Geil ich fangs wieder an. Am besten Ranked + Stream + Kommentar zu den Gegnern. Maximilian Style
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stay hydrated
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El Kolossus schrieb:
Street Fighter x Tekken : DLC Chars am 31 Juli !
WHAAAASSSUUUUP ?! Capcom hats endlich geschafft ! Ich freu mich auf den Tatsu Nerf und auf Lars !
Toki` schrieb:
ich sehe keine raven nerfs, was ist da los?
so wird das game selbstverständlich weiter unspielbar bleiben.
Toki` schrieb:
ich sehe keine raven nerfs, was ist da los?
so wird das game selbstverständlich weiter unspielbar bleiben.
They also went over a short amount of changes coming in the balance patch.
Prügel aus Prinzip schrieb:
Naja werd mir es nochmal überlegen mit SFxT anzufangen, wenn es wieder mehr leute spielen.
Raven
Standing Light Punch
When this attack is blocked, the advantage on block has gone from 3 frames (ver. 1.05) to 1 frame.
Crouching Heavy Punch
The amount of times you can follow-up with this attack has been modified from 5 times (ver. 1.05) to 3 times.
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Juri
Kaisen Dankairaku
Damage has been reduced from 350 (ver. 1.05) to 300.
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Yoshimitsu
During a forward jump, press away from the opponent, then Light Kick → Medium Kick
If the first hit of this attack connects on an airborne opponent, the second hit will also hit.
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Xiaoyu
Crouching Heavy Kick
The amount of times you can follow-up with this attack has been modified from 6 times (ver. 1.05) to 3 times.
Hakkesho
Hitting an airborne opponent with this attack will increase the number of times a follow-up attack can be used. It may be hard to explain with just text so take a look at the screenshots and explanation below.
Regarding Street Fighter x Tekken:
- Several testers have been fired over the Rolento knife glitch getting through testing.
- The PC patch which was supposed to update the game to 1.04 was delayed because of the Rolento knife glitch. Capcom didn’t want to spend the money on older patches for PC, so they were waiting for the newest edition, 1.04 to be out on consoles, and then release the PC update about a week later, but due to the glitch’s discovery, it was halted. PC will be receiving the update to 1.05 within a week after the console update.
- Capcom is aware that the PC version has had the Swap costumes unlocked by a hack, as well as the Alternate costumes being backported from the 360 version, but I do not know if they are currently aware that those have been fully enabled in the PC version as well without needing to switch files around. At any rate, the 1.05 patch will disable, at the very least, the Swap costume hack, and anyone found using it will be reported to Microsoft for a potential account ban. Related, this costume unlocker tool also works with SSF4AE, and users of it in that game will be receiving the same punishment.
- Capcom is deeply regretting their DLC decisions with SFxT, but are bound by a contract to both Sony and Microsoft and have very little wiggle room to change things. The 12 DLC characters will NOT be available under any circumstances until the Vita version comes out, however, previously there was going to be a 1 month delay before 360 and PC users were to get the DLC characters (plus Mega Man and Pac Man), but this has since been done away with. All platforms will get the 12 DLC characters on the Vita’s launch day.
- Mega Man and Pac Man will be available on 360 and PC earlier than intended, sometime in July.
- Capcom is adding roughly 20 new colors that were NOT on the disc and will be downloadable when the Vita version launches. By that time, all the colors existing on the disc will be released as well. Colors will continue to be free.
- As a sort of surprise/apology, Capcom is developing two completely new characters that will also be released with the Vita version launch, for all platforms, at no additional cost beyond the cost for the main DLC download. These characters are Evil Ryu and Devil (Kazuya). - Several balancing changes will be done before the Vita launch. You’ll especially see major changes in the DLC characters, because even though they were “completed”, they were not properly balanced and some of their moves will have very different properties. Bryan and Lars especially have major overhauls.
- Gems will continue to be released, both paid and free, however some gems that were intended to be paid previously will instead be released for free. This of course does not apply to all of the gems.
- Even though a “No Gems” mode has been heavily requested, it is unlikely that there will be such a mode added to the game. This is because, as everyone suspects, Gems exist to make money for Capcom, and even though some of the actual development team wants to side with the fans on this one, the higher ups keep refusing.
- Pandora is getting buffed for the Vita release. It will last very slightly longer and will come with a major strength boost, as well as the free meter that it already grants.
- The timer is getting fixed for the Vita release. It will take two seconds to pass 1 in-game second, so basically match times are doubled.
- The Alternate costumes (the second DLC costume set) will be available when the Vita version launches.
- There was going to be a third set of DLC costumes, dubbed “Alternate 2″, but all development on them has been canceled due to poor sales of the existing DLC costumes and general distaste many people have had with the DLC in general. They wouldn’t have come out until sometime in 2013.
- And, if it wasn’t totally clear yet, there will be no further content developed for Street Fighter x Tekken after the Vita release. The only things that will be released after that will be more of the on-disc DLC Gems. Of course, balance patches may occur, but nothing beyond that.
- No, there will not be a Wii U version.
"cant believe this, only grand finals should be on start page, the raiden player healing care is mvc3 player and known mk9 hater.. obvious troll XDDD cant be more troll, i lol,d very very hard"
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