@Shoto
Und wie findest du den Strategie Guide von Street Fighter 4 ?
Ist er schon bei dir angekommen ?
Und wie findest du den Strategie Guide von Street Fighter 4 ?
Ist er schon bei dir angekommen ?
Sonic Büüm!
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ulpian schrieb:
Der Prima-Guide wurde ebenfalls verschoben, bei meiner Vorbestellung (amazon) steht: voraussichtliche Lieferung 10 März (die gebundene Ausgabe wurde wohl gecancelt).
Track 1:
* Ed’s Street Fighter background history
* Ed’s tournament experience
* Ed’s FFA 3rd Strike experience and how it let to SF4
* the importance of traveling to tournaments
Track 2:
* what attracts Ed to SF4
* Ed’s unique approach to exploring moves in the game
Track 3:
* how Ed developed his innovative Ken playstyle
* integrating frame data into your game
* discovering move counters and understanding why they work
Track 4:
* how countering Ultras with Ultras works
* exactly how startup frames work
* why you can jump over the startups of Ultras
Track 5:
* the basic idea of a safe jump-in
* safe jump-in setups and the options involved
Track 6:
* how back dash invincibility works
* the difference between regular back dashes and Focus back dashes
* dealing with crossups with dashes
Track 7:
* why is frame advantage important and how is it best utilized?
* scenarios for using frame advantage
* the move Ed bases a lot of his gameplay around because of the frame advantage it gives
* getting super in-depth with frame advantage example situations
* using frame advantage with counter hit setups
* frame advantage-based sequences depending on what you think your opponent will do
Track 8:
* explanation of why Ken’s F + MK is so good
* sequences and setups that Ed uses F + MK for
* followup situations after F + MK
Track 9:
* integrating Ken’s kara throw
* kara throw setups
* using the kara throw to create situations that you can punish on reaction
Track 10:
* using EX Hurricane Kick effectively
* ground and air EX Hurricane Kick frame advantage
* setting up the ground EX Hurricane Kick
* understanding the post-EX Hurricane Kick decision-making process
* putting it all together with frame advantage and guessing games
Track 11:
* using the air EX Hurricane Kick effectively
* changing the arc of your jump with the air EX Hurricane Kick
* options after hitting the crossup air EX Hurricane Kick
* differences in frame data between Ryu and Ken
Track 12:
* attacking Rufus safely even against EX Messiah Kick through frame data
* what this means for your game and why it’s important
* how to find moves that you can stick out safely
Padau schrieb:
prima guide auf englisch?
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