Angepinnt Airdash Academy

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    • Airdash Academy



      FAQ:
      Spoiler anzeigen
      Q: But wait, what about Guilty Bits?
      A: The remaining 3 episodes will be done prior to AA episode 1.

      Q: But wait, what about Blazbits?
      A: We are planning to launch the indiegogo campaign near BBCP's North American release date, around the end of March 2014. The status of the campaign will not affect Airdash Academy in any way. Airdash Academy is a smaller project but a more important one, since it covers a whole genre rather than a single title, while BlazBits is a huge side project that will only be produced if there's enough demand for it.

      Q: What is Airdash Academy about?
      A: The series is all about fundamental aspects and general understanding of how these types of games work, and some other technicalities that we think people should be aware of. Basically the lessons we learned from years of experience in these games will be explained as clearly as possible in a series of short videos.

      Q: I watched an episode and I don't feel like I learned something new.
      A: The series is going to help people catch up and so we'll cover many different topics. Some of which you may have already known, and some of which may be hard to grasp. Just be patient and let us present everything slowly, and dedicate some time to try to understand the concepts presented, even watching the video once won't be enough to fully grasp what's going on.

      Q: What if I don't want to watch the opening at the start of each episode?
      A: Then skip ahead 35 seconds. The opening is NOT meant for people who systematically watch the whole series, but for that random person who happened to come across a random episode. First impression is important, and on YouTube regardless of which episode you came across, we have roughly 10 seconds to spark your interest and get you to watch the rest, and this is how we are going to do it.

      Q: My English is not very good. Can you make this in other languages as well?
      A: While we can't promise anything in that aspect, we learned our lessons from Guilty Bits and will not only simplify the English as much as possible, but we'll also put the script in written form on the screen, to make it easier to understand compared to just the vocal narration.

      Quelle

      Episoden:
      Airdash Academy ep.01 - Starting Points
      Airdash Academy ep.02 - Communication & Memorization
      Airdash Academy ep.03 - Learning From Video Footage
      Airdash Academy ep.04 - Chain Routes Part 1
      Airdash Academy ep.05 - Chain Routes Part 2
      Airdash Academy ep.06 - Movement Part 1
      Airdash Academy ep.07 - Movement Part 2
      The Matrix has its roots in primitive arcade games,' said the voice-over, 'in early graphics programs and military experimentation with cranial jacks....
      ― William Gibson, Neuromancer

      Dieser Beitrag wurde bereits 7 mal editiert, zuletzt von old_man_entnervt ()

    • KenDeep schrieb:

      Instant Gefallen an dem Video verloren mit dem Namen... warum kann der Begriff Airdasher nicht einfach aussterben.
      Dabei war Guilty Bits so gut :/
      holy shit, wärs einfach mal mit etwas konstruktivem bezüglich dem projekt/video.
      sich einfach nur random über den namen zu beschweren, vermutlich ohne das video gesehen zu haben, ist halt einfach nur peinlich.
    • KenDeep schrieb:

      Instant Gefallen an dem Video verloren mit dem Namen... warum kann der Begriff Airdasher nicht einfach aussterben.
      Dabei war Guilty Bits so gut :/


      Alternative ist halt Anime Games, aber so will man es ja auch nicht nennen :D
      "cant believe this, only grand finals should be on start page, the raiden player healing care is mvc3 player and known mk9 hater.. obvious troll XDDD cant be more troll, i lol,d very very hard"
    • anime games werden sie von ihrer eigenen playerbase oft bezeichnet, und das is offensichtlich nicht negativ gemeint.

      airdasher is eigentlich ein ziemlich unbenutzter begriff. wär mir ausserhalb von HE noch nicht wirklich aufgefallen.
      ~ palmer can all ~

      [08:38.57] <+HandyVlaf> Behinner erzählst mir was über Third strike?
      [08:38.58] <+behinner> nein
    • Airdasher habe ich schon paarmal im Zusammenhang mit DL gelesen. Ich mag den Begriff tbh sogar lieber als "Anime Games". Aber ist ja auch quatsch hier drüber zu diskutieren, wird an der Namensgebung des Videos nichts ändern und das ist auch gut so. Ich finde das Projekt als solches total interessant und was die mit Guilty Bits auf die Beine gestellt haben fand ich schon sehr nice. Bin auch mal gespannt ob die BlazBits wirklich hinbekommen.

      Strategy? Spacing? I just keep punching until I hit something.


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