Hey Leute ... vermute zwar das hier keiner reinguckt oder schreiben wird ... aber ich kann es ja mal versuchen.
Hier mein Post bei SRK ... ich hoffe ihr kommt damit klar das es in englischer Sprache ist.
Würde mich über Feedback freuen:
New punish and/or CH combos:
1) cl. st. mp > cl. st. mk xx followup (mk RJ or hk RJ)
This seems to work on the shotos and also on seth, I am pretty sure there are other chars. this works and maybe also some chars where the link is easier BECAUSE ... this combo is really hard to pull off ... it seems like you have to wait that additional 1 Frame from your +6 mp to link the cl. st. mk. Maybe there are other chars. that has "better" hitboxes for this combo to work better for a max. punish combo (after SRK bait). I am unfortunately not able to do it consistently but that does not mean that there are maybe a handfull chars this works on pretty good.
Side note:
If you are able to do a deep jump in with j.HK ... you can pull off this combo easy .... this is because Adon is very deep in side the hitboxes of the opponent. Unfortunately you will only get this down after a stun and therefore the damagescaling will be higher. The beauty of this would be to end the combo with mk RJ and or mk RJ FADC mk RJ to get the safe jump afterwards.
Here is a video from a french SSF side:
streetfighterfrance.com/t6943-combo-adon-caractere-spe
2) far. st. hp > cr.mp xx lk RJ
This seems to work so far only on Blanka, but I havent tried it on the whole cast ... so it is highly possible that there are more chars this work. This does not seem to be very reliable BUT if there are more chars it works on in the corner there is a counter hit set up that could be worth investing some time. This combo is as follows:
Variation of 2) CH cl. st. mp (+9) > far. st. hp (+5) > cr.mp xx lk RJ (1 hit) > lk RJ
This is a ~ 380 damage ~ 600 Stun combo ... and could be really worth the risk using the cl. st. mp. BUT I dont know if there are other chars that have similiar hitboxes to blanka !?
3) CH cl. st. mp > cl. st. hp > follow up !!!
This works on Seth ... I havent tried this on the whole cast ... but it seems like there is this strange thing going similar to the cl. st. mk follow up ... maybe the hitbox needs to come back from the mp hit for 1 frame and than it can combo !? Hard to say but AGAIN worth a try.
Side note:
If you get this down in the corner you can go into CH cl. st. mp > cl. st. hp > cr.lp > cr.mp xx lk RJ (1hit) > lk RJ ...
I know that this is all fancy stuff ... but it would be great if you guys would help me to check out if there are some chars we can use this reliable and boost our damage output.
4) cr.lp/lk > cr.lp/lk xx mk RJ OR cl. st. mk > cr.lp/lk xx mk RJ
Oh right ... oh right ... this is nothing new BUT there are a couple of chars in the cast where this works standing AND crouching AND it is also not absolutely necessary to be point blank !!! Why is this so awesome ... because you will not only get more damage and stun from using the mk RJ ... you also get the direct safe jump after it.
Chars this seems to work (that I have found so far):
- Gen, Cody, Juri, Seth, Bison, Gouken, Hakan, Zangief, Thawk, Sagat, Abel, Dudley, others ?
Side note:
The real beauty of this is that a lot of the chars (see above) are vulnerable against the mk RJ safe jump j.hk "fuzzy guard" nj.mk xx EX IAJK set up AND some (Gen, Dudley, Juri, Seth) can also be comboed with j.mk xx EX IAJK (1 hit) > cl.st.mk > follow up !!!
This means that if you get this chars in an ambigous cross up after b.throw into a standard cr.lk,cr.lp xx mk rj combo into fuzzy guard set up (+OS sweep) ... you will be in an incredible good offensive position which is hard to block and he will be close to stun ... !!!
5) Fuzzy Guard nj.mk xx mk IAJK (corner) cross up ! "Under development" !
I played around a bit with some corner set ups and found that it is possible to cross up in the corner with mk IAJK ... it works with after any fuzzy guard set ups (nj.hk, or j.hk). It only works with the mk IAJK and atleast on seth it makes no difference if he is standing or crouching.
Chars this seems to work (that I have found so far):
- Seth, Rufus, Zangief ... others ?
Side note:
If this is reliable and also works on more chars than it is a great "Reset" in the corner, because you can combo afterwards and it leads into cl.st.mk > cr.lp > cr.mp xx lk RJ > lk RJ ... if this really works out of the p-mode than it will really really hurt !!!
6) jump in j.hk > nj.mk > lk IAJK > cr.mk > rising jaguar
Max. Punish against Sagat, Vega, Juri, Seth, ... others ?
Side note:
It is very important that you do the j.hk very early ... otherwise you will not get the nj.mk to combo because the hitboxes are to far away. Some of the chars only get 1 hit from the lk RJ ... feel free to add another lk RJ when you are close to the corner ... XD
Hier mein Post bei SRK ... ich hoffe ihr kommt damit klar das es in englischer Sprache ist.
Würde mich über Feedback freuen:
New punish and/or CH combos:
1) cl. st. mp > cl. st. mk xx followup (mk RJ or hk RJ)
This seems to work on the shotos and also on seth, I am pretty sure there are other chars. this works and maybe also some chars where the link is easier BECAUSE ... this combo is really hard to pull off ... it seems like you have to wait that additional 1 Frame from your +6 mp to link the cl. st. mk. Maybe there are other chars. that has "better" hitboxes for this combo to work better for a max. punish combo (after SRK bait). I am unfortunately not able to do it consistently but that does not mean that there are maybe a handfull chars this works on pretty good.
Side note:
If you are able to do a deep jump in with j.HK ... you can pull off this combo easy .... this is because Adon is very deep in side the hitboxes of the opponent. Unfortunately you will only get this down after a stun and therefore the damagescaling will be higher. The beauty of this would be to end the combo with mk RJ and or mk RJ FADC mk RJ to get the safe jump afterwards.
Here is a video from a french SSF side:
streetfighterfrance.com/t6943-combo-adon-caractere-spe
2) far. st. hp > cr.mp xx lk RJ
This seems to work so far only on Blanka, but I havent tried it on the whole cast ... so it is highly possible that there are more chars this work. This does not seem to be very reliable BUT if there are more chars it works on in the corner there is a counter hit set up that could be worth investing some time. This combo is as follows:
Variation of 2) CH cl. st. mp (+9) > far. st. hp (+5) > cr.mp xx lk RJ (1 hit) > lk RJ
This is a ~ 380 damage ~ 600 Stun combo ... and could be really worth the risk using the cl. st. mp. BUT I dont know if there are other chars that have similiar hitboxes to blanka !?
3) CH cl. st. mp > cl. st. hp > follow up !!!
This works on Seth ... I havent tried this on the whole cast ... but it seems like there is this strange thing going similar to the cl. st. mk follow up ... maybe the hitbox needs to come back from the mp hit for 1 frame and than it can combo !? Hard to say but AGAIN worth a try.
Side note:
If you get this down in the corner you can go into CH cl. st. mp > cl. st. hp > cr.lp > cr.mp xx lk RJ (1hit) > lk RJ ...
I know that this is all fancy stuff ... but it would be great if you guys would help me to check out if there are some chars we can use this reliable and boost our damage output.
4) cr.lp/lk > cr.lp/lk xx mk RJ OR cl. st. mk > cr.lp/lk xx mk RJ
Oh right ... oh right ... this is nothing new BUT there are a couple of chars in the cast where this works standing AND crouching AND it is also not absolutely necessary to be point blank !!! Why is this so awesome ... because you will not only get more damage and stun from using the mk RJ ... you also get the direct safe jump after it.
Chars this seems to work (that I have found so far):
- Gen, Cody, Juri, Seth, Bison, Gouken, Hakan, Zangief, Thawk, Sagat, Abel, Dudley, others ?
Side note:
The real beauty of this is that a lot of the chars (see above) are vulnerable against the mk RJ safe jump j.hk "fuzzy guard" nj.mk xx EX IAJK set up AND some (Gen, Dudley, Juri, Seth) can also be comboed with j.mk xx EX IAJK (1 hit) > cl.st.mk > follow up !!!
This means that if you get this chars in an ambigous cross up after b.throw into a standard cr.lk,cr.lp xx mk rj combo into fuzzy guard set up (+OS sweep) ... you will be in an incredible good offensive position which is hard to block and he will be close to stun ... !!!
5) Fuzzy Guard nj.mk xx mk IAJK (corner) cross up ! "Under development" !
I played around a bit with some corner set ups and found that it is possible to cross up in the corner with mk IAJK ... it works with after any fuzzy guard set ups (nj.hk, or j.hk). It only works with the mk IAJK and atleast on seth it makes no difference if he is standing or crouching.
Chars this seems to work (that I have found so far):
- Seth, Rufus, Zangief ... others ?
Side note:
If this is reliable and also works on more chars than it is a great "Reset" in the corner, because you can combo afterwards and it leads into cl.st.mk > cr.lp > cr.mp xx lk RJ > lk RJ ... if this really works out of the p-mode than it will really really hurt !!!
6) jump in j.hk > nj.mk > lk IAJK > cr.mk > rising jaguar
Max. Punish against Sagat, Vega, Juri, Seth, ... others ?
Side note:
It is very important that you do the j.hk very early ... otherwise you will not get the nj.mk to combo because the hitboxes are to far away. Some of the chars only get 1 hit from the lk RJ ... feel free to add another lk RJ when you are close to the corner ... XD
Solang die Wurscht so dick wis Brot is ... is wurscht wie dick des Brot is ...