MOVs Highlevel Techniken

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    • MOVs Highlevel Techniken

      Source SRK, Nica KO
      Techniques by MOV

      1. HADOU-ARUKI aka HADOU WALK
      if you are in walking animation you are not able to parry without hitting neutral. to parry things while you walk, go from downforward to forward, hit neutral, then press forward again. good against fireballs/tackles.

      2. CROUCHING ANTI AIR TECHNIQUE
      if you are blocking a jump in attack while standing, the opponent has the option to hit you at the peak or the lowest of the jump. what this technique entails is for the player to crouch and parry the jump in as late as possible. by doing so, the opponent can only hit you with a deep jump in attack rather than an early one (attack will whiff). punish accordingly after parry (ex: ken parries deep jump in, kara shoryu, kara shoryu = DONE). you can practice doing this correctly by parrying gill's kneedrop. if you do it wrong you have to parry twice, however,if you did it right you only parry once and gill will drop in front of you.

      3. PARRY SUPER JUMP TECHNIQUE
      on wake up, tap down before first frame, then immediately tap up/forward. if parry connects (low parry), confirm, then counter attack. if opponent tries to throw you will jump out.

      4. GUARD JUMP TECHNIQUE
      block for 6 frames, then jump on 7th frame. example situation: yun vs ken. yun jumps over ken. yun player initiates GUARD JUMP technique.
      - if ken does meaty low forward as yun lands, yun is able to block
      - if ken tries to grab as yun lands, yun jumps out
      difficult to execute, but is practical

      5. JUMP TECH OPTION SELECT TECHNIQUE
      basically what you do is jump and press throw at the same time. no attack animation should come out as you jump. in terms of frame data, you want to guard for 6 frames, then on the 11 frame jump + throw. you must JUMP GRAB as late as possible.
      example: ken walks up to you, and you initiate JUMP GRAB at 11th frame
      - if he tries to throw you tech
      - if he tries to cr short short, you will jump over it
      - if he tries to st. strong fierce you will be able to parry (very difficult)
      very very very hard technique


      Nutzt das einer von euch? Punkt 1-3 gehen denke ich klar zu lernen, 4 & 5 weniger.
      - Wämpaier Sejfjohr -

      SFIII, da bin ich dabei.