[CSEX] Bang Combos

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    • Da sonst keine den Super Ninja Bang eine combo liste verpassen will tue ich es dann halt.

      Quelle

      BNBs:

      Mid-Screen: 5A>5B>6A/2B>2C = [1,220] / 9 Heat

      (Standing) 5A>5B>2B>6C>j.D>2B>6C>j.4C>j.C = [2,327] / 24 Heat / 1 Seal (Standing) 5A>5B>2B>6C>j.B>j.4C>j.C>d.5A>5B>j.A>j.B>j.4C>dj.4 C>j.C = [2,595] / 32 Heat (Standing) 5A>5B>2B>6C>j.D>C Nail>d.5C>6D = [2,046] / 21 Heat / 2 Seals / 1 Nail (Standing) 5A>5B>6C>j.D>2B>5D>sj.B>j.4C>dj.4C>dj.C = [2,271] / 26 Heat / 2 Seals (Standing) 5A>5B>6C>j.D>5D>sj.B>j.4C>dj.4C>dj.C = [2,282] / 26 Heat / 2 Seals

      (Crouching) 5A>5B>2B>5D>sj.B>j.4C>dj.4C>j.C = [1,904] / 19 Heat / 1 Seal (Crouching) 5C>5D>sj.B>j.4C>dj.4C>dj.C = [2,028] / 16 Heat / 1 Seal

      Ground Throw>5B>2B>j.A>j.B>j.4C>dj.4C>dj.C = [2,084] / 20 Heat Ground Throw>Air Dash>j.4C>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [2,202] / 23 Heat Ground Throw>Air Dash>j.4C>C Nail>j.D>C Nail>d.5C>6D = [1,780] / 19 Heat / 2 Seals / 1 Nail

      Air Throw>d.3C>d.2A>5B>j.B>j.4C>dj.B>dj.C = [2,813] / 23 Heat Air Throw>B Nail>5A>Explosion>j.D>2B>5B>j.A>j.B>j.4C>dj.C>dj.C = [2,068] / 21 Heat / 1 Seal / 1 Nail

      2D>j.A>j.B>j.4C>dj.C>dj.C = [1,933] / 15 Heat / 1 Seal 2D>sj.D>2B>5D>sj.B>j.4C>dj.4C>dj.C = [2,282] / 22 Heat / 3 Seals

      j.D>2A>5B>j.A>j.B>j.4C>dj.4C>dj.C = [1,788] / 18 Heat / 1 Seal

      (Anti-Air) 5B>j.A>j.B>j.4C>dj.4C>dj.C = [1,831] (Air to Air) j.A>j.B>j.4C>dj.B>dj.C = [1,478]

      (50%) (Standing) 5A>5B>2B>6C>j.D>2B>Daifunka = [3,178] / 15 Heat / 1 Seal (50%) (Standing) 5A>5B>2B>6C>j.D>C Nail>d.5C>6D>Daifunka = [3,166] / 21 Heat / 2 Seals / 1 Nail (50%) (Crouching) 5A>5B>2B>Daifunka = [3,166] (50%) 5C>6A>Daifunka = [3,146] / 5 Heat (50%) 5B>2B>6C>j.D>d.2B>sj.B>j.4C>j.C>d.5A>5B>Ashura = [3,748] (50%) 2A>Ashura = [1,735]

      Corner: 5A>5B>2B>2C>623B>5B>6C>j.4C>j.623B>dash under>5B>2B>j.B>j.4C>dj.C = [3,367] / 41 Heat 5A>5B>2B>2C>623B>5B>6C>7j.4C>j.623B>5B>sj.A>j.B>j. 4C>dj.4C>dj.C = [3,355] / 43 Heat 5C>6A>2C>623B>d.5B>6C>7j.4C>j.623B>5B>sj.A>j.B>j.4 C>dj.4C>dj.C = [3,739]

      (Crouching?) 5A>5B>2B>2C>623B>5B>2B>j.B>j.4C>j.623B>2B>sj.B>j.4 C>dj.C = [3,161] / 42 Heat (Standing?) 5A>5B>2B>2C>623B>5B>6C>7j.4C>j.623B>6C>j.B>j.4C>j. C = [3,359] / 40 Heat

      (50%) (Crouching?) 5A>5B>2B>2C>623B>5B>6C>7j.4C>j.623B>6C>j.B>j.4C>j. C>5A>Ashura = [4,339] / 41 Heat (50%) (Standing?) 5A>5B>2B>2C>623B>5B>6C>j.4C>j.623B>reverse Daifunka = [4,038] / 26 Heat *note* these combos probably don't matter if they are standing or crouching but I included it just in case and based on what the opponent was doing on the screen.

      Ground Throw>Air Dash>j.4C>j.623B>5B>623B>5B>sj.A>j.B>j.4C>dj.4C>dj .C = [2,800] / 33 Heat Ground Throw>Air Dash>j.B>j.4C>j.623B>reverse d.5C>2C>623B>2B>6C>j.4C>j.C = [2,988] / 37 Heat

      Air Throw>5C>6D>623B>5B>6C>7j.4C>j.623B>5B>j.A>j.B>j.4 C>dj.4C>dj.C = [4,150] / 46 Heat / 1 Seal

      (50%) Ground Throw>RC immediately>5C>2C>623B>5B>6C>7j.4C>j.623B>6C>j.D>2 B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [4,760] / 29 Heat / 1 Seal (100%) Ground Throw>RC immediately>5C>2C>623B>5B>6C>7j.4C>j.623B>6C>j.B>j .4C>j.C>5A>5B>Ashura = [5,513] / 21 Heat

      (50%) (Opponent In Corner) Air Throw>RC immediately>dash under>5C>2C>623B>5B>6C>7j.4C>j.623B>6C>j.B>j.4C>j. C>5A>5B>j.A>j.B>j.4C>dj.4C>dj.C = [5,454] / 43 Heat (50%) (Opponent In Corner) Air Throw>RC immediately>dash under>6C>j.623B>d.5C>2C>623B>2B>j.B>j.4C>j.C>5A>5B >j.A>j.B>j.4C>dj.4C>dj.C = [5,073] / 28 Heat

      (50%) Ground Command Throw>RC 2nd “hit”>5C>2C/6D>623B>5B>6C>7j.4C>j.623B>5B>j.A>j.B>j.4C>dj.4C>d j.C = [4,096] / 31 Heat

      (Standing) 5A>5B>2B>6C>j.623B>reverse d.5C>2C>623B>5B>2B>j.B>j.4C>dj.C = [3,377] / 40 Heat

      5C>6A>j.623B>6C>j.D>2B>623B>5B>sj.A>j.B>j.4C>dj.4C >dj.C = [3,323] / 1 Seal 5C>5D>j.4C>j.623B>6C>j.D>2B>6C>j.4C>j.C> = [2,933] / 1 Seal

      j.D>2A>5B>sj.B>7j.4C>j.623B>5B>j.A>j.B>j.4C>dj.4C> dj.C = [2,346] / 30 Heat / 1 Seal (CH) j.D>5C>6D/2C>623B>5B>6C>7j.4C>j.623B>5B>sj.A>j.B>dj.4C>dj.C = [3,525] / 43 Heat / 2 Seals

      2D>sj.B>j.4C>j.623B>5B>623B>5B>2B>j.B>j.4C>dj.4C>d j.C = [3,246] / 35 Heat / 1 Seal (CH) 2D>5C>6D/2C>623B>5B>6C>7j.4C>j.623B>5B>sj.A>j.B>dj.4C>dj.C = [4,023] / 41 Heat / 2 Seals

      6D>623B>5B>6C>7j.4C>j.623B>5B>sj.A>j.B>j.4C>dj.4C> dj.C = [3,519] / 37 Seal / 1 Seal

      Midscreen 4 Seals: Combo 4seals midscreen

      (5A 2A) 5B 2B 6C jD jc236C j8236C 6D jD jc236C 5D Doesn't work against: Carl, Valk, Noel, Makoto, Taokaka, Arakune, Rachel

      (5A 2A) 5B 2B 6C jD j8236C j8236C 6D jD jc236C 5D Taokaka variant

      (5a 2a) 5B 2B 6C jD 2369C dash6D 2369C dash6D 2369C 5D Hazama/Relius variant

      5C 5D hjc9 jB j4C j236C RC jD j2369C jD j2369C 5D Works against all characters, timing tight against: Noel, platinum

      2D CH jD j2369C jD j2369C 5D All characters

      AT j236B 5A *boom* jD j2369C j8236C 6D jD j2369C 5D 4seals off of airthrow, not sure if it works on Rachel.

      Throw AD 4C j236C 6D jD j2369C jD j2369C 5D 4seals off of throw, same as the AT combo.

      (5A 2A) 5B 2B 6C jcjD RC j236C j8236C dash 6D jD j2369C 5D Carl variant

      Throw RC 5B 2B 6C jD j2369C j8236C 6D jD j2369C 5D Doesn't work against: Carl, Valk, Noel, Makoto, Taokaka, Arakune, Rachel

      Sexy Dora Twitter Combo: 空双fc>6C>JB>J4C>JC>A>双>2B>B>9jcJB>J4C>8jcJB>J 4C>JC> B釘>A>爆風>6D>C釘>JD>C釘>6D>D

      空双 is j.623B 双 is 623B 釘 is nail 爆風 is blast from explosion (in this case B-nail) AT RC 6D jD j2369C jD j2369C 5D Doesn't work against: Makoto, Valkenhayn Rachel might be comboable, but the timing on that last shuriken is weird.

      623C RC walk back 6C jD j8236C j8236C 6D jD j2369C 5D Doesn't work on Carl, Valk, Noel, Makoto, Taokaka, Arakune, Rachel.
      Main Chars
      BlazBlue CSEX: Taokaka, Bang=Shishigami
      BlazBlue CS2: Taokaka
      SSF4: Juri, Dictator
      SF3rdStrike: Yun, Yang


      :u: :uv: :v: :p: HADOKEN™!!!!!