Thunderwiesel schrieb:
Wenn meine Infos nicht veraltet sind, ist die Framedata im US-Guide von Prima Games drinne. Ansonsten den absurden Weg gehen und ingame die Moveanzeige einschalten.
stay hydrated
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Thunderwiesel schrieb:
Wenn meine Infos nicht veraltet sind, ist die Framedata im US-Guide von Prima Games drinne. Ansonsten den absurden Weg gehen und ingame die Moveanzeige einschalten.
Kiku schrieb:
Rofl Cosmik, du laberst ja echt nur Gülle
Chars overpowered, das gleiche Argument brachte auch SNES Guile vor ein paar Tagen in nem Thread der kurz darauf explodiert ist.
Counter sind so gut wie noch nie. verkürztes Fenster, längere Recovery, dank Natural Combos nicht überall reinmashbar -> alles perfekt geeignet, um zu baiten und dann mit Throws zu punishen.
Zähe Bewegungsabläufe...ein paar Chars laufen jetzt halt langsamer zur Seite, na und? Benutz halt Universal Sidestepping.
Zu wenig Charaktere...wo sind 24 Charaktere bitte zu wenig? Geh halt Tekken spielen wenn du zig Chars willst, wo die Hälfte ohnehin fast identisch ist.
1. Fixed bug where skipping a command then clearing would halt progress during La Mariposa’s and Tina’s command training.
2. Adjusted the AI’s excessively fast reactions to player attacks on hard difficulty.
3. Power Blow settings carry over when resetting position in training mode.
4. Position reset can now be performed by pressing SELECT + R2 at the same time.
5. Titles can now removed at the Mission title set screen with the △ button.
6. Ayane’s Tenryukyaku~back turn (→→KK←), Kikkaryukyaku~back turn (Back stance PP→KK←) are changed from +7 on guard to +1.
7. Tina’s down throw (face up & towards legs, face down & towards head) at completion is changed from +5 to ±0.
8. Changed the hit reaction to certain attacks when hitting a downed opponent.
9. Voice language settings now save.
10. Fixed bug where the game would not advance when searching for an online opponent then canceling.
11. Improved the game screen freezing after the start of a match when
playing Versus, Arcade or Training mode with challenges on. (May still
occur depending on the connection environment)
12. Fixed bug where the wrong lobby may be joined when selecting a lobby from the lobby match search.
13. Fixed bug where sidestep and button settings would reset during online versus.
14. When accepting a challenge during the final stage of arcade mode,
then returning to offline play after the match, the final stage no
longer repeats without a mode clear, nor does the game freeze.
15. When canceling a search for an opponent, the cancel will go through, unless an error occurs.
16. Your opponent’s cursor is no longer displayed in the menu after a rank match, simple match, or challenge match.
17. Your opponent’s connection speed is now displayed on the character select menu next to their account name. 5 good ⇔ 1 bad
18. During a match, your opponent’s connection speed is now displayed next their opponent name.
19. Opponent’s account name and connection speed are now displayed next to the challenge icon.
20 Lobby match search results now are sorted in order of connection speed.
21. During an online match, input delay and laggy character movement due
your connection with the opponent is less likely to occur. (Still may
occur depending on the connection status between players)
22. Because displaying skill info and move lists during online versus
can cause a drop in connection quality, they are now set to always off.
23. Ranked matches can no longer be set to 1 round.
SchmalzimOhr schrieb:
Patch (ca7Mb) ist nun auch auf der Box eingetroffen.
Getestet hab ich aber nur die,nun gespeicherten, Spracheinstellungen.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Kiku ()
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