Informationen werden nach und nach hinzugefügt.
Präambel:
Viele dieser Combos beruhen auf persönlichen Präferenzen. Es gibt durchaus noch viele weitere, gute Möglichkeiten High-Damage zu erzeugen!
Notation:
LP= Light punch (Jab)
MP= Medium Punch (Strong)
HP= Hard Punch (Fierce)
LK= Light Kick (Short)
MK= Medium Kick (Forward)
HK= Hard Kick (Roundhouse)
Far= Far Standing Normal Attack
cl.= Close Standing Normal Attack
c. = Crouching Normal Attack
s. = Standing Normal Attack
j.= Diagonal Jump
nj.= Neutral Jump
xx= Normal Chain / Special Cancel
, = Link
FADC= Focus Attack Dash Cancel
f oder F= forward (vorwärts)
b oder B= backward (rückwärts)
DP= Dragonpunch (
)
RDP= Reverse Dragonpunch (
)
QC= Quartercircle (Viertelkreis)
HC= Halfcircle (Halbkreis)
D= Damage
S= Stun
Moves:
DP+P = Senkugoshoha
QCF+P = Gohadouken
DP+K = Hyakkishu (Demon Flip)
QCB+K = Tatsumaki Gorasen
RDP+P/K = Kongoshin (Counter)
QCF, QCF+P = Forbidden Shoryuken (Super)
QCF, QCF+PPP = Shin Shoryuken (Ultra I)
QCF, QCF+KKK = Denjon Hadouken (Ultra II)
BnB’s
Spoiler anzeigen
Jump in
Spoiler anzeigen
Punish
Spoiler anzeigen
1 EX Meter
Spoiler anzeigen
2-3 EX Meter
Full Super Meter
Spoiler anzeigen
Ultra Meter
Spoiler anzeigen
Corner only
Spoiler anzeigen
Anti Air
Spoiler anzeigen
Blockstrings
Spoiler anzeigen
Backthrow
Spoiler anzeigen
Präambel:
Viele dieser Combos beruhen auf persönlichen Präferenzen. Es gibt durchaus noch viele weitere, gute Möglichkeiten High-Damage zu erzeugen!
Notation:
LP= Light punch (Jab)
MP= Medium Punch (Strong)
HP= Hard Punch (Fierce)
LK= Light Kick (Short)
MK= Medium Kick (Forward)
HK= Hard Kick (Roundhouse)
Far= Far Standing Normal Attack
cl.= Close Standing Normal Attack
c. = Crouching Normal Attack
s. = Standing Normal Attack
j.= Diagonal Jump
nj.= Neutral Jump
xx= Normal Chain / Special Cancel
, = Link
FADC= Focus Attack Dash Cancel
f oder F= forward (vorwärts)
b oder B= backward (rückwärts)
DP= Dragonpunch (
)RDP= Reverse Dragonpunch (
)QC= Quartercircle (Viertelkreis)
HC= Halfcircle (Halbkreis)
D= Damage
S= Stun
Moves:
DP+P = Senkugoshoha
QCF+P = Gohadouken
DP+K = Hyakkishu (Demon Flip)
QCB+K = Tatsumaki Gorasen
RDP+P/K = Kongoshin (Counter)
QCF, QCF+P = Forbidden Shoryuken (Super)
QCF, QCF+PPP = Shin Shoryuken (Ultra I)
QCF, QCF+KKK = Denjon Hadouken (Ultra II)
BnB’s
c.LP, c.LP, c.MP xx QCF+LP ~ [ 135 D | 215 S]
s.HP xx DP+HP ~ [ 135 D | 215 S]
s.HP xx DP+HP ~ [ 135 D | 215 S]
Jump in
(n)j.HP, s.HP xx DP+HP ~ [ 317 D | 560 S]
j.MK*, s.HP xx DP+HP ~ [ 282 D | 460 S]
d+MK, s.HP xx DP+HP ~ [ 272 D | 460 S]
DP+K +K, s.HP xx DP+HP ~ [ 292 D | 460 S]
*(als Crossup möglich)
j.MK*, s.HP xx DP+HP ~ [ 282 D | 460 S]
d+MK, s.HP xx DP+HP ~ [ 272 D | 460 S]
DP+K +K, s.HP xx DP+HP ~ [ 292 D | 460 S]
*(als Crossup möglich)
Punish
s.HP xx DP+HP ~ [ 135 D | 215 S]
c.HP xx QCB+HK ~ [ 285 D | 400 S]
c.HP xx QCB+HK ~ [ 285 D | 400 S]
1 EX Meter
nj.HP, s.HP xx DP+PP -> DP+HP ~ [ 423 D | 660 S]
nj.HP, s.HP xx DP+PP -> f.Dash -> QCB+HK ~ [ 455 D | 660 S]
nj.HP, s.HP xx DP+PP -> f.Dash -> QCB+HK ~ [ 455 D | 660 S]
2-3 EX Meter
Full Super Meter
c.HP xx QCF, QCF+P ~ [ 425 D | 200 S]
RDP+P xx QCF, QCF+P ~ [ 525 D | 150 S]
s.HP xx DP+HP xx QCF, QCF+P ~ [ 516 D | 400 S]
Backthrow -> QCF, QCF+P ~ [ 345 D | 0 S]
RDP+P xx QCF, QCF+P ~ [ 525 D | 150 S]
s.HP xx DP+HP xx QCF, QCF+P ~ [ 516 D | 400 S]
Backthrow -> QCF, QCF+P ~ [ 345 D | 0 S]
Ultra Meter
Backthrow -> QCF, QCF+PPP ~ [ 503 D | 0 S]
s.HP xx DP+PP xx FADCf -> (Forwarddash) -> QCF, QCF+PPP ~ [ ??? D | ??? S]
Backthrow -> QCF, QCF+KKK ~ [ ??? D | ??? S]
Backthrow -> QCF, QCF+KKK -> QCB+HK ~ [ ??? D | ??? S]
Backthrow -> QCF, QCF+KKK -> QCF, QCF+P ~ [ ??? D | ??? S]
s.HP xx DP+PP -> QCF, QCF+KKK ~ [ ??? D | ??? S]
s.HP xx DP+PP xx FADCf -> (Forwarddash) -> QCF, QCF+PPP ~ [ ??? D | ??? S]
Backthrow -> QCF, QCF+KKK ~ [ ??? D | ??? S]
Backthrow -> QCF, QCF+KKK -> QCB+HK ~ [ ??? D | ??? S]
Backthrow -> QCF, QCF+KKK -> QCF, QCF+P ~ [ ??? D | ??? S]
s.HP xx DP+PP -> QCF, QCF+KKK ~ [ ??? D | ??? S]
Corner only
c.HP xx QCF+LP -> c.HK ~ [ 215 D | 330 S]
c.HP xx LHADO - c.MP xx DP+LK -> ... ~ [ --- D | --- S]
s.HP xx DP+KK -> QCF+MP -> QCB+HK ~ [ 424 D | 530 S]
s.HP xx DP+KK -> QCF+MP -> QCF, QCF+PPP ~ [ 596 D | 390 S]
s.HP xx DP+KK -> QCF+HP -> QCF+PP -> QCF, QCF+PPP ~ [ ??? D | ??? S]
RDP+P/K xx FADCf -> QCB+HK ~ [ 365 D | 350 S]
RDP+P/K xx FADCf -> QCF, QCF+PPP ~ [ 582 D | 150 S]
c.HP xx LHADO - c.MP xx DP+LK -> ... ~ [ --- D | --- S]
s.HP xx DP+KK -> QCF+MP -> QCB+HK ~ [ 424 D | 530 S]
s.HP xx DP+KK -> QCF+MP -> QCF, QCF+PPP ~ [ 596 D | 390 S]
s.HP xx DP+KK -> QCF+HP -> QCF+PP -> QCF, QCF+PPP ~ [ ??? D | ??? S]
RDP+P/K xx FADCf -> QCB+HK ~ [ 365 D | 350 S]
RDP+P/K xx FADCf -> QCF, QCF+PPP ~ [ 582 D | 150 S]
Anti Air
c.HP -> DF+LK -> ... ~ [ --- D | --- S]
j.MP -> DF+LK -> ... ~ [ --- D | --- S]
j.MP (1. Hit) -> QCB+HK ~ [ ??? D | ??? S]
j.MP (1. Hit) -> QCB+KK ~ [ ??? D | ??? S]
QCF+HP -> DP+HP ~ [ ??? D | ??? S]
RDP+P -> FADCf -> DP+LP ~ [ 300 D | 350 S]
RDP+P xx QCF, QCF+P ~ [ 525 D | 150 S]
j.MP -> DF+LK -> ... ~ [ --- D | --- S]
j.MP (1. Hit) -> QCB+HK ~ [ ??? D | ??? S]
j.MP (1. Hit) -> QCB+KK ~ [ ??? D | ??? S]
QCF+HP -> DP+HP ~ [ ??? D | ??? S]
RDP+P -> FADCf -> DP+LP ~ [ 300 D | 350 S]
RDP+P xx QCF, QCF+P ~ [ 525 D | 150 S]
Blockstrings
c.LP, c.LP, c.MP xx QCF+LP
c.LP, c.LP, c.MP -> c.HK
c.LP, c.LP, c.MP -> c.HK
Backthrow
Backthrow -> QCB+HK ~ [ 185 D | 200 S]
Backthrow -> QCF, QCF+P ~ [ 345 D | 0 S]
Backthrow -> QCF, QCF+PPP ~ [ 503 D | 0 S]
Backthrow -> QCF, QCF+KKK ~ [ ??? D | ??? S]
Backthrow -> (c.)HP x DP+LK -> ... ~ [ --- D | --- S]
Backthrow -> j.MP -> DF+LK -> ... ~ [ --- D | --- S]
Backthrow -> j.MP (1. Hit) -> QCB+HK ~ [ ??? D | ??? S]
Backthrow -> j.MP (1. Hit) -> QCB+KK ~ [ ??? D | ??? S]
BackThrow -> QCF + LP/MP xx QCF, QCF+P ~ [ 400 D | ??? S]
Backthrow -> QCF, QCF+P ~ [ 345 D | 0 S]
Backthrow -> QCF, QCF+PPP ~ [ 503 D | 0 S]
Backthrow -> QCF, QCF+KKK ~ [ ??? D | ??? S]
Backthrow -> (c.)HP x DP+LK -> ... ~ [ --- D | --- S]
Backthrow -> j.MP -> DF+LK -> ... ~ [ --- D | --- S]
Backthrow -> j.MP (1. Hit) -> QCB+HK ~ [ ??? D | ??? S]
Backthrow -> j.MP (1. Hit) -> QCB+KK ~ [ ??? D | ??? S]
BackThrow -> QCF + LP/MP xx QCF, QCF+P ~ [ 400 D | ??? S]
Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von Kuronomaru ()
. Wurde aber ein oder zweimal von Cross Ups gestufft oder gewhiffed. Hab noch keine finale Meinung bezüglich Nutzung bei Cross Ups... Nach EXSENKU trifft er wunderbar, ist aber imo den einen EX (DMG +15 und auch noch gescaled) nicht wert. HTATSU haut schon genug zu... oder für FLIP MIX den CR.MP oder für Untech KD den CR.HK