Informationen werden nach und nach hinzugefügt.
Präambel:
Viele dieser Combos beruhen auf persönlichen Präferenzen. Es gibt durchaus noch viele weitere, gute Möglichkeiten High-Damage zu erzeugen!
Notation:
LP= Light punch (Jab)
MP= Medium Punch (Strong)
HP= Hard Punch (Fierce)
LK= Light Kick (Short)
MK= Medium Kick (Forward)
HK= Hard Kick (Roundhouse)
Far= Far Standing Normal Attack
cl.= Close Standing Normal Attack
c. = Crouching Normal Attack
s. = Standing Normal Attack
j.= Diagonal Jump
nj.= Neutral Jump
xx= Normal Chain / Special Cancel
, = Link
FADC= Focus Attack Dash Cancel
f oder F= forward (vorwärts)
b oder B= backward (rückwärts)
DP= Dragonpunch ( )
RDP= Reverse Dragonpunch ( )
QC= Quartercircle (Viertelkreis)
HC= Halfcircle (Halbkreis)
D= Damage
S= Stun
Moves:
DP+P = Senkugoshoha
QCF+P = Gohadouken
DP+K = Hyakkishu (Demon Flip)
QCB+K = Tatsumaki Gorasen
RDP+P/K = Kongoshin (Counter)
QCF, QCF+P = Forbidden Shoryuken (Super)
QCF, QCF+PPP = Shin Shoryuken (Ultra I)
QCF, QCF+KKK = Denjon Hadouken (Ultra II)
BnB’s
Spoiler anzeigen
Jump in
Spoiler anzeigen
Punish
Spoiler anzeigen
1 EX Meter
Spoiler anzeigen
2-3 EX Meter
Full Super Meter
Spoiler anzeigen
Ultra Meter
Spoiler anzeigen
Corner only
Spoiler anzeigen
Anti Air
Spoiler anzeigen
Blockstrings
Spoiler anzeigen
Backthrow
Spoiler anzeigen
Präambel:
Viele dieser Combos beruhen auf persönlichen Präferenzen. Es gibt durchaus noch viele weitere, gute Möglichkeiten High-Damage zu erzeugen!
Notation:
LP= Light punch (Jab)
MP= Medium Punch (Strong)
HP= Hard Punch (Fierce)
LK= Light Kick (Short)
MK= Medium Kick (Forward)
HK= Hard Kick (Roundhouse)
Far= Far Standing Normal Attack
cl.= Close Standing Normal Attack
c. = Crouching Normal Attack
s. = Standing Normal Attack
j.= Diagonal Jump
nj.= Neutral Jump
xx= Normal Chain / Special Cancel
, = Link
FADC= Focus Attack Dash Cancel
f oder F= forward (vorwärts)
b oder B= backward (rückwärts)
DP= Dragonpunch ( )
RDP= Reverse Dragonpunch ( )
QC= Quartercircle (Viertelkreis)
HC= Halfcircle (Halbkreis)
D= Damage
S= Stun
Moves:
DP+P = Senkugoshoha
QCF+P = Gohadouken
DP+K = Hyakkishu (Demon Flip)
QCB+K = Tatsumaki Gorasen
RDP+P/K = Kongoshin (Counter)
QCF, QCF+P = Forbidden Shoryuken (Super)
QCF, QCF+PPP = Shin Shoryuken (Ultra I)
QCF, QCF+KKK = Denjon Hadouken (Ultra II)
BnB’s
c.LP, c.LP, c.MP xx QCF+LP ~ [ 135 D | 215 S]
s.HP xx DP+HP ~ [ 135 D | 215 S]
s.HP xx DP+HP ~ [ 135 D | 215 S]
Jump in
(n)j.HP, s.HP xx DP+HP ~ [ 317 D | 560 S]
j.MK*, s.HP xx DP+HP ~ [ 282 D | 460 S]
d+MK, s.HP xx DP+HP ~ [ 272 D | 460 S]
DP+K +K, s.HP xx DP+HP ~ [ 292 D | 460 S]
*(als Crossup möglich)
j.MK*, s.HP xx DP+HP ~ [ 282 D | 460 S]
d+MK, s.HP xx DP+HP ~ [ 272 D | 460 S]
DP+K +K, s.HP xx DP+HP ~ [ 292 D | 460 S]
*(als Crossup möglich)
Punish
s.HP xx DP+HP ~ [ 135 D | 215 S]
c.HP xx QCB+HK ~ [ 285 D | 400 S]
c.HP xx QCB+HK ~ [ 285 D | 400 S]
1 EX Meter
nj.HP, s.HP xx DP+PP -> DP+HP ~ [ 423 D | 660 S]
nj.HP, s.HP xx DP+PP -> f.Dash -> QCB+HK ~ [ 455 D | 660 S]
nj.HP, s.HP xx DP+PP -> f.Dash -> QCB+HK ~ [ 455 D | 660 S]
2-3 EX Meter
Full Super Meter
c.HP xx QCF, QCF+P ~ [ 425 D | 200 S]
RDP+P xx QCF, QCF+P ~ [ 525 D | 150 S]
s.HP xx DP+HP xx QCF, QCF+P ~ [ 516 D | 400 S]
Backthrow -> QCF, QCF+P ~ [ 345 D | 0 S]
RDP+P xx QCF, QCF+P ~ [ 525 D | 150 S]
s.HP xx DP+HP xx QCF, QCF+P ~ [ 516 D | 400 S]
Backthrow -> QCF, QCF+P ~ [ 345 D | 0 S]
Ultra Meter
Backthrow -> QCF, QCF+PPP ~ [ 503 D | 0 S]
s.HP xx DP+PP xx FADCf -> (Forwarddash) -> QCF, QCF+PPP ~ [ ??? D | ??? S]
Backthrow -> QCF, QCF+KKK ~ [ ??? D | ??? S]
Backthrow -> QCF, QCF+KKK -> QCB+HK ~ [ ??? D | ??? S]
Backthrow -> QCF, QCF+KKK -> QCF, QCF+P ~ [ ??? D | ??? S]
s.HP xx DP+PP -> QCF, QCF+KKK ~ [ ??? D | ??? S]
s.HP xx DP+PP xx FADCf -> (Forwarddash) -> QCF, QCF+PPP ~ [ ??? D | ??? S]
Backthrow -> QCF, QCF+KKK ~ [ ??? D | ??? S]
Backthrow -> QCF, QCF+KKK -> QCB+HK ~ [ ??? D | ??? S]
Backthrow -> QCF, QCF+KKK -> QCF, QCF+P ~ [ ??? D | ??? S]
s.HP xx DP+PP -> QCF, QCF+KKK ~ [ ??? D | ??? S]
Corner only
c.HP xx QCF+LP -> c.HK ~ [ 215 D | 330 S]
c.HP xx LHADO - c.MP xx DP+LK -> ... ~ [ --- D | --- S]
s.HP xx DP+KK -> QCF+MP -> QCB+HK ~ [ 424 D | 530 S]
s.HP xx DP+KK -> QCF+MP -> QCF, QCF+PPP ~ [ 596 D | 390 S]
s.HP xx DP+KK -> QCF+HP -> QCF+PP -> QCF, QCF+PPP ~ [ ??? D | ??? S]
RDP+P/K xx FADCf -> QCB+HK ~ [ 365 D | 350 S]
RDP+P/K xx FADCf -> QCF, QCF+PPP ~ [ 582 D | 150 S]
c.HP xx LHADO - c.MP xx DP+LK -> ... ~ [ --- D | --- S]
s.HP xx DP+KK -> QCF+MP -> QCB+HK ~ [ 424 D | 530 S]
s.HP xx DP+KK -> QCF+MP -> QCF, QCF+PPP ~ [ 596 D | 390 S]
s.HP xx DP+KK -> QCF+HP -> QCF+PP -> QCF, QCF+PPP ~ [ ??? D | ??? S]
RDP+P/K xx FADCf -> QCB+HK ~ [ 365 D | 350 S]
RDP+P/K xx FADCf -> QCF, QCF+PPP ~ [ 582 D | 150 S]
Anti Air
c.HP -> DF+LK -> ... ~ [ --- D | --- S]
j.MP -> DF+LK -> ... ~ [ --- D | --- S]
j.MP (1. Hit) -> QCB+HK ~ [ ??? D | ??? S]
j.MP (1. Hit) -> QCB+KK ~ [ ??? D | ??? S]
QCF+HP -> DP+HP ~ [ ??? D | ??? S]
RDP+P -> FADCf -> DP+LP ~ [ 300 D | 350 S]
RDP+P xx QCF, QCF+P ~ [ 525 D | 150 S]
j.MP -> DF+LK -> ... ~ [ --- D | --- S]
j.MP (1. Hit) -> QCB+HK ~ [ ??? D | ??? S]
j.MP (1. Hit) -> QCB+KK ~ [ ??? D | ??? S]
QCF+HP -> DP+HP ~ [ ??? D | ??? S]
RDP+P -> FADCf -> DP+LP ~ [ 300 D | 350 S]
RDP+P xx QCF, QCF+P ~ [ 525 D | 150 S]
Blockstrings
c.LP, c.LP, c.MP xx QCF+LP
c.LP, c.LP, c.MP -> c.HK
c.LP, c.LP, c.MP -> c.HK
Backthrow
Backthrow -> QCB+HK ~ [ 185 D | 200 S]
Backthrow -> QCF, QCF+P ~ [ 345 D | 0 S]
Backthrow -> QCF, QCF+PPP ~ [ 503 D | 0 S]
Backthrow -> QCF, QCF+KKK ~ [ ??? D | ??? S]
Backthrow -> (c.)HP x DP+LK -> ... ~ [ --- D | --- S]
Backthrow -> j.MP -> DF+LK -> ... ~ [ --- D | --- S]
Backthrow -> j.MP (1. Hit) -> QCB+HK ~ [ ??? D | ??? S]
Backthrow -> j.MP (1. Hit) -> QCB+KK ~ [ ??? D | ??? S]
BackThrow -> QCF + LP/MP xx QCF, QCF+P ~ [ 400 D | ??? S]
Backthrow -> QCF, QCF+P ~ [ 345 D | 0 S]
Backthrow -> QCF, QCF+PPP ~ [ 503 D | 0 S]
Backthrow -> QCF, QCF+KKK ~ [ ??? D | ??? S]
Backthrow -> (c.)HP x DP+LK -> ... ~ [ --- D | --- S]
Backthrow -> j.MP -> DF+LK -> ... ~ [ --- D | --- S]
Backthrow -> j.MP (1. Hit) -> QCB+HK ~ [ ??? D | ??? S]
Backthrow -> j.MP (1. Hit) -> QCB+KK ~ [ ??? D | ??? S]
BackThrow -> QCF + LP/MP xx QCF, QCF+P ~ [ 400 D | ??? S]
Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von Kuronomaru ()