Hwa Jai (ホア・ジャイ)

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    • Hwa Jai Combos

      Notation:
      Spoiler anzeigen
      A = Light Punch
      B = Light Kick
      C = Hard Punch
      D = Hard Kick
      u = up
      d = down
      f = forward
      b = back
      st. = standing
      cr. = crouching
      far = far
      QCB = Quartercircle back
      QCF = Quartercircle forward
      DP = Dragonpunch
      RDP = reverse Dragonpunch
      HCF = Halfcircle forward
      HCB = Halfcircle back
      [SC] = Super Cancel
      [DC] = Drive Cancel
      [HD] = Hyperdrive Activation
      [HDC] = Hyperdrive Cancel
      (…) = Anmerkungen


      0% Drive:
      Spoiler anzeigen

      [0 Stocks]
      - cr.B, cr.B, st.B, df+B, QCB+B [171 Damage]
      - cr.B, cr.B, st.B, df+B, DP+D [227 Damage]
      - st.C, df+B, DP+D [230 Damage]
      - st.CD (Counter Hit), QCB+B, QCF+A, DP+B [257 Damage] -Corner-
      - j.D, st.D, df+B, DP+D [285 Damage]
      - j.CD (Counter Hit), QCB+D, QCF+A, DP+B [324 Damage] -Corner-
      - j.D, j.QCB+B, st.C, df+B, DP+D [334 Damage]

      [1 Stock]
      - j.CD, DP+KK~f+D~f+D [235 Damage]
      - j.CD (Counter Hit), QCF×2+K [311 Damage]
      - j.CD (Counter Hit), j.CD, DP+KK~f+K~f+K [314 Damage]
      - cr.B, cr.B, st.B, df+B, QCF~HCB+A [319 Damage]
      - st.C, df+B, QCF~HCB+A [333 Damage]
      - st.D, df+B, QCF~HCB+C [333 Damage]
      - st.CD (Counter Hit), QCB+B, QCF+A, DP+B [378 Damage] -Corner-
      - st.CD (Counter Hit), QCB+D, st.D, DP+KK~f+K~f+K [396 Damage]
      - j.C, j.QCB+B, st.C, df+B, QCF+PP, QCB+B, QCF+A, DP+B [410 Damage] -Corner-
      - st.CD (Counter Hit), QCB+D, QCF×2+K [411 Damage] -Corner-
      - j.D, j.QCB+B, st.C, df+B, QCF~HCB+A [428 Damage]
      - j.CD (Counter Hit), QCB+D, QCF+A, QCF×2+K [??? Damage] -Corner-

      [2 Stocks]
      - cr.B, cr.B, st.B, df+B, QCF+PP, QCF×2+K [367 Damage]
      - st.D, df+B, QCF×2+KK [387 Damage]
      - j.D, st.C, df+B, QCF+PP, QCF×2+K [486 Damage]
      - j.C, j.QCB+B, st.C, df+B, QCF×2+KK [501 Damage]
      - j.D, j.QCB+B, st.C, df+B, QCF+PP, QCB+B, QCF+A, QCF×2+K [516 Damage] -Corner-


      50% Drive:
      Spoiler anzeigen

      [0 Stocks]
      - cr.B, cr.B, st.B, df+B, DP+D, [DC] j.QCB+B, DP+B [317 Damage]
      - j.D, st.D, df+B, DP+D (2), [DC] j.QCB+B, DP+B [380 Damage]
      - j.D, st.D, df+B, DP+D (2), [DC] j.QCB+B, st.D [380 Damage]
      - j.D, st.D, df+B, DP+D (2), [DC] j.QCB+B, st.CD [380 Damage]
      - j.C, j.QCB+B, st.C, df+B, DP+D, [DC] j.QCB+B, DP+B [426 Damage]
      - j.D, j.QCB+B, st.C, df+B, DP+D [DC] j.QCB+D, QCB+D, DP+B [509 Damage] -Corner-
      - st.CD (Counter Hit), QCB+B, QCF+A, DP+B, [DC] j.QCB+D (1), QCB+D (3), QCF+A, QCF×2+K [554 Damage] -Corner- *Baut 1 Stock während der Combo auf!
      - j.CD (Counter Hit), QCB+D, QCF+A, DP+B, [DC] j.QCB+D, QCB+D, QCB+B, QCF+A, QCF×2+K [559 Damage] -Corner- *Baut 1 Stock während der Combo auf!
      - cr.B, st.B, df+B, DP+D [DC] j.QCB+B, st.D [??? Damage]
      - st.C, df+B, DP+D, [DC] j.QCB+B, st.D [??? Damage]

      [1 Stock]
      - cr.B, cr.B, st.B, df+B, DP+D, [DC] j.QCB+B, QCF×2+K [432 Damage]
      - st.C, df+B, DP+D (2) [DC] j.QCB+B, st.D DP+KK~f+D~f+D [440 Damage]
      - st.C, df+B, DP+D, [DC] j.QCB+B, QCF×2+K [455 Damage]
      - j.D, st.C, DP+D, [DC] j.QCB+B, QCF×2+K [483 Damage]
      - j.D, st.D, df+B, DP+D (2), [DC] j.QCB+B, QCF×2+K [506 Damage]
      - j.D, st.D, df+B, DP+D (2), [DC] j.QCB+B, QCF+A, QCF×2+K [519 Damage] -Corner-
      - j.D, j.DP+B, DP+B, [DC] QCB+D, (delay) DP+D, QCF×2+K [537 Damage] -Corner-
      - j.D, st.D, df+B, DP+D (2), [DC] j.QCB+D, QCB+B, QCF+A, QCF×2+K [565 Damage] -Corner-
      - j.D, j.QCB+B, st.C, DP+B, [DC] QCB+D, (delay) DP+D, QCF×2+K High [570 Damage] -Corner-
      - j.D, j.QCB+B, st.C, df+B, DP+D [DC] j.QCB+D, QCB+B, QCF×2+K [583 Damage] -Corner-

      [2 Stocks]
      - st.C, df+B, DP+D (2) [DC] j.QCB+B, QCF×2+K [525 Damage]
      - j.D, st.C, DP+D, [DC] QCB+B, QCF×2+KK [553 Damage]
      - j.D, j.DP+B, DP+B, [DC] QCB+D, (delay) DP+D, QCF×2+KK [603 Damage] -Corner-
      - j.D, j.QCB+B, st.C, DP+B, [DC] j.QCB+D, (delay) DP+D, QCF×2+KK [632 Damage] -Corner-
      - j.D, j.QCB+B, st.C, df+B, DP+D [DC] j.QCB+D, QCB+B, QCF×2+KK [??? Damage] -Corner-


      100% Drive:
      Spoiler anzeigen

      [1 Stock]
      - st.C, df+B, DP+D [DC] j.QCB+B, DP+D [DC] j.QCB+B, QCF×2+K [??? Damage] -Corner-

      [2 Stocks]
      - st.C, df+B, DP+D (2) [DC] j.QCB+B (corner), DP+D [DC] j.QCB+B, DP+D, QCF×2+KK [700 Damage]


      HD-Combos:
      Spoiler anzeigen

      [1 Stock]
      - st.D df+B, [HD] st.C df+B, DP+D (2) [[HDC] j.DP+D, [HDC] j.QCB+B ]×2, [HDC] j.DP+D, [HDC] j.QCB+D, QCB+D, QCF+A QCF×2+K [730 Damage] -Fullscreen-
      - st.D df+B, [HD] st.D df+B, [DP+D (2), [HDC] j.QCB+B]×5 QCF+A, QCF×2+K [819 Damage] -Corner-
      - st.D df+B, [HD] st.D df+B, [DP+D (2), [HDC] j.QCB+D, QCB+B]×5, QCF+A, QCF×2+K [839 Damage] -Corner-
      - st.C, df+B, [HD] st.C, df+B, DP+D (2), [HDC] j.DP+D, (corner) [HDC] j.QCB+D, [DP+D (1), [HDC] j.DP+K, [HDC] QCB+D]×2, QCF×2+K [??? Damage]
      - cr.B, st.B, df+B, [HD] st.C, df+B, DP+D (2), [HDC] j.DP+D, (corner) [HDC] j.QCB+D, [DP+D (1), [HDC] j.DP+K, [HDC] QCB+D]×2, QCF×2+K [??? Damage]

      [2 Stocks]
      - j.D, j.QCB+B, st.C, df+B [HD], st.C, df+B, DP+D, [HDC] j.QCB+D, QCB+B, DP+B, [HDC] j.QCB+D, QCB+D, DP+B, [HDC] j.QCB+D, QCB+D, QCF~HCB+KK [888 Damage]
      - st.C, df+B [HD] st.C, df+B, DP+D (2), [HDC] j.DP+D, (corner) [HDC] QCB+D, [DP+D (1), [HDC] j.DP+K, [HDC] QCB+D]×2, QCF×2+K [??? Damage]
      - cr.B, st.B, df+B [HD] st.C, df+B, DP+D (2), [HDC] j.DP+D, (corner) [HDC] QCB+D, [DP+D (1), [HDC] j.DP+K, [HDC] QCB+D]×2, QCF×2+K [??? Damage]
      - st.C, df+B, [HD] st.C, df+B, DP+D (2), [HDC] j.DP+D, (corner) [HDC] j.QCB+D, [DP+D (1), [HDC] j.DP+K, [HDC] QCB+D]×2, QCF×2+KK [??? Damage]
      - cr.B, st.B, df+B, [HD] st.C, df+B, DP+D (2), [HDC] j.DP+D, (corner) [HDC] j.QCB+D, [DP+D (1), [HDC] j.DP+K, [HDC] QCB+D]×2, QCF×2+KK [??? Damage]

      [3 Stocks]
      - st.D df+B, [HD] st.D df+B, [DP+D (2), [HDC] j.QCB+B] ×4 DP+B, [HDC] j.DP+B, QCF~HCB+KK, QCF+A, QCF×2+K [955 Damage] -Corner-
      - st.C, df+B [HD] st.C, df+B, QCF~HCB+P, [HDC] QCF~HCB+KK [??? Damage]
      - cr.B, st.B df+B, [HD] st.C, df+B, QCF~HCB+P, [HDC] QCF~HCB+KK [??? Damage]

      [4 Stocks]
      - st.C [HD] st.C, DP+D [HDC] j.QCB+B, DP+D [HDC] j.QCB+B, DP+D [HDC] j.QCB+D, DP+D, DP+B [HDC] j.QCB+D, st.CD (whiffcancel), QCF~HCB+KK, QCF×2+KK [??? Damage]


      Drunken Combos:
      Spoiler anzeigen

      *Combos im Drunken Mode bauen sehr schnell viel Meter auf!
      [0 Stocks | 0% Drive] - j.CD (Counter Hit), (walk/run forward) [QCB+B]×n, QCF+A, DP+B [461 Damage]
      [0 Stocks | 0% Drive] - st.CD (Counter Hit), QCB+D, [QCB+B]×n, QCF+A, DP+B [529 Damage]
      [1 Stock | 0% Drive] - j.CD (Counter Hit), (walk/run forward) [QCB+B]×n, QCF+A, QCF×2+K [??? Damage]
      [1 Stock | 0% Drive] - st.CD (Counter Hit), QCB+D, [QCB+B]×n, QCF+A, QCF×2+K [??? Damage]
      [2 Stocks | 0% Drive] - j.C, j.QCB+B, st.C, df+B, QCF+PP, QCB+B, QCB+B, QCB+B, QCF×2+K [629 Damage]
      [3 Stocks | 0% Drive] - j.C, j.QCB+B, st.C, df+B, QCF+PP, QCB+B, QCB+B, QCB+B, QCF×2+KK [??? Damage]
      [0 Stocks | 50% Drive] - st.C, df+B, DP+D (2) [DC] j.QCB+B, DP+D [438 Damage]
      [0 Stocks | 50% Drive] - j.D st.D, df+B, DP+D (2), [DC] j.QCB+B, QCB+B, QCB+B, QCB+B, QCF+A, QCF×2+K [707 Damage]
      [0 Stocks | 50% Drive] - j.C, j.QCB+B, st.C, df+B, DP+D, [DC] j.QCB+B, QCB+B, QCB+B, QCB+B, QCF×2+K [726 Damage]
      [0 Stocks | 50% Drive] - j.C, j.QCB+B, st.C, df+B, DP+D, [DC] j.QCB+D, QCB+D, QCB+B, QCB+B, QCB+B, QCF×2+K [792 Damage] -Corner-
      [0 Stocks | 50% Drive] - DP+D, [DC] j.QCB+D, QCB+D, QCB+B, QCB+B, QCB+B, DP+B, [DC] j.QCB+D, QCB+D, QCB+B, QCB+B, QCB+B, QCF×2+K [855 Damage] -Corner-
      [0 Stocks | 50% Drive] - j.C, j.QCB+B, st.C, df+B, DP+D [DC] j.QCB+D, QCB+D, QCB+B, QCB+B, QCB+B, DP+B [DC] j.QCB+D, (delay) QCB+D, QCB+B, QCB+B, QCB+B, DP+B (stun), QCB×2+P, j.C, j.QCB+B, st.C, df+B, QCF+PP, QCB+D, QCB+B, QCF×2+K [1030 Damage] -Corner-
      [1 Stock | 50% Drive] - cr.B, cr.B, s.B, df+B, DP+D, [DC] j.QCB+B, QCB+B, QCB+B, QCB+B, QCF×2+KK [664 Damage]
      [1 Stock | 50% Drive] - DP+D, [DC] j.QCB+B, QCB+B, QCB+B, QCB+B, QCF+A, QCF×2+KK [665 Damage]
      [1 Stock | 50% Drive] - j.C, j.QCB+B, st.C, df+B, DP+D, [DC] j.QCB+B, DP+D, QCF×2+KK [669 Damage]
      [1 Stock | 50% Drive] - st.C, df+B, DP+B [DC] j.QCB+D, QCB+D, QCB+D, QCB+B, QCF+A, QCF×2+B [681 Damage]
      [1 Stock | 50% Drive] - cr.B, cr.B, s.B, df+B, DP+D, [DC] j.QCB+D, QCB+D, QCB+B, QCB+B, QCB+B, QCF+A, QCF×2+KK [706 Damage] -Corner-
      [1 Stock | 50% Drive] - st.CD (Counter Hit), QCB+D, QCB+B, QCF+A, DP+B, [DC] j.QCB+D (1), QCB+D (3), [QCB+B]×3, QCF+A, QCF×2+K [776 Damage] -Corner-
      [1 Stock | 50% Drive] - j.CD (Counter Hit), QCB+D, [QCB+B]×n, QCF+A, DP+B, [DC] j.QCB+D (1), QCB+D (3), [QCB+B]×4, QCF+A, QCF×2+K [783 Damage] -Corner-
      [1 Stock | 50% Drive] - j.C, j.QCB+B, st.C, df+B, DP+D, [DC] j.QCB+D, QCB+D, QCB+B, QCB+B, QCB+B, QCF×2+KK [??? Damage]
      [1 Stock | 50% Drive] - j.C, j.QCB+B, st.C, df+B, DP+D, [DC] j.QCB+B, QCB+B, QCB+B, QCB+B, QCF×2+KK [??? Damage]
      [2 Stock | 50% Drive] - st.C, df+B, DP+D (2) [DC] j.QCB+B, DP+D, QCF×2+K [688 Damage]
      [2 Stock | 100% Drive] - j.C, j.QCB+B, st.C, df+B, [HD] st.C, df+B, DP+D, [HDC] j.QCB+D, QCB+D, DP+B, [HDC] j.QCB+D, QCB+D, DP+B, [HDC] j.QCB+D, QCB+D, QCF~HCB+KK [1017 Damage]

      Dieser Beitrag wurde bereits 6 mal editiert, zuletzt von Kuronomaru ()

    • nach deinen 0stock 50%drive combos kann man immer noch D dranhängen, würde aber den cancel sein lassen ohne meter. drive ist zu wertvoll um ihn für einen single hit auszugeben. ausnahme sind die drink pink corner loops... wobei die genug meter generieren um super dranzuhängen
      JEDEM DAS SEINE

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von [TD]xenozid ()

    • so doppelpost, mir egal! hier is mein B&B research da ja scheinbar interesse am char besteht:

      alles nach j.D j.214B oder 214D, als low hit starter einfach "5D 3B" mit "2K 5K 3K" ersetzen

      1stock
      5C 3B 2363214B 333dmg
      1stock 1drive
      5C 3B 623D(2) dc j.214B 236236B 455dmg -> kein! okizeme möglich
      5C 3B 623D(2) dc j.214B 5D 623BD~6D~6D 440dmg
      2stock 1drive
      5C 3B 623D(2) dc j.214B 236236BD 525dmg
      2stock 2drive
      5C 3B 623D(2) dc j.214B (corner)623D dc j.214B 623D 236236BD 700dmg

      drunk mode 1drive
      5C 3B 623D(2) dc j.214B 623D 438dmg
      drunk mode 1stock 1drive
      (corner) 5C 3B 623B dc j.214D 214D 214D 214B 236A 236236B 681dmg
      drunk mode 2stock 1drive
      5C 3B 623D(2) dc j.214B 623D 236236BD 688dmg
      JEDEM DAS SEINE

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von [TD]xenozid ()

    • Gutes Zeug! Werd ich mir mal bei Gelegenheit was genauer anschauen. Ich editiere :)

      @Drive-Nutzung: Ich spiele Hwa in meinem Team als Anchor, darum machen bei mir imo die Drive-Combos schon Sinn, da ich im Idealfall vorher mit Shen gewütet habe und eh keine 100% Drive mehr habe ^^

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Kuronomaru ()

    • :thumbup:
      Den Drink-Cornerloop, hab ich änlicher Form schonmal wo gesehen. Kannst du den (letzte und / oder vorletzte Combo) mal aufschreiben?
      Hab gestern mal bisschen versucht was in ähnlicher Form nachzudrücken, aber hab das Timing nicht rausbekommen nach dem instant air j.QCB+D direkt sauber den nächsten Dragon Tail dranzuhängen, geschweige denn danach noch einen weiteren... :huh: