eurogamer.net/articles/super-man-interview?page=1
Zitate :
The main priority for Ono and his team was to perform a general overview and overhaul of the game, making play smoother and slicker. Next, the focus fell onto the Online modes and, when the team was satisfied with the setup there, they finally moved onto rebalancing all of the characters, tweaking the offensive and defensive stats for individuals based on data from the past year of Street Fighter IV play around the world and from the requests they heard from fans.
You know, Street Fighter IV is not tailored for the hardcore players. Before we even started work on the first game we knew that we simply wouldn't surpass the success of Street Fighter III: Third Strike in that regard, because it's a game explicitly made for hardcore fighting game fans.
chun_li1
Zitate :
The main priority for Ono and his team was to perform a general overview and overhaul of the game, making play smoother and slicker. Next, the focus fell onto the Online modes and, when the team was satisfied with the setup there, they finally moved onto rebalancing all of the characters, tweaking the offensive and defensive stats for individuals based on data from the past year of Street Fighter IV play around the world and from the requests they heard from fans.
You know, Street Fighter IV is not tailored for the hardcore players. Before we even started work on the first game we knew that we simply wouldn't surpass the success of Street Fighter III: Third Strike in that regard, because it's a game explicitly made for hardcore fighting game fans.
chun_li1
Bemu Semi-Retired, Keeper of the Secret Arts
<Jesus> aber abwarten
<Jesus> falls dizyz kommt tun mir die leute leid
<Jesus> falls du dann wieder einsteigst
Atm am spielen :
Ich bin Setsuna
Nuka Welt - weil ich durstig bin
<Jesus> aber abwarten
<Jesus> falls dizyz kommt tun mir die leute leid
<Jesus> falls du dann wieder einsteigst
Atm am spielen :
Ich bin Setsuna
Nuka Welt - weil ich durstig bin