Shen Woo (シェン・ウー)

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    • Shen Woo Combos

      Notation:
      Spoiler anzeigen
      A = Light Punch
      B = Light Kick
      C = Hard Punch
      D = Hard Kick
      u = up
      d = down
      f = forward
      b = back
      st. = standing
      cr. = crouching
      cl. = close
      far = far
      QCB = Quartercircle back
      QCF = Quartercircle forward
      DP = Dragonpunch
      RDP = reverse Dragonpunch
      HCF = Halfcircle forward
      HCB = Halfcircle back
      [SC] = Super Cancel
      [DC] = Drive Cancel
      [HD] = Hyperdrive Activation
      [HDC] = Hyperdrive Cancel
      (…) = Anmerkungen


      0% Drive:
      Spoiler anzeigen

      [0 Stocks]
      - cr.B, cr.A, HCB~f+P [161 Damage]
      - st.CD/j.CD (Counter Hit), QCF+D, st.C, QCF+C~K [222 Damage] -Corner-
      - j.D, st.C, f+B, HCB~f+P [239 Damage]
      - j.D, st.C, f+B, QCF+D, st.C, QCF+C~K [253 Damage] -Corner-
      - cr.B, cr.C, f+B, HCB~f+P [256 Damage]
      - j.D, st.C, f+B, QCB+A~QCF+A [283 Damage]
      - j.D, st.C, f+B, HCB~f+P [294 Damage]
      - QCF+C (max. charge), QCB+A~QCF+A [302 Damage]
      - j.D, st.C, f+B, QCF+D, far st.C [307 Damage] -Corner-

      [1 Stock]
      - HCB~f+PP, QCB+A~QCF+A [222 Damage]
      - cr.B, cr.B, s.A, QCF×2+P [267 Damage]
      - st.CD/j.CD (Counter Hit), QCF×2+P [302 Damage]
      - QCB+PP~QCF+A, QCF+D, QCF+A, cr.C [320 Damage] -Corner-
      - QCF×2+P (Counter Hit), j.CD [351 Damage]
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCF+D, j.C [383 Damage]
      - QCF+C (max. charge), QCF+KK, QCF+D, QCF+D, j.C [463Damage]
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCF+D, cr.C [??? Damage] -Corner-

      [2 Stocks]
      - cr.B, cr.B, s.A, QCF×2+PP [352 Damage]
      - HCB~f+PP, QCF+KK, QCF+D, QCF+D, j.C [383 Damage]
      - j.D, st.C, f+B, QCF+D, C.A.B.C. [459 Damage] -Corner-
      - st.C, f+B, HCB~f+P, C.A.B.C. [500 Damage] -Corner-
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCF+D, QCF×2+P [??? Damage]
      - QCF×2+P (Counter Hit), QCF+A, QCF×2+P [534 Damage]
      - QCF+C (max. charge), QCF+KK, QCF+D, QCF+D, QCF×2+P [576 Damage]
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCF+D, QCF×2+P [??? Damage]
      - j.D. st.C, f+B, C.A.B.C [??? Damage]

      [3 Stocks]
      - HCB~f+PP, QCF+D, C.A.B.C. [466 Damage] -Corner-
      - HCB~f+PP, QCF+KK, QCF+D, QCF+D, QCF×2+P [496 Damage]
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCF+D, QCF+B, C.A.B.C. [571 Damage] -Corner-
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCF+D, QCF×2+PP [591 Damage]
      - j.D, st.C, f+B, HCB~f+PP, QCF+KK, QCF+D, QCF+D, QCF×2+P [??? Damage]
      - QCF+C (max. charge), QCF+KK, QCF+D, QCF+D, QCF×2+PP [651 Damage]
      - QCF+C (max. charge), QCF+KK, QCF+D, QCF+D, QCF+B, C.A.B.C. [666 Damage] -Corner-
      - j.D, st.C, f+B, QCB+PP~QCF+A, QCF+D, QCF+B, C.A.B.C. [???] Damage -Corner-

      [4 Stocks]
      - j.D, st.C, f+B, HCB~f+PP, QCF+KK, QCF+D, QCF+D, QCF×2+PP [661 Damage]
      - j.D, st.C, f+B, HCB~f+PP, QCF+KK, QCF+D, QCF+D, QCF+B, C.A.B.C. [??? Damage] -Corner-

      [5 Stocks]
      - j.D, st.C, f+B, HCB~f+PP, QCF+KK, QCF+D, QCF+PP, QCF×2+PP [??? Damage]
      - j.D, st.C, f+B, HCB~f+PP, QCF+KK, QCF+D, QCF+PP, QCF+B, C.A.B.C. [??? Damage] -Corner-


      50% Drive:
      Spoiler anzeigen

      [0 Stocks]
      - QCB+A~QCF+A, [DC] QCF+D, j.C [229 Damage]
      - HCB~f+P, [DC] QCF+D, QCF+A, st.C, QCF+C~K [303 Damage] -Corner- *Der QCF+A ist hier sehr abhängig vom Timing und Spacing
      - j.D, st.C, f+B, QCB+A~QCF+A, [DC] QCF+D, j.C [335 Damage]
      - j.D, st.C, f+B, QCB+A~QCF+A, [DC] QCF+D, QCF+A, st.C, QCF+C~K [380 Damage] -Corner-
      - j.D, st.C, f+B, QCB+A~QCF+A, [DC] QCF+D, QCF+A [382 Damage]
      - j.D, st.C, f+B, HCB~f+P, [DC] QCF+D, QCF+A, st.C, QCF+C~K [402 Damage] -Corner-
      - j.D, st.C, f+B, QCB+A~QCF+A, [DC] QCF+D, QCF+A, cr.C [427 Damage] -Corner-
      - QCF+C (max. charge), QCB+A~QCF+A, [DC] QCF+D, QCF+A, j.C [465 Damage]
      - QCF+C (max. charge), QCB+A~QCF+A, [DC] QCF+D, QCF+D, j.C [469 Damage] -Corner-
      - QCF+C (max. charge), QCB+A~QCF+A, [DC] QCF+D, QCF+A [??? Damage]
      - QCF+C (max. charge), QCB+A~QCF+A, [DC] QCF+D, QCF+A, cr.C [??? Damage] -Corner-

      [1 Stock]
      - HCB~f+P, [SC] QCF×2+P CG [??? Damage]
      - HCB~f+PP, QCB+A~QCF+A, [DC] QCF+D, j.C [337 Damage]
      - cr.B, st.A, HCB~f+PP, QCB+A~QCF+A, [DC] QCF+D, QCF+A [349 Damage]
      - QCB+A~QCF+A, [DC] QCF+D, QCF×2+P [357 Damage]
      - HCB~f+P, [DC] QCF+D, QCF×2+P [384 Damage] -Corner-
      - HCB~f+PP, QCB+A~QCF+A, [DC] QCF+D, QCF+A, j.C [385 Damage] -Corner-
      - HCB~f+PP, QCB+A~QCF+A, [DC] QCF+D, j.C [389 Damage] -Corner-
      - cr.B, st.A, HCB~f+PP, QCB+A~QCF+A, [DC] QCF+D, QCF+A, cr.C [394 Damage] -Corner-
      - j.D, st.C, f+B, HCB~f+PP, QCB+A~QCF+A, [DC] QCF+D, QCF+A [472 Damage]
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCB+A~QCF+A, [DC] QCF+D, QCF+A, j.C [484 Damage]
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCB+A~QCF+A, [DC] QCF+D, QCF+A [485 Damage]
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCB+A~QCF+A, [DC] QCF+D, QCF+D, j.C [487 Damage] -Corner-
      - j.D, st.C, f+B, HCB~f+PP, QCB+A~QCF+A, [DC] QCF+D, QCF+A, cr.C [512 Damage] -Corner-
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCB+A~QCF+A, [DC] QCF+D, QCF+A, cr.C [520 Damage] -Corner-
      - QCF+C (max. charge), QCB+A~QCF+A, [DC] QCF+D, QCF×2+P [578 Damage]
      - QCF+C (max. charge), QCB+A~QCF+A, [DC] QCF+D, QCF+A, QCF×2+P [578 Damage]
      - QCF+C (max. charge), QCB+A~QCF+A, [DC] QCF+D, QCF+D, QCF×2+P [582 Damage] -Corner-
      - j.D, st.C, f+B, QCB+A~QCF+A, [DC] QCF+D, QCF×2+P [??? Damage]

      [2 Stocks]
      - HCB~f+P, [SC] QCF×2+PP [424 Damage]
      - QCB+A~QCF+A, [DC] QCF+D, QCF×2+PP [442 Damage]
      - QCB+A~QCF+A, [DC] QCF+D, QCF+B, C.A.B.C. [461 Damage] -Corner-
      - cr.B, st.A, HCB~f+PP, QCB+A~QCF+A, [DC] QCF+D, QCF×2+P [492 Damage]
      - HCB~f+PP, QCB+A~QCF+A, [DC] QCF+D, QCF+A, QCF×2+P [498 Damage]
      - HCB~f+PP, QCB+A~QCF+A, [DC] QCF+D, QCF+D, QCF×2+P [502 Damage] -Corner-
      - HCB~f+P, [DC] QCF+D, QCF+A, C.A.B.C. [509 Damage] -Corner-
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCB+A~QCF+A, [DC] QCF+D, QCF+A, QCF×2+P [567 Damage]
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCB+A~QCF+A, [DC] QCF+D, QCF+D, QCF×2+P [570 Damage] -Corner-
      - j.D, st.C, f+B, HCB~f+P, [DC] QCF+D, QCF+A, C.A.B.C. [584 Damage] -Corner-
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCB+A~QCF+A, [DC] QCF+D, QCF×2+P [595 Damage]
      - j.D, st.C, f+B, HCB~f+PP, QCB+A~QCF+A, [DC] QCF+D, QCF×2+P [602 Damage]
      - j.D, st.C, f+B, QCB+A~QCF+A, QCF+D, QCF+B, C.A.B.C. [606 Damage] -Corner-
      - QCF+C (max. charge), QCB+A~QCF+A, [DC] QCF+D, QCF+A, C.A.B.C. [647 Damage]
      - QCF+C (max. charge), QCB+A~QCF+A, [DC] QCF+D, QCF+D, C.A.B.C. [651 Damage] -Corner-
      - QCF+C (max. charge), QCB+A~QCF+A, [DC] QCF+D, QCF×2+PP [653 Damage]
      - QCF+C (max. charge), QCB+A~QCF+A, [DC] QCF+D, QCF+A, QCF×2+PP [653 Damage]
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCB+A.QCF+A, [DC] QCF+D, QCF+A, QCF×2+P [??? Damage]
      - j.D, st.C, f+B, QCB+A~QCF+A, [DC] QCF+D, QCF×2+PP [??? Damage]
      - QCF+C (max. charge), QCB+A~QCF+A, [DC] QCF+D, C.A.B.C. [??? Damage] -Corner-
      - j.D, st.C, f+B, QCB+A~QCF+A, [DC] QCF+D, C.A.B.C. [??? Damage] -Corner-

      [3 Stocks]
      - HCB~f+P, [DC] QCF+PP QCF×2+PP [503 Damage]
      - HCB~f+P, [DC] QCF+D, QCF+A, C.A.B.C. [541 Damage] -Corner-
      - cr.B, st.A, HCB~f+PP, QCB+A~QCF+A, [DC] QCF+D, QCF×2+PP [557 Damage]
      - HCB~f+PP, QCB+A~QCF+A, [DC] QCF+D, QCF+A, C.A.B.C. [567 Damage] -Corner-
      - HCB~f+PP, QCB+A~QCF+A, [DC] QCF+D, QCF+D, C.A.B.C. [571 Damage] -Corner-
      - HCB~f+PP, QCB+A~QCF+A, [DC] QCF+D, QCF+A, QCF×2+PP [573 Damage]
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCB+A~QCF+A, [DC] QCF+D, QCF+A, C.A.B.C. [617 Damage]
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCB+A~QCF+A, [DC] QCF+D, QCF+D, C.A.B.C. [620 Damage] -Corner-
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCB+A~QCF+A, [DC] QCF+D, QCF+A, QCF×2+PP [622 Damage]
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCB+A~QCF+A, [DC] QCF+D, QCF×2+PP [645 Damage]
      - j.D, st.C, f+B, HCB~f+PP, QCB+A~QCF+A, [DC] QCF+D, QCF×2+PP [662 Damage]
      - QCF+C (max. charge), QCF+KK, QCF+D, QCB+A~QCF+A, [DC] QCF+D, QCF+A, C.A.B.C. [718 Damage]
      - QCF+C (max. charge), QCF+KK, QCF+D, QCB+A~QCF+A, [DC] QCF+D, QCF+D, C.A.B.C. [721 Damage] -Corner-
      - QCF+C (max. charge), QCF+KK, QCF+D, QCB+A~QCF+A, [DC] QCF+D, QCF+A QCF×2+PP [723 Damage]
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCB+A~QCF+A, [DC] QCF+D, QCF+A, QCF×2+PP [??? Damage]
      - j.D, st.C, f+B, QCF+KK, QCF+D, QCB+A~QCF+A, [DC] QCF+D, C.A.B.C. [??? Damage] -Corner-

      [4 Stocks]
      - j.D, st.C, f+B, HCB~f+PP, QCF+KK, QCF+D, QCF+D, QCF+B, [SC] C.A.B.C. [670 Damage] -Corner-


      HD-Combos:
      Spoiler anzeigen

      *Man kann auch aus cr.B. cr.B, st.B in HD Hitconfirmen für etwas weniger Damage, aber dafür Low-Starter!

      [0 Stocks]
      - j.D, st.C, f+B, [HD] st.C, f+B, QCB+A~QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCB+A (whiff) QCF+A, [HDC] QCF+D, [HDC] QCF+C (charge slightly), [HDC] QCF+D, QCF+D, cr.C, QCF+C~K [635 Damage] -Fullscreen-
      - j.D, st. C, f+B, [HD] st.C, f+B, QCB+A~QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCB+A(whiff)~QCF+A, [HDC] QCF+D, [HDC] QCF+C (charged), [HDC] QCF+D, QCF+D, cr.C [654 Damage]
      - j.D, st.C, f+B, [HD] st.C, f+B, HCB~f+P, [HDC] QCF+A, [HDC] QCF+D, [QCF+A, [HDC] QCF+D]×4, cr.C [725 Damage] -Corner-
      - j.C, st.C, f+B, [HD] st.C, f+B, HCB~f+P, [HDC] [QCF+A, [HDC] QCF+D,]×4, QCF+A, [HDC] QCF+D, st./cr.C, QCF+C~K [725 Damage] -Corner-

      [1 Stock]
      - j.D, st.C, f+B, [HD] st.C, f+B, QCB+A~QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCB+A (whiff) QCF+A, [HDC] QCF+D, [HDC] QCF+C (charge slightly), [HDC] QCF+D, QCF+D, QCF×2+P [702 Damage] -Fullscreen-
      - j.D, st.C ,f+B, [HD] st.C, f+B, QCB+A~QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCB+A(whiff)~QCF+A, [HDC] QCF+D, [HDC] QCF+C (charged), [HDC] QCF+D, QCF+D, QCF×2+P [725 Damage]
      - j.D, st.C, f+B, [HD] st.C, f+B, HCB~f+P, [HDC] QCF+A, [HDC] QCF+D, [QCF+A, [HDC] QCF+D]×4, QCF×2+P [799 Damage] -Corner-
      - j.C, st.C, f+B, [HD] st.C, f+B, HCB~f+P, [HDC] [QCF+A, [HDC] QCF+D,]×4, QCF+A, [HDC] QCF+D, QCF×2+P [801 Damage] -Corner-
      - j.D, st.C, f+B, [HD], st.C, f+B, QCF+D, [HDC] QCF+C, [HDC] QCF+D, QCF+D, [HDC] QCF+C, [HDC] QCF+D, QCB+A.QCF+A, [HDC] QCF+D, QCF+A, [HDC] QCF+D, QCF+D, QCF×2+P [??? Damage]

      [2 Stocks]
      - j.D, st.C, f+B, [HD] st.C, f+B, QCB+A~QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCB+A (whiff) QCF+A, [HDC] QCF+D, [HDC] QCF+C (charge slightly), QCF+D, QCF+B, C.A.B.C. [752 Damage] -Fullscreen-
      - j.D, st.C, f+B, [HD] st.C, f+B, QCB+A~QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCB+A (whiff) QCF+A, [HDC] QCF+D, [HDC] QCF+C (charge slightly), QCF~HCB+PP [787 Damage] -Fullscreen-
      - j.D, st.C ,f+B, [HD] st.C, f+B, QCB+A~QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCB+A(whiff)~QCF+A, [HDC] QCF+D, [HDC] QCF+A, [HDC] QCF~HCB+PP [811 Damage]
      - j.C, st.C, f+B, [HD] st.C, f+B, HCB~f+P, [HDC] [QCF+A, [HDC] QCF+D,]×4, QCF+A, [HDC] QCF+D, QCF+B, C.A.B.C. [847 Damage] -Corner-
      - j.D, st.C, f+B, [HD] st.C, f+B, HCB~f+P, [HDC] QCF+A, [HDC] QCF+D, [QCF+A, [HDC] QCF+D]×3, QCF+A, [HDC] QCF~HCB+PP [919 Damage] -Corner-
      - j.C, st.C, f+B, [HD] st.C, f+B, HCB~f+P, [HDC] [QCF+A, [HDC] QCF+D,]×4, QCF+A, [HDC] QCF,HCB+PP [921 Damage] -Corner-
      - j.D, st.C, f+B, [HD], st.C, f+B, QCB+A.QCF+A, [HDC] QCF+D, QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, QCF+D, [HDC] QCF+C, [HDC] QCF+D, QCF+D, QCF+B, C.A.B.C [??? Damage]
      - j.D, st.C, f+B, [HD], st.C, f+B, QCB+A.QCF+A, [HDC] QCF+D, [HDC] QCF+C (charge slightly), [HDC] QCF+D, [HDC] QCB+A (whiff).QCF+A, [HDC] QCF+D, [HDC] QCF+C (charge slightly), [HDC] QCF+D, QCF+D, QCF+B, C.A.B.C. [??? Damage]
      - st.C, f+B, [HD], st.C, f+B, QCB+A.QCF+A, [[HDC] QCF+D, [HDC] QCF+C, QCF+A]×3, C.A.B.C. [??? Damage]
      - j.D, st.C, f+B, [HD], st.C, f+B, QCB+A.QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCB+A (whiffs).QCF+A, [HDC] QCF+D, [HDC] QCF+C (charge slightly), [HDC] QCF+D, QCF+D, QCF+B, C.A.B.C. [??? Damage]
      - j.D, st.C, f+B, [HD], st.C, f+B, QCB+A.QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCB+A (whiffs).QCF+A, [HDC] QCF+D, QCB+A.QCF+A, [HDC] QCF+D, QCF+D, C.A.B.C. [??? Damage]
      - j.D, st.C ,f+B, [HD] st.C, f+B, QCB+A~QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCB+A(whiff)~QCF+A, [HDC] QCF+D, [HDC] QCF+C (charged), [HDC] QCF+D, QCF+D, QCF×2+PP [??? Damage]
      - j.D, st.C, f+B, [HD] st.C, f+B, HCB~f+P, [HDC] QCF+A, [HDC] QCF+D, [QCF+A, [HDC] QCF+D]×4, QCF×2+PP [??? Damage] -Corner-
      - j.D, st.C, f+B, [HD] st.C, f+B, HCB~f+P, [HDC] QCF+A, [HDC] QCF+D, [QCF+A, [HDC] QCF+D]×3, QCF+D, QCF+D, [HDC] C.A.B.C. [??? Damage] -Corner-
      - cr.B, cr.B, s.B, [HD] st.C, f+B, QCB+A~QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCB+A(whiff)~QCF+A, [HDC] QCF+D, [HDC] QCF+C (charged), [HDC] QCF+D, QCF+D, QCF×2+PP [??? Damage]
      - cr.B, cr.B, s.B, [HD] st.C, f+B, QCB+A~QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCB+A(whiff)~QCF+A, [HDC] QCF+D, [HDC] QCF+A, [HDC] QCF~HCB+PP [??? Damage]
      - cr.B, cr.B, st.B, [HD] st.C, f+B, HCB~f+P, [HDC] QCF+A, [HDC] QCF+D, [QCF+A, [HDC] QCF+D]×4, QCF×2+PP [??? Damage] -Corner-
      - cr.B, cr.B, st.B, [HD] st.C, f+B, HCB~f+P, [HDC] QCF+A, [HDC] QCF+D, [QCF+A, [HDC] QCF+D]×3, QCF+D, QCF+D, [HDC] C.A.B.C. [??? Damage] -Corner-
      - cr.B, cr.B, st.B, [HD] st.C, f+B, HCB~f+P, [HDC] QCF+A, [HDC] QCF+D, [QCF+A, [HDC] QCF+D]×3, QCF+A, [HDC] QCF~HCB+PP [??? Damage] -Corner-

      [3 Stocks]
      - j.D, stC, f+B, [HD] st.C, f+B, QCB+A~QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCB+A(whiff)~QCF+A, [HDC] QCF+D, QCF+A, QCF×2+P, [MC] QCF~HCB+PP [899 Damage]
      - j.C, st.C, f+B, [HD] st.C, f+B, HCB~f+P, [HDC] [QCF+A, [HDC] QCF+D,]×4, QCF×2+P, [MC] QCF,HCB+PP [966 Damage] -Corner-
      - j.D, st.C, f+B, [HD] st.C, f+B, HCB~f+P, [HDC] QCF+A, [HDC] QCF+D, [QCF+A, [HDC] QCF+D]×3, QCF×2+P, [MC] QCF~HCB+PP [988 Damage] -Corner-
      - j.D, st.C, f+B, [HD] st.C, f+B, HCB~f+PP, QCB+A.QCF+A (delay) [HDC] QCF+D, QCB+A.QCF+A, [HDC] QCF+C, QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] D, QCF+D, QCF+B, C.A.B.C. [??? Damage]
      - cr.B, cr.B, st.B, [HD] st.C, f+B, QCB+A~QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCB+A(whiff)~QCF+A, [HDC] QCF+D, QCF+A, QCF×2+P, [MC] QCF~HCB+PP [??? Damage]
      - cr.B, cr.B, st.B, [HD] st.C, f+B, HCB~f+P, [HDC] QCF+A, [HDC] QCF+D, [QCF+A, [HDC] QCF+D]×3, QCF×2+P, [MC] QCF~HCB+PP [??? Damage] -Corner-

      [4 Stocks]
      - j.D, st.C, f+B, [HD] st.C, f+B, QCF×2+PP, [MC] QCF~HCB+PP [880 Damage] -Fullscreen-
      - j.D, stC, f+B, [HD] st.C, f+B, QCB+A~QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCB+A(whiff)~QCF+A, [HDC] QCF+D, QCF+A, QCF×2+PP, [MC] QCF~HCB+PP [939 Damage]
      - j.D, st.C, f+B, [HD] st.C, f+B, C.A.B.C., [MC] QCF~HCB+PP [977 Damage] -Corner-
      - j.D, st.C, f+B, [HD], st.C, f+B, QCB+A.QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC]QCF+D, QCF+A, [HDC] QCF+D, QCF+D, [HDC] C.A.B.C, [MC] QCF~HCB+PP [1011 Damage]
      - st.C, f+B, [HD] st.C, f+B, HCB~f+P, [HDC] C.A.B.C., [MC] QCF~HCB+PP [1017 Damage] -Corner-
      - j.D, st.C, f+B, [HD] st.C, f+B, HCB,f+P, [HDC] QCF+A, C.A.B.C., [MC] QCF~HCB+PP [1022 Damage] -Corner-
      - j.D, st.C, f+B, [HD] st.C, f+B, HCB~f+P, [HDC] QCF+A, [HDC] QCF+D, [QCF+A, [HDC] QCF+D]×3, QCF×2+PP, [MC] QCF~HCB+PP [1028 Damage] -Corner-
      - j.D, st.C, f+B, [HD] st.C, f+B, HCB~f+P, [HDC] QCF+A, [HDC] QCF+D, [QCF+A, [HDC] QCF+D]×3, C.A.B.C., [MC] QCF~HCB+PP [1091 Damage] -Corner-
      - j.C, st.C, f+B, [HD] st.C, f+B, HCB~f+P, [HDC] [QCF+A, [HDC] QCF+D,]×4, C.A.B.C., [MC] QCF~HCB+PP [1091 Damage] -Corner-
      - j.D, st.C, f+B, [HD] st.C, f+B, C.A.B.C, [MC] QCF~HCB+PP [??? Damage]
      - j.D, st.C, f+B, [HD], st.C, f+B, QCB+A.QCF+A, [[HDC] QCF+D, [HDC] QCF+C (charge slightly)]×3, QCF+D, C.A.B.C, QCF×2+PP [??? Damage]
      - j.D, st.C, f+B, [HD], st.C, f+B, QCB+A.QCF+A, [HDC] QCF+D, QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, QCF+D, [HDC] QCF+C, [HDC] D, C.A.B.C., QCF×2+PP [??? Damage]
      - cr.B, cr.B, st.B, [HD] st.C, f+B, QCB+A~QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCB+A(whiff)~QCF+A, [HDC] QCF+D, QCF+A, QCF×2+PP, [MC] QCF~HCB+PP [??? Damage]
      - cr.B, cr.B, st.B, [HD] st.C, f+B, QCF×2+PP, [MC] QCF~HCB+PP [??? Damage] -Fullscreen-
      - cr.B, cr.B, st.B, [HD] st.C, f+B, C.A.B.C., [MC] QCF~HCB+PP [??? Damage] -Corner-
      - cr.B, cr.B, st.B, [HD] st.C, f+B, HCB~f+P, [HDC] QCF+A, [HDC] QCF+D, [QCF+A, [HDC] QCF+D]×3, QCF×2+PP, [MC] QCF~HCB+PP [??? Damage] -Corner-
      - cr.B, cr.B, st.B, [HD] st.C, f+B, HCB,f+P, [HDC] QCF+A, C.A.B.C., [MC] QCF~HCB+PP [??? Damage] -Corner-
      - cr.B, cr.B, st.B, [HD] st.C, f+B, HCB~f+P, [HDC] QCF+A, [HDC] QCF+D, [QCF+A, [HDC] QCF+D]×3, C.A.B.C., [MC] QCF~HCB+PP [??? Damage] -Corner-

      [5 Stocks]
      - st.C, f+B, [HD] st.C, f+B, HCB~f+PP, C.A.B.C., [MC] QCF~HCB+PP [1017 Damage] -Corner-
      - j.D, st.C, f+B, [HD], st.C, f+B, QCB+A~QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, [HDC] QCF+C (charge slightly), [HDC] QCF+D, C.A.B.C, QCF×2+PP [??? Damage]
      - j.D, st.C, f+B, [HD], st.C, f+B, QCF+A, [HDC] QCB+A.QCF+A, [HDC] QCF+D, [HDC] QCF+C, [HDC] QCF+D, QCF+A, [HDC] QCF+D, C.A.B.C, [MC] QCF~HCB+PP [??? Damage]

      Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von Kuronomaru ()

    • nice, sind die von dir? -> ansonsten quellenangabe. damagewerte wären noch cool, dann könnte z.B. jonny die shen-seite updaten mit den besseren combos (oder er vergleicht selber).
      du bist eine schade für beat em ups :) Komm mal in tekken6 dann zeig ich dir 17 hit sample move mit deviljin
      wenn du tekken hast zock nächstes ma mit mir da das spamm in tekken6 nich geht da man es kontert und dabei nen combo move zu kombinieren :)

      cheat cheat, niemand will mit dich spielen, patetic playing
    • Die meisten Combos sind aus der Dreamcancel-Wiki. Hab aber schon festgestellt, dass sich viele noch nach Bedarf bzw. besserem Damage abändern lassen.
      Zu den HD Combos kann ich gerne noch die Referenz-Vids dazupacken.

      Um die Damage-Werte zu ergänzen bräuchte ich auf jeden Fall Hilfe, weil ich (noch) zu schlecht bin ^^
    • jo danke jonny.
      muss auf jeden fall getestet werden und mit quellenangabe, sonst kommt es nicht in die wiki. hd combos mach ich zur not.
      du bist eine schade für beat em ups :) Komm mal in tekken6 dann zeig ich dir 17 hit sample move mit deviljin
      wenn du tekken hast zock nächstes ma mit mir da das spamm in tekken6 nich geht da man es kontert und dabei nen combo move zu kombinieren :)

      cheat cheat, niemand will mit dich spielen, patetic playing
    • 1. Combo: 239 Dmg
      2. Combo: 227 Dmg
      3. Combo: 253 Dmg

      4. Combo: 383 Dmg

      5. Combo: 443 Dmg ohne corner cr.C , fuer cr.C am Ende bin ich zu bloed

      6. Combo: 558 Dmg

      7. Combo: 622 Dmg

      8. Combo: 634 Dmg
      9. Combo: Edit: dank IRC doch noch verstanden... 573 Dmg

      10. Combo: 622 Dmg selber schaden wie die 7.. hab ich die falsch verstanden?

      ich glaube ich lass das erstmal bis mir jemand sagt dass das richtig war bisher :D
      Meine Frau wollte unbedingt eine Resident Evil Tasche...

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      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von BeauCarigan ()

    • Weil CABC, meines Erachtens nach auch irreführend ist. Normalerweise würde das implizieren dass man alle 4(bzw hier 3) Tasten gleichzeitig drücken muss, da allerdings C zweimal vorkommt wäre das eh Schwachsinn und auch dementsprechend falsch. Richtig müsste es, afair, so lauten:

      Quellcode

      1. st.C, f.B, EX QCB.A, QCF.A, QCF.D, QCF.B, C,A,B,C [Corner only]


      Punkte sind primär für Motions gedacht. qcf.B, z.B..
    • Habe die brauchbaren Combos getestet und in die Wiki gehauen. Wohl habe ich noch j.D als Starter nach dem Testen ergänzt, macht ja noch etwas mehr Schaden und kommt net selten vor.

      Beau, die 6. Combo hast Du wohl versehentlich mit EX-Super beendet, die macht so wie bei Kuro angegeben 488dmg. Nur mit EX-Super komme ich auf Deinen Wert.

      Die 7. macht bei mir 567 Schaden, die 10. 622dmg, auch hier hast Du wohl bei der 7. bereits den EX-Super verwendet.

      Edit: Die 5 Stock-Combos habe ich ausgelassen, die sind wirklich nur für den Kill gut, aber ansonsten Meter-Waste.
      Edit2: DIe HD-Combos kommen nach einer Pause, muss mal was essen.

      Strategy? Spacing? I just keep punching until I hit something.


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      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von old_man_entnervt ()