Claw Matchup Thread

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    • hab gegen einen fuerte letztens gespielt.
      normalerweise habe ich online gegen fuerte eher gewonnen als verloren, lag vill aber auch daran das keiner das MU kannte.

      1. Was ist denn die allgemeine Taktik gegen Elf?
      2. Bei seinem wakeup spiel macht er meistens
      a) den bauchklatscher (muss stehend geblockt werden?) trifft er auch als crossup?
      b) den tortilla wirbel oder so.

      bin entweder mit backjump hp abgehauen, daas rettet mich meiner erfahrung nach vor b), aber a) trifft mich manchmal trotzdem

      3. wie weiche ich dem ultra aus, wenn ich in seiner nähe stehe? kann ich da noch was machen?
      Team Rookie, B

      Sheva - YouGenius - Carloz - Mac - Maruko - Nani - Halibel

      "Hear Me Roar"
    • 1.) RSTD - RUSH THAT SHIT DOWN! Karathrow, karathrow, karathrow. Pressure on wakeup mit crossup Ex Sky High und Blockstrings. Wenn du ihn crouch techen siehst, sofort df.hk. Fuertes Schwäche ist dieselbe wie die von Vega. Runs kannst du mit df.hk, cr.mk stoppen und falls du weisst, dass nach dem Run der Tortilla kommen wird, und du nicht auf dem Boden bist, Airthrow.

      3.) Du müsstest wegdashen können, wenn du davor nichts gedrückt hast.

      Ich hab schonmal ne Menge zu Fuerte geschrieben, also falls du des Englischen mächtig bist... ich rate dir meinen Post aus SRKDC:

      Sasaki schrieb:


      Matchup difficulty: 5|5

      This matchup is all about who gets momentum first. If Fuerte scores a knockdown, you're in real trouble as his okizeme options really shine against characters without reliable reversals. You basically want to fight this matchup the exact opposite of how you fight Zangief, if you rely too much on defense you will get completely raped. Fuerte can:

      - run back into command throw
      - run forward into command throw
      - run into tortilla splash, which is an overhead that can be a crossup depending on how he steers
      - run and slide (-9 to -3 frames on block at best)
      - run and stop to bait reversals and flips
      - cr.hk for free, as it's around -1 to +9 frames on block.

      If he gets that knockdown it turns into a pure guessing game. You can backdash his command throw or flip his tostada presses, you can also focus his tostadas, but neither one of these options can be abused as he can punish you either really badly or put you into that guessing okizeme again. If you focus too often, he'll command throw you. If you backdash or flip too often he'll bait it and either beat you to a pulp with his RSF or knock you down with a slide again.
      Be aware that you can't jump out of a tostada press and that a well timed one on wakeup will beat your ST, EX or no. The key to getting out of this situation is to not be predictable. The rest is really pure luck.

      At midscreen, try to use your pokes best as possible to stop his runs. Df.hk will stop his jump options off the run, or stuff his run all together, and slide will avoid run follow ups except maybe Fuerte's slide...
      EX Runs are really dangerous because they can absorb two hits and put him right into your face, where you don't want him to be. Your best bet here is to use double hitting normals like st.rh or to cancel a poke into ST or RCF.
      His triangle jump is very fast and he can splash or throw off it, so if you predict a walljump, be ready to jump back fierce to avoid it.
      His RSF can punish most of your blocked specials so don't whiff anything if he can pulll it off. By the way. Even if he doesn't hit with his Daipan loop, always be wary that you could get stunned based on how often you guessed wrong before. It is a hard punch after all.
      When he gets Ultra you should try your best not to walldive or jump recklessly. You should be careful about whiffing anything in general as he can punish a lot of your moves, especially naked specials, with this and even out or win the match. Remember that his ultra really deals a fair amount of damage.

      If you manage to get a knockdown you have to sit on it and ride it all the way to victory. As Fuerte also lacks wakeup options you can lock him down pretty well using st.lk and tick throws. Meaties work pretty well in this matchup so work hard to be pretty much in his face when you get the chance. Use the kara throw and ground crossup with df.hk to mix up your offense. Punish techs, e.g with st.rh (if you're using the kara throw). If you do ground crossup, be sure to hitconfirm with cr.mk, cr.lp or cr.lp, cr.lk into Walldive. If you see him blocking you mixup with your kara throw again and toss the luchador back into the corner or kick in his face.
      So few people are willing to actually get into a game and understand what makes a 2-D fighter tick that everyone will write it off as something they'd already seen. You can't really have a 2-D fighting game anymore without a "gimmick" and people will judge the game based on what the gimmick is.
      Unfortunately, it doesn't really work. It's almost impossible to argue that the best 2-D fighting game ever produced was Hyper Fighting. We've been going in the wrong direction ever since.

      --Jay Snyder
    • als einer der wenigen fuerte spieler kann ich sagen das, das was sasaki da geschrieben hat super zutrifft.
      fuertes wakeup optionen sind müll, daher ist das grundprinzip wie erwähnt: rush that mofo down.

      außerdem verliere ich sowieso die meiste zeit gegen sasaki :D der junge weiss wovon er spricht.
      please respond
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