Suggoi Arcana Heart 2 [EXAMU]

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    • Hehe jo "Gier" wird ja wirklich sehr oft gespielt, aber mit dem blob kannste wohl echt coole setups machen.

      Nazunas damageoutput ist mal wirklich nicht schlecht 8| dazu noch die range ihrer Attacken. Mit ihren summonings und dem Gier-Shark kann sie dazu auch noch rumnerven.
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    • Fuer die ganze BGM und SFX Folter gehoert das Examu Team stundenlang ausgepeitscht...spielt ihr das eigentlich alle dann ohne Ton? O_o
      Oder stumpft man durch Jpop so gut ab das man sowas ganz gut ignorieren kann. Muss wohl der Ursprung von Drunken-ST gewesen sein...
      the end of all hope ----> my gameplay- and comboskills :C
    • Cpt.Atom schrieb:

      Fuer die ganze BGM und SFX Folter gehoert das Examu Team stundenlang ausgepeitscht...


      Da geb ich dir recht :P Wahrscheinlich ist auch das der Grund warum man die Ultras kaum in den Match videos sieht !?

      Oh post Nr. 666 .......
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    • D@mien schrieb:

      Und das soll ich mit dir zocken? Da häng ich ja das halbe Match über nur in der Luft herum :D


      Keine Sorge... Alle drei attack buttons drücken (Arcana activate) und du bist aus der Combo draussen ;) Und außerdem kann man je nach skill des Gegners, sich auch aus der combo rausflippen....
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    • RE: AH2 Release Termin für die PS2 9.April.2009

      exe schrieb:

      Release Termin: (Wird dann auch wie bereits vermutet für die PS2 rauskommen)

      kobayan.jp/images/famitsu/famitsu-49l.jpg
      kobayan.jp/images/famitsu/famitsu-50l.jpg


      Yuhuu :) Endlich ein Release Termin, auch wenn es noch ein wenig dauert.
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    • So hier auch mal ein Tier listen update (Tougeki Magazin, Vol.11, Ende November)

      Tier liste beinhaltet noch nicht das Suggoi update


      S:

      Yoriko, Angelia


      A+:

      Clarice, Catherine


      A:

      Saki, Zenia


      B:

      Alle anderen


      C:

      Dorothy, Lieselotte
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    • Hmm wollte die eigentlich auch schon vor 2 wochen posten, war aber zu faul zum übersetzen :rolleyes: .... thx

      Fiona auf C.... ;(
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    • Prügel schrieb:

      Hmm wollte die eigentlich auch schon vor 2 wochen posten, war aber zu faul zum übersetzen :rolleyes: .... thx

      Fiona auf C.... ;(
      In Anbetracht der Tatsache, dass SAH2 sicherlich wieder wie AH1 gut geblanced ist und durch die Arcanas eh einiges wieder umgeworfen wird, brauchst du dir um deine Fiona eh keine Gedanken machen =)

      Du liebäugelst doch eh mit Zenia <.<

      Petra und Nazuna auf B. Passt. Mein AH1 Main Saki ist von A wieder auf B abgerutscht. Kann passieren =)

      Die PS2 Version wird btw die gepatchte ArcadeVersion 2.6 sein. Hier die Changes:
      Spoiler anzeigen
      System
      • Homing after a clash will no longer X the homing guage.
      Akane
      • Basic movement: Horizontal movement reduced on backstep, jump, air dash.
      • Super jump: Takes longer time for her hitbox to be considered airborn.
      • 6D: Larger hittable hitbox near her feet.
      • Kotodama cancel: Slightly reduces scaling of move used after it mid-combo.
      • 5A: Increased damage; increased scaling when used at beginning of combos; shorter active frames; longer recovery frames; cannot be cancelled into itself.
      • 5B: Increased damage; clash frames before the hitbox activates removed; longer recovery frames; larger hittable hitbox.
      • 5C (hit 1): Increased damage; increased scaling when used at beginning of combos.
      • 5C (hit 2): Shorter recovery frames; shorter un-techable frames; Larger horizontal hittable hitbox; Smaller downward attack hitbox.
      • 5E (normal): Shorter active frames; longer recovery frames.
      • 5E (fully charged): Longer charge frames; slower activation after charge; shorter active frames.
      • 6C: Increased damage; shorter recovery; first hit will not activate if clashed before activation.
      • 2A: Reduced damage; increased scaling when used mid-combo; larger hittable hitbox.
      • 2B: Increased damage; smaller attack hitbox; larger hittable hitbox.
      • 2C: Increased damage; increased scaling when used mid-combo; smaller late attack hitbox.
      • j.A: Slower activation; shorter active frames; shorter recovery frames.
      • j.B: Attack will not activate if clashed before activation; shorter active frames; longer recovery frames; increased scaling when used mid-combo; smaller attack hitbox; larger hittable hitbox.
      • j.C: Delayed clash frames; attack will not activate if clashed before activation.
      • j.E: Longer recovery frames; slightly smaller downward attack hitbox.
      • 236X: Can be Kotodama cancelled before first hit activates; Increased damage on first hit.
      • 22X: Larger hittable hitbox.
      • j.623X: Hit invulnerability before activation replaced with upper-body invincibility.
      • 421X: Whiffed counter attack can be Kotodama cancelled; Longer recovery frames after landing; cannot be homing cancelled immediately after activation.
      • j.41236X: Can be Kotodama cancelled earlier; A version can be performed low without landing in middle of the animation.
      • j.A+C: Longer recovery frames after landing.
      • 632146A+B: Slower activation; counter hit rating during recovery frames removed.
      Nazuna
      • 5A: Cannot be cancelled into itself.
      • 2A: Delayed timing for cancelling into itself.
      • 623X: Slower activation; longer recovery frames; increased damage when used at beginning of combo; movement changes.
      • 63214X: Locks onto downed opponents; completely air-untechable on hit.
      • 421X: Chip damage added.
      Petra
      • L.G.A. Counter Fire: Longer active frames for A and B versions; recovery frames for A and B versions shorter by the same number of active frames added to the attack.
      Catherine
      • New move: A+C while jumping to hover; can adjust trajectory with 4 and 6; can be canceled with attack; will cancel itself after certain amount of time.
      • j.B: Same movement as 8j.B in the previous version.
      • j.C: Same movement as 8j.C in the previous version.
      Zenia
      • 236A+B: Shorter hit stun.
      Dorothy
      • 412364A+B: Joker card can complete the effect.
      • Four Cards: Requirement adjusted from Straight to Full House.
      Elsa
      • 2C: Faster activation.
      • 4C: Faster activation.
      • j.E: Shorter recovery.
      • 623X: Throw-invulnerable until activation.
      • 214X: Throw-invulnerable until activation for A and B versions.
      Clarice
      • 421X: Launch the opponent horizontally; Addition of attack hitbox on Clarice, upper-body invincibility until activation and faster projectile on A version.
      Heart
      • 236C: Reduced damage.
      • 623X: Scaling on hit before leaving the ground adjusted to match scaling on hit immediately after activation; longer recovery after landing for all versions.
      • 623A+B: Increased scaling on final hit.
      • j.214A+B: Produces shock wave with attack hitbox when whiffed.
      Saki
      • 632146A+B: Longer invincibility and active frames until initial hit; will accept additional input as soon as the initial hit connects; will not ground the opponent on counter hit; increased scaling on 10th hit; increased damage on 11th hit.
      Kamui
      • 22X: Can be used on top of each other; normals become stronger with each additional charge; effect will be nullified after 222A+B.
      Konoha
      • j.214X: Shorter animation; can be attack canceled earlier.
      Maori
      • 623X: 2P instant homing cancel glitch removed.
      • j.421A+B: In close range, Tsuzune appears directly above the opponent.
      Mei-Fang
      • 214X: Addition of hittable hitbox near Mei-Fang's foot.
      • 236X: Addition of guard crush on third hit.
      • 632146A+B: Can be canceled into 236A+B; reduced scaling.
      Lilica
      • j.214X: Recovery on landing after whiff adjusted to match recovery for 236X; counter hit rating added until landing.
      Lieselotte
      • 2C (without doll): Can be canceled into 6C.
      • 236X (without doll): Shorter animation.
      Yoriko
      • 63214A+B: Can grab opponent in hit stun.
      • 632146A+B (while powered up): Standing hit cannot be ground-teched.
      Kira
      • 623C: Opponent bounces off the ground faster.
      • 360X: Reduced basic damage for all versions on ground and in air; increase damage by spinning the stick until landing.
      Fiona
      • 5[C]: Increased damage; bounces opponent on hit; can reflect projectiles immediately before activation.
      Angelia
      • 2B: Hittable hitbox near her foot removed.
      • j.C: Reduced damage; shorter hit stun; air un-techability frames adjusted to match 9j.C in the previous version.
      • 6X/3X/j.6X: Smaller hitbox; sprites disappear as soon as hitbox expires; increased damage scaling when used mid-combo.
      • Neutral Throw: New animation; final hit bounces the opponent; increased total damage; increased scaling.
      • 214X: Hittable hitbox moves to the new location as soon as Angelia disappears.
      • 623A+B: Opponent will be in normal state instead of downed state during hit stun; longer recovery.
      Flower Arcana
      • 5[E]: Charge time and hit property adjusted to match the character.
      • 2[E]: Charge time and hit property adjusted to match the character.
      Mirror Arcana
      • 41236E: New attacks against Akane and Nazuna.
      • j.1632143E: Attack against Lieselotte freezes during recovery of other moves.
      Sin Arcana
      • 623E/421E: Pushback when the move hits the opponent in corner.
      Lightning Arcana
      • 632146E: Reduced damage; increased recovery; Increased scaling on final hit.
      Earth Arcana
      • 6D: Movemevnt speed to match 80% of normal 6D.
      Demon Arcana
      • 236E: Shorter air un-techability frames.
      • 412364E: If activated while the opponent is in hit stun from projectile, the opponent cannot be hit until it fully re-appears.
      Water Arcana
      • Bubbles: Can be popped in multiples from a single projectile.
      • 236236 E: Slower activation; longer recovery.
      Steel Arcana
      • 360E: Order of swords can be changed with directional input.
      Light Arcana
      • 236236E: Increased scaling on final hit.
      • 236E/214E: Increased scaling.
      • All air specials: Only one special can be used per jump.

      Quelle: forums.shoryuken.com
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      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von exe ()

    • Ja, da Suggoi AH2 bald rauskommt und wir es alle natürlich zocken werden, gibt es zu der Version 2.6 (also auch PS2) ein kleines Combo-Video :)

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