
Gouki Deck Empfehlung: 004 Infinity
Rage
Trigger: Spend 10 Blocks of Super Meter.
Effect: Gain the ability to recover Super Meter.
Guard Cancel
Trigger: Guard 30 Attacks.
Effect: Become able to cancel Guards into Special Attack/Super Combos.
Meter Up
Trigger: Attack your opponent 10 Times.
Effect: Increase Super Meter Gain by 10%
Meter Up
Trigger: Attack your opponent 10 Times.
Effect: Increase Super Meter Gain by 10%
Meter Up
Trigger: Attack your opponent 10 Times.
Effect: Increase Super Meter Gain by 10%
Basics
| Normals/Damage | Jab | Strong | Fierce | Short | Forward | Roundhouse | |
High | 4 | 8 | 19 | 4 | 13 | 19 | |
Low | 3 | 11 | 18 | 3 | 11 | 17 | |
Jump | 4 | 13 | 19 | 4 | 13 | 19 |
FootsiePlay
LowForward

HighRoundhouse

AntiAir
HighStrong

LowFierce

HighRoundhouse

Tenshoukon
nicht Empfehlenswert, sehr stark situationbedingt Z.B. Corner Escape hindern (Mid/Far Range), Pullums DoubleJumps unterbinden.Overhead
Touchuhoh
|Damage 19|Suikazura
+
Mit Guard Break Unblockable! |Damage 23|Crossup
ForwardJumpForward

Bread and Butter (BnB)
Situation: Max Damage + Corner Carry, Punisher
Dash, DownStrong, HighForward, DownFierce, Sanrenkon | Combo 6 | Combo Damage 55 | => ( Erweiterbar mit Meter) cancelbar 1 Meter Izayaoirekkon | Combo 17 | Combo Damage 77 | => cancelbar 1 Meter Yaoyoitoukongi | Combo 21 | Combo Damage 82 |
(Dash),
,
,
,
=> Cancel!
1Meter => Cancel!
1MeterSituation: Jumpin (Beispiel, Projektil Punish) Max Damage + Corner Carry
(Forward)/JumpFierce, Dash, DownStrong, HighForward, DownFierce, Sanrenkon | Combo 7 | Combo Damage 67| => ( Erweiterbar mit Meter) cancelbar 1 Meter Izayaoirekkon | Combo 16 | Combo Damage 85 | => cancelbar 1 Meter Yaoyoitoukongi | Combo 20 | Combo Damage 90 |
(oder)
,
(Dash),
,
,
,
=> Cancel!
1Meter => Cancel!
1MeterSituation:
Close+Knockdown -> Recovery Pressure, Meaty, Okizemi, Crossup
HighJab, DownStrong, DownRoundhouse | Combo 3 | Combo Damage 28
,
,
=>
.... *s.u.Alternative
Dash, HighJab, DownStrong, HighForward, LowRoundhouse | Combo 4 | Damage 36
(Dash),
,
,
,
=>
....*s.u.Zwei Beispiele
Beispiel 1: Crossup mit JumpForward
Beispiel 2. Kasumioroshi
2 Hit Combo (situationsbedingt auch 3 Hit (
) möglich, Sprung Richtung corner, Gegner muss etwas abstand vom corner haben.Punisher
HighRoundhouse => 1 Meter Izayaoirekkon/Yaoyoitoukongi oder 2 Meter Izayaoirekkon =>Yaoyoitoukongi
Command Throw
Ryusui
[Kein Damage! Side Swap only (Shortcut funktioniert!
) ]Combo: Ryusui, LowForward, Sanrenkon | Combo 4 Combo Damage 34 | => 1 Meter Izayaoirekkon | Combo 15 | Combo Damage 61 | => 1 Meter Yaoyoitoukongi | Combo 18 Damage 67 |
,
,
=> Cancel!
,

(Achtung! Sanrenkon, Izayaoirekkon, Yaoyoitoukongi Input, aufgrund des Seitenwechsels, berücksichtigen!)
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