Gouki Deck Empfehlung: 004 Infinity
Rage
Trigger: Spend 10 Blocks of Super Meter.
Effect: Gain the ability to recover Super Meter.
Guard Cancel
Trigger: Guard 30 Attacks.
Effect: Become able to cancel Guards into Special Attack/Super Combos.
Meter Up
Trigger: Attack your opponent 10 Times.
Effect: Increase Super Meter Gain by 10%
Meter Up
Trigger: Attack your opponent 10 Times.
Effect: Increase Super Meter Gain by 10%
Meter Up
Trigger: Attack your opponent 10 Times.
Effect: Increase Super Meter Gain by 10%
Basics
Normals/Damage | Jab | Strong | Fierce | Short | Forward | Roundhouse | |
High | 4 | 8 | 19 | 4 | 13 | 19 | |
Low | 3 | 11 | 18 | 3 | 11 | 17 | |
Jump | 4 | 13 | 19 | 4 | 13 | 19 |
FootsiePlay
LowForward
HighRoundhouse
AntiAir
HighStrong
LowFierce
HighRoundhouse
Tenshoukon nicht Empfehlenswert, sehr stark situationbedingt Z.B. Corner Escape hindern (Mid/Far Range), Pullums DoubleJumps unterbinden.
Overhead
Touchuhoh |Damage 19|
Suikazura + Mit Guard Break Unblockable! |Damage 23|
Crossup
ForwardJumpForward
Bread and Butter (BnB)
Situation: Max Damage + Corner Carry, Punisher
Dash, DownStrong, HighForward, DownFierce, Sanrenkon | Combo 6 | Combo Damage 55 | => ( Erweiterbar mit Meter) cancelbar 1 Meter Izayaoirekkon | Combo 17 | Combo Damage 77 | => cancelbar 1 Meter Yaoyoitoukongi | Combo 21 | Combo Damage 82 |
(Dash), , , , => Cancel! 1Meter => Cancel! 1Meter
Situation: Jumpin (Beispiel, Projektil Punish) Max Damage + Corner Carry
(Forward)/JumpFierce, Dash, DownStrong, HighForward, DownFierce, Sanrenkon | Combo 7 | Combo Damage 67| => ( Erweiterbar mit Meter) cancelbar 1 Meter Izayaoirekkon | Combo 16 | Combo Damage 85 | => cancelbar 1 Meter Yaoyoitoukongi | Combo 20 | Combo Damage 90 |
(oder) , (Dash), , , , => Cancel! 1Meter => Cancel! 1Meter
Situation:
Close+Knockdown -> Recovery Pressure, Meaty, Okizemi, Crossup
HighJab, DownStrong, DownRoundhouse | Combo 3 | Combo Damage 28
, , => .... *s.u.
Alternative
Dash, HighJab, DownStrong, HighForward, LowRoundhouse | Combo 4 | Damage 36
(Dash), , , , => ....*s.u.
Zwei Beispiele
Beispiel 1: Crossup mit JumpForward Beispiel 2. Kasumioroshi 2 Hit Combo (situationsbedingt auch 3 Hit ( ) möglich, Sprung Richtung corner, Gegner muss etwas abstand vom corner haben.
Punisher
HighRoundhouse => 1 Meter Izayaoirekkon/Yaoyoitoukongi oder 2 Meter Izayaoirekkon =>Yaoyoitoukongi
Command Throw
Ryusui [Kein Damage! Side Swap only (Shortcut funktioniert! ) ]
Combo: Ryusui, LowForward, Sanrenkon | Combo 4 Combo Damage 34 | => 1 Meter Izayaoirekkon | Combo 15 | Combo Damage 61 | => 1 Meter Yaoyoitoukongi | Combo 18 Damage 67 |
, , => Cancel! ,
(Achtung! Sanrenkon, Izayaoirekkon, Yaoyoitoukongi Input, aufgrund des Seitenwechsels, berücksichtigen!)
Dieser Beitrag wurde bereits 12 mal editiert, zuletzt von EX-ZERO ()