spielt zwar eh keiner aber naja, vieleicht animiert es ja einen paul mal anzugucken.
Notation:
s. = Standing
cl. = Close Standing
c. = Crouching
j. = Directional Jump
nj. = Neutral Jump
(ch) = Counter Hit
xx = Cancel move by
, = Link
~ = Chain
LMHH = Cross Rush
LP/LK/HK/EX etc = light, medium, heavy or ex version
Frame Data:
Misc:
Vitality: 1050
Forward Dash: 23 frames
Back Dash: 27 frames: 8 frames invulnerable, 10 frames airborne, 9 frames grounded
Pre-jump: 4 frames
Jump: 35 frames
Cross Rush / L~M~H~H
157 Damage
Dem Damage nach spielt es keine Rolle welche mögliche Abfolge man benutzt. Alle Lights (s.lp, c.lp, s.lk, c.lk) machen 30, Mediums 60 und Heaviers 90 Schaden.
Einen Unterschied gibt es aber bei der Reichweite: s.hk>c.mk/s.mk>s.hp. s.hk ist allerdings sehr langsam, weshalb s.mk/c.mk~s.hk~launcher besser anbietet.
Normal Links:
s.lp, s.lp/c.lp/c.mp/c.mk/c.hp
c.lp, s.lp/c.mp/c.mk
c.mp, s.lp/c.mp
cl.mp, s.mp/c.mp/s.lp/c.lp/c.lk/c.mk/c.hp
cl.hk, s.lp/c.lp
Combos:
Viele Combos haben dem selben Stamm, aber unterschiedliche Ender / juggles, um auch "leichtere" Alternativen anzubieten.
Nicht jede Möglichkeit ist aufgelistet, nur relativ "sinnvolle" combos.
Meterless
[190] Shredder, c.hk
[236] Shredder (1/2 Hit), c.mk xx Smasher
Hit Confirm:
[176+] s.lp, s.lp, L~M~H~H
[192] c.lp, c.lp, c.mp xx Smasher
[192] c.lp, s.lp, c.mk xx Smasher
[267] c.lp, c.lp, c.mp xx lk Raze, c.mk xx Smasher
Punish:
Close
[306] cl.mp, c.mp xx lk Raze, c.mk xx Smasher
[336] cl.mp, c.hp xx lk Raze, c.mk xx Smasher
Far
[282] c.mk xx lk Raze, c.mk xx Smasher
[312] s.hp xx lk Raze, c.mk xx Smasher
Jump In:
[316] j.hp, cl.mp, c.hp xx Smasher
[391] j.hp, cl.mp, c.hp xx lk Raze, c.mk xx Smasher
Counter Hit:
[261] (ch) f.mp, s.hp xx Smasher
[267] (ch) f.mp, c.mp, c.mk xx Smasher
[334] (far ch) s.hp, f.mp, c.mp, c.mk xx Smasher
[364] (far ch) s.hp, Morta, c.mp, c.mk xx Smasher
Corner:
[234] (ch) f.mp, Demolition Man
[318] (ch) f.mp, c.mp, c.mp, c.hp xx Smasher
[294] Demolition Man, c.hp xx Smasher
[372] cl.mp, c.hp xx lk Raze, c.lp, s.mp, c.hp xx Smasher
[378] cl.mp, c.hp xx lk Raze, c.mp, c.mp, c.mk xx Smasher
[393] cl.mp, c.hp xx lk Raze, c.mp, c.mp, c.hp xx Smasher
[433] j.hp, cl.mp, c.hp xx lk Raze, c.mp, c.mp, c.hp xx Smasher
Post Tag (Launcher davor: 100 Damage, 1 hit):
[286] c.hp xx Smasher
[292] c.mp, c.mk xx Smasher
[313] s.lp, f.mp, s.hp xx Smasher
[316] f.mp, s.hp xx Smasher
[322] f.mp, c.mp, c.mk xx Smasher
[322] s.mp, s.mp, c.mk xx Smasher
[343] (Corner) c.mp, c.mp, c.hp xx Smasher
Bemerkung: Je länger die Combo, desto besser werden kürzere Ender.
1 Bar
[220] Shredder, ex Smasher
[282] Ex Morta Punch, c.mp, c.mk xx Smasher
[286] Lk Shredder, c.hp xx ex Smasher
[376] Ex Sway, jf.hk, c.hp xx Smasher
[382] Ex Sway, jf.hk, c.mp, c.mk xx Smasher
[382] Ex Sway, jf.hk, f.mp, c.mk xx Smasher
[403] Ex Sway, jf.hk, f.mp, s.hp xx Smasher
Hit Confirm:
[283] c.lp, c.lp, L~M~H xx ex Smasher, c.hp xx Smasher
[306] c.lp, c.lp, c.mp xx ex Smasher, c.mp, c.mk xx Smasher
[306] c.lp, c.lp, c.mp xx ex Smasher, c.hp xx Smasher
[306] c.lp, c.lp, c.mp xx ex Raze, c.mp, c.mk xx Smasher
Punish:
Close
[372] cl.mp. c.mp xx ex Smasher, f.mp, s.hp xx Smasher
[373] cl.mp. c.hp xx ex Raze, c.hp xx Smasher
[376] cl.mp. c.hp xx ex Raze, c.mp, c.mk xx Smasher
[383] cl.mp, c.mp~s.hp xx ex Smasher, f.mp, s.hp xx Smasher
[384] cl.mp. c.hp xx ex Smasher, c.mp, c.mk xx Smasher
[394] cl.mp, c.hp xx ex Raze, s.mp, s.mp, c.mk xx Smasher
[402] cl.mp. c.hp xx ex Smasher, f.mp, s.hp xx Smasher
Far
[349] c.mk~s.hp xx ex Raze, c.mp, c.mk xx Smasher
[354] c.mk~s.hp xx ex Smasher, c.hp xx Smasher
[357] c.mk~s.hp xx ex Smasher, c.mp, c.mk xx Smasher
[366] s.hp xx ex Smasher, c.hp xx Smasher
[367] s.hp xx ex Raze, c.mp, c.mk xx Smasher
[372] s.hp xx ex Smasher, c.mp, c.mk xx Smasher
[375] c.mk~s.hp xx ex Smasher, f.mp, s.hp xx Smasher
[393] s.hp xx ex Smasher, f.mp, s.hp xx Smasher
Jump In:
[405] j.hk, cl.hp xx lk Shredder, c.hp xx ex Smasher
[406] j.hk, cl.mp, c.mp xx ex Smasher, c.hp xx Smasher
[421] j.hk, c.hp xx ex Smasher, c.hp xx Smasher
[430] j.hk, cl.mp, c.hp xx ex Smasher, c.hp xx Smasher
[435] j.hp, cl.mp, c.hp xx ex Raze, s.mp, s.mp, c.mk xx Smasher
Counter Hit:
[398] (far ch) s.hp, c.mk xx ex Raze, c.mp, c.mk xx Smasher
[424] (far ch) s.hp, c.mk xx ex Smasher, f.mp, s.hp xx Smasher
Corner:
[320] Demolition Man, c.mp~c.hp xx ex Smasher
[333] Ex Morta, c.mp, c.mp, c.hp xx Smasher
2 Bars
[423] Shredder, Super Art
[296] Ex Shredder, c.hp xx ex Smasher
Hitconfirm
[348] s.lp, s.lp, L~M~H xx Super Art
[347] c.lp, c.lp, c.mp xx Super Art
[404] c.lp, c.lp, c.mp xx lk Raze, c.mk xx Super Art
Punish:
Close
[376] cl.mp, c.hp xx ex Raze, c.mp, c.mk xx Smasher
[396] cl.mp, c.hp xx lk Raze, c.mk xx ex Smasher, ex Smasher
[414] cl.mp, c.hp xx Super Art
[454] cl.hp, hk Shredder Super Art
[483] cl.mp, c.hp xx lk Raze, c.mk xx Super Art
Far
[413] s.hp xx Super Art
[437] c.mk xx lk Raze, c.mk xx Super Art
[467] s.hp xx lk Raze, c.mk xx Super Art
Jump In:
[447] j.hk, cl.mp, c.mp xx Super Art
[454] j.hk, s.hp xx Super Art
[471] j.hp, cl.mp, c.hp xx Super Art
[504] j.hp, cl.mp, c.mp xx lk Raze, c.mk xx Super Art
[528] j.hp, cl.mp, c.hp xx lk Raze, c.mk xx Super Art
Counter Hit:
[422] (ch) f.mp, c.mp, c.mk xx Super Art
[481] (far ch) s.hp, f.mp, c.mp, c.mk xx Super Art
[511] (far ch) s.hp, Morta, c.mp, c.mk xx Super Art
Corner:
[465] (ch) f.mp, c.mp, c,mp, c.hp xx Super Art
[537] j.hp, cl.mp, c.hp xx lk Raze, c.mp, c.mp, c.hp xx Super Art
Post Tag (Launcher davor: 100 Damage, 1 hit):
[447] c.mp, c.mk xx Super Art
[454] c.hp xx Super Art
[460] s.lp, f.mp, s.hp xx Super Art
[469] f.mp, c.mp, c.mk xx Super Art
[469] s.mp, s.mp, c.mk xx Super Art
[471] f.mp, s.hp xx Super Art
[490] (Corner) c.mp, c.mp, c.hp xx Super Art
Bemerkung: Je länger die Combo, desto besser werden kürzere Ender.
3 Bars
[423] Ex Shredder, Super Art
[437] Ex Morta, c.mp, c.mk xx Super Art
[~531~] Shredder, Cross Art
[531] Ex sway, j.hp, c.hp xx Super Art
Hitconfirm:
[387] s.lp, s.lp, L~M~H xx ex Smasher, c.hp xx Super Art
[~441~] c.lp, c.lp, c.mp xx Cross Art
[~484~] c.lp, c.lp, c.mp xx lk Raze, c.mk xx Cross Art
Punish:
Close
[433] cl.mp, c.hp xx ex Raze, c.hp xx ex Smasher, ex Smasher
[~476~] cl.mp, c.mp xx Cross Art
[~506~] cl.mp, c.hp xx Cross Art
[498] c.lp, c.mp xx ex Smasher, c.hp xx Super Art
[509] cl.mp, c.mp xx ex Smasher, f.mp, s.hp xx Super Art
[528] cl.mp, c.mp xx ex Raze, c.hp xx Super Art
[520] cl.mp, c.hp xx ex Raze, c.hp xx Super Art
[528] cl.mp, c.hp xx ex Smasher, c.hp xx Super Art
[539] cl.mp, c.hp xx ex Smasher, f.mp, s.hp xx Super Art
Far
[479] c.mk xx ex Raze, c.mp, c.mk xx Super Art
[493] c.mk xx ex Raze, s.mp, s.mp, c.mk xx Super Art
[501] c.mk~s.hp xx ex Smasher, c.hp xx Super Art
[512] c.mk~s.hp xx ex Smasher, f.mp, s.hp xx Super Art
[521] s.hp xx ex Smasher, c.hp xx Super Art
[540] s.hp xx ex Smasher, f.mp, s.hp xx Super Art
Jump In:
[~546~] j.hk, s.hp xx Cross Art
[567] j.hp, cl.mp, c.hp xx ex Smasher, c.hp xx Super Art
[~608~] j.hp, cl.mp, c.hp xx lk Raze, c.mk xx Cross Art
Counter Hit:
[459] (ch) f.mp, ex Smasher, Super Art art
[~521~] (ch) f.mp, s.hp xx Cross Art
[535] (far ch) s.hp, c.mk xx ex Raze, c.mp, c.mk xx Super Art
[~528~] (far ch) s.hp, Cross Art
[~562~] (far ch) s.hp, f.mp, c.mp, c.mk xx Cross Art
[~592~] (far ch) s.hp, Morta, c.mp, c.mk xx Cross Art
Corner:
[480] Ex Morta, c.mp, c.mp, c.hp xx Super Art
[~546~] (ch) f.mp, c.mp, c,mp, c.hp xx Cross Art
[~559~] nj.hp, s.mp, c.mk xx lk Raze, c.mp, c.mp, c.hp xx Cross Art
Post Tag (Launcher davor: 100 Damage, 1 hit):
[~535~] s.lp, s.hp xx Cross Art
[~541~] c.mp, c.mk xx Cross Art
[~550~] s.mp, s.mp, c.mk xx Cross Art
[~550~] f.mp, c.mp, c.mk xx Cross Art
[~565~] f.mp, s.hp xx Cross Art
[~571~] (Corner) c.mp, c.mp, c.hp xx Cross Art
Bemerkung: Je länger die Combo, desto besser werden kürzere Ender.
Team Combos (Switch Cancel Möglichkeiten)
[90+] [Corner] hk Raze xx switch cancel
[100+] Shredder xx switch cancel
[110+] Ex Raze xx switch cancel - 2 Bars
[120+] Ex Smasher xx switch cancel - 2 Bars
[220+] Ex Sway, jf.hk xx switch cancel - 2 Bars
[292+] Ex Sway, jf.hk, c.hp xx switch cancel - 2 Bars
Notation:
s. = Standing
cl. = Close Standing
c. = Crouching
j. = Directional Jump
nj. = Neutral Jump
(ch) = Counter Hit
xx = Cancel move by
, = Link
~ = Chain
LMHH = Cross Rush
LP/LK/HK/EX etc = light, medium, heavy or ex version
Frame Data:
Misc:
Vitality: 1050
Forward Dash: 23 frames
Back Dash: 27 frames: 8 frames invulnerable, 10 frames airborne, 9 frames grounded
Pre-jump: 4 frames
Jump: 35 frames
Cross Rush / L~M~H~H
157 Damage
Dem Damage nach spielt es keine Rolle welche mögliche Abfolge man benutzt. Alle Lights (s.lp, c.lp, s.lk, c.lk) machen 30, Mediums 60 und Heaviers 90 Schaden.
Einen Unterschied gibt es aber bei der Reichweite: s.hk>c.mk/s.mk>s.hp. s.hk ist allerdings sehr langsam, weshalb s.mk/c.mk~s.hk~launcher besser anbietet.
Normal Links:
s.lp, s.lp/c.lp/c.mp/c.mk/c.hp
c.lp, s.lp/c.mp/c.mk
c.mp, s.lp/c.mp
cl.mp, s.mp/c.mp/s.lp/c.lp/c.lk/c.mk/c.hp
cl.hk, s.lp/c.lp
Combos:
Viele Combos haben dem selben Stamm, aber unterschiedliche Ender / juggles, um auch "leichtere" Alternativen anzubieten.
Nicht jede Möglichkeit ist aufgelistet, nur relativ "sinnvolle" combos.
Meterless
[190] Shredder, c.hk
[236] Shredder (1/2 Hit), c.mk xx Smasher
Hit Confirm:
[176+] s.lp, s.lp, L~M~H~H
[192] c.lp, c.lp, c.mp xx Smasher
[192] c.lp, s.lp, c.mk xx Smasher
[267] c.lp, c.lp, c.mp xx lk Raze, c.mk xx Smasher
Punish:
Close
[306] cl.mp, c.mp xx lk Raze, c.mk xx Smasher
[336] cl.mp, c.hp xx lk Raze, c.mk xx Smasher
Far
[282] c.mk xx lk Raze, c.mk xx Smasher
[312] s.hp xx lk Raze, c.mk xx Smasher
Jump In:
[316] j.hp, cl.mp, c.hp xx Smasher
[391] j.hp, cl.mp, c.hp xx lk Raze, c.mk xx Smasher
Counter Hit:
[261] (ch) f.mp, s.hp xx Smasher
[267] (ch) f.mp, c.mp, c.mk xx Smasher
[334] (far ch) s.hp, f.mp, c.mp, c.mk xx Smasher
[364] (far ch) s.hp, Morta, c.mp, c.mk xx Smasher
Corner:
[234] (ch) f.mp, Demolition Man
[318] (ch) f.mp, c.mp, c.mp, c.hp xx Smasher
[294] Demolition Man, c.hp xx Smasher
[372] cl.mp, c.hp xx lk Raze, c.lp, s.mp, c.hp xx Smasher
[378] cl.mp, c.hp xx lk Raze, c.mp, c.mp, c.mk xx Smasher
[393] cl.mp, c.hp xx lk Raze, c.mp, c.mp, c.hp xx Smasher
[433] j.hp, cl.mp, c.hp xx lk Raze, c.mp, c.mp, c.hp xx Smasher
Post Tag (Launcher davor: 100 Damage, 1 hit):
[286] c.hp xx Smasher
[292] c.mp, c.mk xx Smasher
[313] s.lp, f.mp, s.hp xx Smasher
[316] f.mp, s.hp xx Smasher
[322] f.mp, c.mp, c.mk xx Smasher
[322] s.mp, s.mp, c.mk xx Smasher
[343] (Corner) c.mp, c.mp, c.hp xx Smasher
Bemerkung: Je länger die Combo, desto besser werden kürzere Ender.
1 Bar
[220] Shredder, ex Smasher
[282] Ex Morta Punch, c.mp, c.mk xx Smasher
[286] Lk Shredder, c.hp xx ex Smasher
[376] Ex Sway, jf.hk, c.hp xx Smasher
[382] Ex Sway, jf.hk, c.mp, c.mk xx Smasher
[382] Ex Sway, jf.hk, f.mp, c.mk xx Smasher
[403] Ex Sway, jf.hk, f.mp, s.hp xx Smasher
Hit Confirm:
[283] c.lp, c.lp, L~M~H xx ex Smasher, c.hp xx Smasher
[306] c.lp, c.lp, c.mp xx ex Smasher, c.mp, c.mk xx Smasher
[306] c.lp, c.lp, c.mp xx ex Smasher, c.hp xx Smasher
[306] c.lp, c.lp, c.mp xx ex Raze, c.mp, c.mk xx Smasher
Punish:
Close
[372] cl.mp. c.mp xx ex Smasher, f.mp, s.hp xx Smasher
[373] cl.mp. c.hp xx ex Raze, c.hp xx Smasher
[376] cl.mp. c.hp xx ex Raze, c.mp, c.mk xx Smasher
[383] cl.mp, c.mp~s.hp xx ex Smasher, f.mp, s.hp xx Smasher
[384] cl.mp. c.hp xx ex Smasher, c.mp, c.mk xx Smasher
[394] cl.mp, c.hp xx ex Raze, s.mp, s.mp, c.mk xx Smasher
[402] cl.mp. c.hp xx ex Smasher, f.mp, s.hp xx Smasher
Far
[349] c.mk~s.hp xx ex Raze, c.mp, c.mk xx Smasher
[354] c.mk~s.hp xx ex Smasher, c.hp xx Smasher
[357] c.mk~s.hp xx ex Smasher, c.mp, c.mk xx Smasher
[366] s.hp xx ex Smasher, c.hp xx Smasher
[367] s.hp xx ex Raze, c.mp, c.mk xx Smasher
[372] s.hp xx ex Smasher, c.mp, c.mk xx Smasher
[375] c.mk~s.hp xx ex Smasher, f.mp, s.hp xx Smasher
[393] s.hp xx ex Smasher, f.mp, s.hp xx Smasher
Jump In:
[405] j.hk, cl.hp xx lk Shredder, c.hp xx ex Smasher
[406] j.hk, cl.mp, c.mp xx ex Smasher, c.hp xx Smasher
[421] j.hk, c.hp xx ex Smasher, c.hp xx Smasher
[430] j.hk, cl.mp, c.hp xx ex Smasher, c.hp xx Smasher
[435] j.hp, cl.mp, c.hp xx ex Raze, s.mp, s.mp, c.mk xx Smasher
Counter Hit:
[398] (far ch) s.hp, c.mk xx ex Raze, c.mp, c.mk xx Smasher
[424] (far ch) s.hp, c.mk xx ex Smasher, f.mp, s.hp xx Smasher
Corner:
[320] Demolition Man, c.mp~c.hp xx ex Smasher
[333] Ex Morta, c.mp, c.mp, c.hp xx Smasher
2 Bars
[423] Shredder, Super Art
[296] Ex Shredder, c.hp xx ex Smasher
Hitconfirm
[348] s.lp, s.lp, L~M~H xx Super Art
[347] c.lp, c.lp, c.mp xx Super Art
[404] c.lp, c.lp, c.mp xx lk Raze, c.mk xx Super Art
Punish:
Close
[376] cl.mp, c.hp xx ex Raze, c.mp, c.mk xx Smasher
[396] cl.mp, c.hp xx lk Raze, c.mk xx ex Smasher, ex Smasher
[414] cl.mp, c.hp xx Super Art
[454] cl.hp, hk Shredder Super Art
[483] cl.mp, c.hp xx lk Raze, c.mk xx Super Art
Far
[413] s.hp xx Super Art
[437] c.mk xx lk Raze, c.mk xx Super Art
[467] s.hp xx lk Raze, c.mk xx Super Art
Jump In:
[447] j.hk, cl.mp, c.mp xx Super Art
[454] j.hk, s.hp xx Super Art
[471] j.hp, cl.mp, c.hp xx Super Art
[504] j.hp, cl.mp, c.mp xx lk Raze, c.mk xx Super Art
[528] j.hp, cl.mp, c.hp xx lk Raze, c.mk xx Super Art
Counter Hit:
[422] (ch) f.mp, c.mp, c.mk xx Super Art
[481] (far ch) s.hp, f.mp, c.mp, c.mk xx Super Art
[511] (far ch) s.hp, Morta, c.mp, c.mk xx Super Art
Corner:
[465] (ch) f.mp, c.mp, c,mp, c.hp xx Super Art
[537] j.hp, cl.mp, c.hp xx lk Raze, c.mp, c.mp, c.hp xx Super Art
Post Tag (Launcher davor: 100 Damage, 1 hit):
[447] c.mp, c.mk xx Super Art
[454] c.hp xx Super Art
[460] s.lp, f.mp, s.hp xx Super Art
[469] f.mp, c.mp, c.mk xx Super Art
[469] s.mp, s.mp, c.mk xx Super Art
[471] f.mp, s.hp xx Super Art
[490] (Corner) c.mp, c.mp, c.hp xx Super Art
Bemerkung: Je länger die Combo, desto besser werden kürzere Ender.
3 Bars
[423] Ex Shredder, Super Art
[437] Ex Morta, c.mp, c.mk xx Super Art
[~531~] Shredder, Cross Art
[531] Ex sway, j.hp, c.hp xx Super Art
Hitconfirm:
[387] s.lp, s.lp, L~M~H xx ex Smasher, c.hp xx Super Art
[~441~] c.lp, c.lp, c.mp xx Cross Art
[~484~] c.lp, c.lp, c.mp xx lk Raze, c.mk xx Cross Art
Punish:
Close
[433] cl.mp, c.hp xx ex Raze, c.hp xx ex Smasher, ex Smasher
[~476~] cl.mp, c.mp xx Cross Art
[~506~] cl.mp, c.hp xx Cross Art
[498] c.lp, c.mp xx ex Smasher, c.hp xx Super Art
[509] cl.mp, c.mp xx ex Smasher, f.mp, s.hp xx Super Art
[528] cl.mp, c.mp xx ex Raze, c.hp xx Super Art
[520] cl.mp, c.hp xx ex Raze, c.hp xx Super Art
[528] cl.mp, c.hp xx ex Smasher, c.hp xx Super Art
[539] cl.mp, c.hp xx ex Smasher, f.mp, s.hp xx Super Art
Far
[479] c.mk xx ex Raze, c.mp, c.mk xx Super Art
[493] c.mk xx ex Raze, s.mp, s.mp, c.mk xx Super Art
[501] c.mk~s.hp xx ex Smasher, c.hp xx Super Art
[512] c.mk~s.hp xx ex Smasher, f.mp, s.hp xx Super Art
[521] s.hp xx ex Smasher, c.hp xx Super Art
[540] s.hp xx ex Smasher, f.mp, s.hp xx Super Art
Jump In:
[~546~] j.hk, s.hp xx Cross Art
[567] j.hp, cl.mp, c.hp xx ex Smasher, c.hp xx Super Art
[~608~] j.hp, cl.mp, c.hp xx lk Raze, c.mk xx Cross Art
Counter Hit:
[459] (ch) f.mp, ex Smasher, Super Art art
[~521~] (ch) f.mp, s.hp xx Cross Art
[535] (far ch) s.hp, c.mk xx ex Raze, c.mp, c.mk xx Super Art
[~528~] (far ch) s.hp, Cross Art
[~562~] (far ch) s.hp, f.mp, c.mp, c.mk xx Cross Art
[~592~] (far ch) s.hp, Morta, c.mp, c.mk xx Cross Art
Corner:
[480] Ex Morta, c.mp, c.mp, c.hp xx Super Art
[~546~] (ch) f.mp, c.mp, c,mp, c.hp xx Cross Art
[~559~] nj.hp, s.mp, c.mk xx lk Raze, c.mp, c.mp, c.hp xx Cross Art
Post Tag (Launcher davor: 100 Damage, 1 hit):
[~535~] s.lp, s.hp xx Cross Art
[~541~] c.mp, c.mk xx Cross Art
[~550~] s.mp, s.mp, c.mk xx Cross Art
[~550~] f.mp, c.mp, c.mk xx Cross Art
[~565~] f.mp, s.hp xx Cross Art
[~571~] (Corner) c.mp, c.mp, c.hp xx Cross Art
Bemerkung: Je länger die Combo, desto besser werden kürzere Ender.
Team Combos (Switch Cancel Möglichkeiten)
[90+] [Corner] hk Raze xx switch cancel
[100+] Shredder xx switch cancel
[110+] Ex Raze xx switch cancel - 2 Bars
[120+] Ex Smasher xx switch cancel - 2 Bars
[220+] Ex Sway, jf.hk xx switch cancel - 2 Bars
[292+] Ex Sway, jf.hk, c.hp xx switch cancel - 2 Bars
我道
Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von zUkUu ()