[P4U] Persona 4: Arena - Homeport 26/07/2012(Japan) / 07/08/2012(USA) / EU: 10/05/2013 [NEWS & FACTS ONLY!!!]
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Strategy? Spacing? I just keep punching until I hit something.
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Strategy? Spacing? I just keep punching until I hit something.
Twitter
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== Editierfarbe == -
Strategy? Spacing? I just keep punching until I hit something.
Twitter
InsertGame
== Editierfarbe == -
Strategy? Spacing? I just keep punching until I hit something.
Twitter
InsertGame
== Editierfarbe == -
Strategy? Spacing? I just keep punching until I hit something.
Twitter
InsertGame
== Editierfarbe == -
Strategy? Spacing? I just keep punching until I hit something.
Twitter
InsertGame
== Editierfarbe == -
Strategy? Spacing? I just keep punching until I hit something.
Twitter
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== Editierfarbe == -
Vollständige Übersetzung von srk :
System Changes
- Renda combo [5A repeatedly]: At the end of the match, the third hit of a renda combo will no longer grant a burst increase bonus
- Skill Boost [EX]:Limits SP gauge increase, builds meter when used
- Fear state: Can no longer throw escape while in Fear state.
- Max Burst: Burst Gauge consumption changed from 68%→67% when used
- SP-consuming techniques: When a SP-consuming move is used as the first hit of a combo, the SP gauge increase limit continues during the combo
- Mini-jump: Cannot cancel with Skills, etc. during the beginning of a mini-jump
Character Changes
Yu Narukami
- j.2A: Added a P Combo (chain combo) route to Jump D
- j.D: Yu’s descent timing is faster
- 2B: Hitbox has been adjusted; recovery time is increased slightly
- Ziodyne [236236C or D] (D version): Screen freeze timing is now the same as the C version; freeze time is increased
Yosuke Hanamura
- 5A: Hittable box has been adjusted
- 2A: Hittable box has been adjusted
- Sweep [2A+B]: Recovery time has been increased
- (During Sukukaja) 5B, 5C, 2C, j.C: Can now be jump-cancelled
Chie Satonaka
- 5B: Fatal Counter property removed
- Nou Tenotoshi [During Abaremakuri, 236A or B] (SB version): Pushback on the second hit is larger
- All Skills and SP Skills: All are Fatal Counter moves during Charge
- Hyper Counter [B+D, Air OK]: The attack damage boost during Charge applies
- God Hand [236236C or D]: The scaling on the first hit has been strengthened; Chie incurs counter-hit damage until the end of the move
Yukiko Amagi
- 2A: Total number of frames reduced
- Renda combo, 2nd hit: Start-up speed is faster
- Maragi [236C or D] (SB version): The attack start-up and Persona recovery time are now the same as the D version
Kanji Tatsumi
- 5B: On ground hit and on guard, there is no pushback; pulls the opponent closer on counter-hit
- j.A: Hitbox has been strengthened
- Ground throw: Easier to use during dash inertia; damage increased
- Uzattee! [B+D]: Attack active frames decreased; recovery time increased
- Tsukame! [236C or D] (C version): Faces the opponent when done while crossing over
- Tsukame! [236C or D] (D version): Persona is invincible during standby
- Tatsumi-ryu Kenka Sappou [236236A or B]: The falling chair after the attack builds SP Gauge on hit or on guard
Kuma (Teddie)
- All D attacks (Dr. Pepper NEO): SP build amount is doubled
- All D attacks (Denden Taiko): Now increases SP Gauge on hit or guard (originally did not)
- All D attacks (Buttai X): No longer builds SP
Naoto Shirogane
- Unmei Counter: At the beginning of the round, recovery speed is increased
- Seigi no Tate [B+D]: When catching an attack, the hit stop forced on the opponent is based on the respective move’s hitstop.
- Kan’atsu Kibaku-gata Megido [214C or D] (C version): Untechable time greatly increased; same-attack scaling is strengthened
- Kan’atsu Kibaku-gata Megido [214C or D] (D Version): Guard stun slightly decreased; bug which caused the explosion part of the move to disappear until it hit the opponent is fixed
- Tai S Jian’you Tokushu Shoujuu Kou-gata [236236A, Air OK]: Length of the silence effect on hit is increased
- Tai S Jian’you Tokushu Shoujuu Otsu-gata [236236B, Air OK]: Length of the fear effect on hit is increased
- Hamaon, Mudoon [236236C/D]: When the Unmei Counter
is at 0, the opponent does not build Burst gauge on hit; when the Unmei
Counter is at 0, The time count stops on hit
Mitsuru Kirijo
- 2B: Invincibility against jump attacks starts up faster
- 2D: Hitbox size is increased
- j.A: Hittable box has been adjusted; untechable time on counter-hit has been decreased
- Coup Droit [[4]6A or B] (A version): Mitsuru incurs counter-hit damage until the end of the move
- Setsuna Samidare Uchi [236236A or B]: Attack start-up speed is faster
- Bufudyne [236236C or D]: Hitbox has been adjusted
- Mabufudyne [214214C or D]: The delayed start-up
frames when the Persona is off-screen have been decreased; the range
where the Persona will not warp is wider
Akihiko Sanada
- 5B: Same-attack scaling has been increased slightly
- j.B: Same-attack scaling has been increased slightly
- j.C: Recovery time and landing recovery have been increased; the air reset on counter-hit is higher
- All D attacks: Pull airborne opponents closer
- Weaving [214C or D; (After Kill Rush) 4C or D] (C version): Lv0 Corkscrew and other follow-up attacks will not come out
- Sweep [2A+B] after follow-up to all Skills: Start-up is faster, now low state from the beginning of the move
- Thunder Fist [236236C or D]: Causes paralysis when blocked
- Earth Breaker [222C+D]: Pulls in airborne opponents
Aegis
- Mode Change [22A or B] (B Version): When cancelling Orgia mode, the Orgia gauge builds slightly
- Megami no Ohtate [236236C or D] (C Version): Aegis’s pushbox has been removed during the forward charge
- Isan Kaihou Heiki Palladion [222C+D]: Instant Kill Technique can longer be used in a combo
Elizabeth
- Icon: Icon position has been adjusted
- Agidyne [214C or D] (C, D version): Elizabeth’s recovery time is shorter
- Mousha no Nageki [214214C or D]: Lowest guaranteed damage is now 50%
Labrys
- Icon: Icon position has been adjusted
- Axe Level: Axe Level does not increase at the end of a round
- Goshiki Slash Axe [B+D]: Can now be charged by holding B+D before the attack; at maximum charge, the move forces counter-hit , causes a wall bound
- Guillotine Axe [214A or B]: Counter hit damage during recovery has been removed
- String Arts “Ken” [22A or B or C or D] (B, C, D version): Labrys’s total recovery is now the same as the A version
- String Arts “Sharinkei” [214214C or D]: Attack start-up is faster
Shadow Labrys
- Guillotine Axe [214A or B]: Counter hit state during recovery has been removed
- Goshiki Slash Axe [B+D]: Attack start-up is faster
- Brutal Impact [214214A or B] (A Version): Attack start-up is faster; recovery time is shorter
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Strategy? Spacing? I just keep punching until I hit something.
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Final Boxart, OH WHY NO MORE AIGIS-CHUAN??!
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Falls es noch nicht offiziell bekannt war: personaeurope.com/
Zen wirds wohl in EU noch 2012 releasen, wann genau ist noch ungewiss.
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Geraint von ZenUnited schrieb:
Just to clarify, what I meant during the presentation that the 'very soon' refers to opportunities for you guys to get your hands on the game as early as possible. Basically, we want you guys to all have a chance to play this for yourselves...
Keep an eye on our communities for word on when this is going to happen - fingers crossed this can happen in a couple of weeks or so, but I'll update you on that.
We'd be looking to do hands on sessions Europe-wide - so France and Germany of course, and also any other territories where we have good community links (so Italy and Spain also -though these are likely to happen a little later).
I'll try to update Admin directly so they can post on the main page - but have yet to get a response.
If there are any admin reading this - do please get in touch, and I can keep you guys up to date directly on any news and info we have going on...
Cheers! Hope to see some of you soon.
Geraint. -
Joa da kommt noch ein bissl was von unsstay hydrated
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Strategy? Spacing? I just keep punching until I hit something.
Twitter
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== Editierfarbe == -
Strategy? Spacing? I just keep punching until I hit something.
Twitter
InsertGame
== Editierfarbe == -
Strategy? Spacing? I just keep punching until I hit something.
Twitter
InsertGame
== Editierfarbe == -
Strategy? Spacing? I just keep punching until I hit something.
Twitter
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== Editierfarbe ==
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