Ultimate Marvel vs Capcom 3

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    • Wie hier alle rumheulen wegen dem bisschen Kohle. Seid ihr alle arbeitslos und müsst so auf jeden Pfennig achten den ihr ausgebt? Ich geh regelmäßig feiern und da gehen gerne mal 60€ bei drauf. Wofür weiss ich am nächsten Morgen auch nicht mehr aber ich bereue es nicht.

      Wie schon gesagt wurde: früher wurden 200+ für ein Game ohne mit der Wimper zu zucken verbraten, auch für Updates (KOF--).

      Das was Capcom da abliefert ist aller erste Sahne, die Games müssen nicht jedem schmecken man kann aber nicht abstreitendas die nichts für die Bemu-Community machen. Die haben sogar extra Typen engagiert die jeder kennt und permanent "vorhanden" sind (Seth K., Ono).

      Ganz ehrlich: die Leute die sich ständig beschweren sollen sich in ihr Drecksloch verziehen und dort bleiben. Ihr seid diejenigen die als alte Menschen aus purem Frust auf die Landstraße schauen und zu schnell fahrende Autos der Polizei melden.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Mik ()

    • 2nd that !
      Ich würde es begrüßen wenn Tekken in regelmäßigen abständen gepatcht werden würde. Aber leider muss man da dann durchschnittlich 2-3 Jahre warten und mit den vorhandenen balanceproblemen leben. Also hört auf euch zu beschweren.
    • Aesthetic Changes:

      The HUD is completely different now. More comic book style.

      The assist characters health bars are harder to see, but apprently this isn't really an issue when you see the game in the flesh.

      Character select screen is now like a comic book.

      VS screen now the artwork of the teams rather than the in game character models.

      The victory screen after a match now shows all 3 characters evenly and looks different.

      X-Factor icon is bigger and in the centre of the screen, previously it was too dark and sometimes it was hard to tell if you have used it. So this is a much better change despite how big it is.

      When you x-factor your character goes into like a shadow mode rather then just glowing red.

      Characters now say something upon entering the screen when the previous character died.

      ---

      System Changes:

      DHC Glitch which resets hit stun and damage is gone.

      The exchange glitch is gone.

      X-Factor has been normalised across the board so the percentage increase in speed/damage is near enough the same for everyone.

      X-Factor can be done in the air

      X-Factor Lvl1 is now 7 seconds, X-factor lvl2 is now 10 seconds (TBC)

      Left and right Aerial Exchange takes away a meter from your opponent

      X-Factor health recovery is slower (TBC)

      ---

      Character Changes:

      Wolverine's Berserker Slash is not invincible and slower. Can be hit very easily .

      Wolverine is apparently at about 75% of his old overall speed. (TBC)

      Phoenix can only have one action per jump... meaning one fireball then she floats down.

      Tron Gustaff Fire assist has been nerfed, a bigger hittable box (TBC)

      Wesker has a big health nerf and his teleports are slower (TBC)

      Dante's properties on some specials have been changed, combo into volcano j.C, airplay, j.C land launch apparently knocks too far away to combo anymore (TBC)

      Dante's Hammer invincible air move has been nerfed (TBC)

      Zero's lv.3 Buster causes soft knockdown now (was hard knockdown before). TBC from more sources.

      Taskmaster's vertical shot (horizontal) distance is now the same as his QCF+M+H

      Arthurs health has been buffed (TBC)

      Arthur’s air S makes him dive to the ground very quickly now, allowing him to combo easily

      Haggars f+H now causes bounce rather than huge hitstun (TBC)

      Ryu's Hyper Fireball now bounces off of walls

      Spencer has a new move, an air dive that OTG's

      Ghost Rider has at least 2 special moves that OTG, and his two level one supers appear to OTG. His level 3 super is a grab where he uses the Penance stare on you.

      Strider is the first character to have two level 3 supers, (Ragnarok, and the Ouroboros.) Most of his moveset from Marvel 2 was shown. His robot animal super OTGs.

      Firebrand's level 3 appears to summon a computer controlled doppleganger firebrand to assist.

      Hawkeye's level 3 super OTGs. He fires off Antman, who hits the opponent, then grows in size and gives the opponent the biggest Monty Python boot known to man. Hawkeye has different arrows he can fire depending on the button pressed (frozen shot, poison shot, piercing shot, triple arrow, scatter shot, and net shot are shown.)

      Viewtiful Joe has the "Slow Dodge" move now. It's a special move that's super cancellable. In the Viewtiful Joe games, if you activated Slow and you got attacked, you'd dodge.

      Magneto has a new special move where he sucks you in with magnetism. Gravitation magnetizes the opponent. Repulsion pushes them away. Attraction pulls them towards you. His air-to-ground dash is slower now.

      Akuma's Hurricane Kick Assist doesn't knock down anymore, the opponent will flip out. Also cannot infinite light tatsu in lvl3 xfactor.

      Ryu can charge up his fireballs and they fly so quickly you can barely see them on screen. Charging can be done by holding down the button, like in Street Fighter X Tekken. A fully charged fireball will explode on contact, causing a wall bounce. He can also charge his Shoryuken now. Ryu can cancel his overhead with special moves now.

      Taskmaster has a new move called the Charge Sting. It impales the opponent, can combo into it. It appears that he can grab after his Charging Star move now.

      Dormammu's Flame Carpet OTG now pushes the opponent very far away. Much harder to combo from, even with an assist.Wolverine has a new move where he does a bunch of slices at close range, with the odd shoutout to "Swiss cheese." This attack is similar to Chun-Li's lightning legs, except it's with his claws.

      Storm has a move that pulls in the enemy and pushes them away with wind.

      Magneto Disruptor MUCH slower

      Haggar's Lariat assisst doesn't cause hard knockdown anymore.

      Captain America has a double jump now

      She-Hulk's slide has had it's range nerfed

      Dante's j.S has more start up, Million dollars is more punishable and his st.L and st.S have faster startup.

      Trons j.H knocks away making it harder to combo after

      Hsien-Ko is faster (TBC)

      Dooms j.C laser is faster

      Wesker's Air Grab doesn't drop the opponent right below him, now they go flying across the screen.

      Arthur can chuck 3 lances out (TBC)

      Skrull can do Meteor Smash in the air

      Deadpools Quickwork has been sped up and more range (TBC)

      Taskmasters Shield Charge b+H has had it's distance increased (TBC)

      Akuma has a Demon Flip Command Throw now (TBC)

      Chris has less start up on some of his special moves (TBC)

      Captain Americas Shield Slash is MUCH faster (TBC)

      Captain America overall is a faster character (TBC)

      Iron Mans UniBeam is faster and recovers faster, spammable (TBC)

      MODOK has a new air Psionic blaster done with S (TBC)

      Morrigan finishing shower is faster and speed increase (TBC)

      Sentinel drones as an assist have been sped up (TBC)

      Trons Bonne Strike has quicker recovery (TBC)

      X-23 Rage Trigger hyper is faster (TBC)

      Zero Rekoha hyper is now wider and covers more ground (TBC)

      Deadpool has faster Ninja Gifts (TBC)

      ---



      Qulle:neoempire.com/forum/showthread.php?t=11445

      Das mit Dante ist richtig hart das ab jetzt die Standart Combos nicht mehr gehen mit volcano.
      Ultimate Marvel Vs Capcom 3: Dante,Vergil,Strider
      BlazBlue CS :Valkenhyan, Ragna, (Relius?)
      Guilty Gear : Slayer, Sol
    • Comic-Con 2011 Ultimate Marvel vs. Capcom 3 panel
      comic-con.gamespot.com/video/6…-capcom-3-comic-con-panel

      *händereib* GET HYYYYPED *händereib* aaaaaah sooo geillll, alles so geil *händereib* LOOK INTO MY EYES! *händereib* wesker im stars outfit, nnggghhhh!!! und demnächst noch nemesis, reizüberflutung inc. i cant kontrollier it


      ICH LIEBE DIR!

      haha wie am ende dios x denied wurde, schade :D
    • Characters Doctor Strange, Frank West, Iron Fist, Nemesis, Nova, Phoenix Wright, Rocket Raccoon and Vergil have been accidentally revealed on the Capcom website.
      Wenn diese Liste stimmen sollte bekomm ich echt das kotzen. Wieso nehmen sie nicht Chars die sich die Fans wünschen? :( z.B. Megaman Classic oder X bzw. Venom
    • KenMasters90 schrieb:

      Characters Doctor Strange, Frank West, Iron Fist, Nemesis, Nova, Phoenix Wright, Rocket Raccoon and Vergil have been accidentally revealed on the Capcom website.
      Wenn diese Liste stimmen sollte bekomm ich echt das kotzen. Wieso nehmen sie nicht Chars die sich die Fans wünschen? :( z.B. Megaman Classic oder X bzw. Venom


      Die liste stimmt und es sind die chars, die die fans sich gewünscht haben. Rest siehe zukuu. Und zusammen mit den vier bereits bekannten chars ist die liste der hammer! :D
    • Mit Sicherheit nicht. Bei den Umfragen waren Venom/Carnage und Megaman/Megaman X und Gene immer vorne dran. So langsam kotzt mich Capcom echt an. Cyclops auch nicht dabei. :(

      Hier mal ne Liste von den Umfragen:

      MARVEL

      • 1.Venom - 2034
        2.Gambit - 1704
        3.Ghost Rider - 1132
        4.Cyclops - 1120
        5.Carnage -992
        6.Psylocke - 967
        7.Ms Marvel 792
        8.Dr Strange 758
      • 9.Nightcrawler - 757
        10.Green Goblin - 748
        11.Iron Fist - 553
        12.Juggernaut - 538
        13. Daredevil - 500
      • 14.Cable - 497
        15.Rogue - 496
      • 16. Silver Surfer - 459
      • 17.Blade - 399
        18.Black Panther(T'challa)-366
      • 19.Emma Frost - 356
        20.Thanos - 320
      • 21.Dr Octopus -307
      • 22.Squirrel Girl - 254
      • 23.Moon Knight - 241
      • 24.Elektra - 223
      • 25.Black Cat -217
      • 26.Howard the Duck - 215
      • 27.Blackheart - 181
      • 28.Iceman - 179
      • 29.Hawkeye- 166
      • 30.Apocalypse - 159
      • 31.Songbird - 140
      • 32.Omega Red - 129
      • 33.Sentry - 128
      • 34.Spider-Woman - 127
      • 35.Nico Minoru - 126 (tie)
      • 35.Bishop - 126 (tie)
      • 37.Jubilee - 125
      • 38.War Machine - 120
      • 39.Luke Cage - 118
      • 40.Beast - 112
      • 41.Scarlet Witch -108
      • 42.Mr Sinister - 108
      • 43.Namor - 103
      • 44.Nick Fury -101
      • 45.Colossus - 93
      • 46.Archangel - 90
      • 47.Professor X - 79
      • 48.Galacta - 76
      • 49.Black Widow - 75
      • 50.Ultron - 74

      CAPCOM

      • 1. Strider 2094
      • 2. Mega Man X -2061
        3. Phoenix Wright - 1734
        4. Frank West - 1311
        5. Gene - 1257
      • 6. Classic Megaman - 950
        7. Vergil - 919
        8. Captain commando - 784
        9. Bison - 704
        10. Jin Saotome - 677
        11. Jon Talbain - 617
        12 .Bass.Exe - 606
        13. Ken - 469
        14. Leon Kennedy - 419
        15. Cammy - 416
      • 16. Megaman.EXE - 398
        17. Juri - 382
        18. Sigma - 37919. Ryu (BoF) - 328
      • [i][b]20. Batsu - 318
        [/i][/b]21. Falcon - 297
        22. Guile - 291
        23. B.B Hood - 285
        24. Date Masamune - 280
        25. Chuck Greene - 278
        26. Jedah - 276
        27. Hayato - 266
        28 Red Arremer/Firebrand - 260
        29. Samanosuke Akechi - 249
      • 30. Demitri - 246
        31. Nemesis - 241
        32. Nero (DMC) - 212
        33. Dr. wily - 202
        34. Sakura - 194
        35. Protoman - 185
        36. Roll - 185
        37. Tessa - 160
        38. Akira (Rival school) -154
        39. Regina - 145
        40. Ibuki - 132
        41. Guy - 131
        42. Lady - 128
        43. Donovan - 124
        44. Lord Raptor - 123
        45. Poison - 120
        46. Dan Hibiki - 117
        47. Alex - 111
        48. Vanessa Z. Schneider (P.N. 03) - 106
        49. Vile - 103
        50. Sagat -102

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von KenMasters90 ()

    • @beau

      Die polls sind von capcom-unity. Allerdings keine offiziellen capcom polls, die gab es nie. Sie waren von der community inseben gerufen.


      @kenmasters

      Wie zukuu bereits schrieb: venom stand für das game nie zur verfügung. Diese entscheidung liegt bei marvel, nicht bei capcom. Cyclops hat es nicht reingeschafft, weil man nicht noch einen x-men haben wollte, davon wimmelt es in dem game. Imo absolut nachvollziehbare entscheidung.

      Was die capcom seite angeht:

      Ich bitte dich! Von den sechs neuen chars aind alleine vier aus dem top ten vote. Du willst mir nicht erzählen, capcom hört nicht auf die spieler... Mag zwar schade für dich sein, dass gerde die chars, die du gern gesehen hättest (gene/mega man) nicht drin sind, aber sie können es halt nicht jedem recht machen, und irgendwo muss man dem design team ja auch noch freiheit lassen. Das roster ist definitiv vielfältig und interessant, und trotzdem sehr fan-orientiert. Capcom hat bei der auswahl nen super job gemacht... Period.
    • Hat sich wahrscheinlich eh jeder interessierte schon reingezogen/angeschaut aber ich ich poste es trotzdem, da es mit sicherheit noch etliche leute hier gibt die mit den diversen informationsquellen noch nicht so vertraut sind.

      Spoiler anzeigen
      Disclaimer: Take most of these changes with a grain of salt. Not only is there insufficient time for people to be experimenting but some of these changes might be revised for the final game as well. Stuff like "X is a bit faster/slower" should also be taken lightly as some people may exaggerate minor changes in frame data.


      Read changes as:
      + = Buff
      - = Nerf
      +/- = A change in mechanics that can be either a buff or a nerf and needs more experimentation to determine which it is


      There are going to be additional notes in the changes concerning the implications of said changes. I think it's important for people to know why stuff was changed and which characters needed what. There will also be discussion on the implication of how a character's position in the tier list might change due to the changes. Tier list change will take into account other mechanics change like aerial X factor and TAC changes.

      Akuma

      + Akuma is able to use Demon Flip and moves in the air now.

      + Akuma has a Demon Flip Command Throw now (?)

      + Teleport seems slightly more useful, better but no real confirmation on this.

      - Tatsu Assist is no longer a soft knockdown, so it's a bit more difficult to extend combos with it.

      - Demon Flip dive kick OTG ground bounce relaunch is much more strict.

      - Does not have a light Tatsu infinite in LVL3 XF anymore.

      Some small nerfs and some nice buffs puts Akuma more or less where he already is... a strong anchor/assist character with some decent tricks of his own to hold his own in a highly competitive match. Ability to air X factor is a huge buff for Akuma as his assist punishing game goes up tremendously as well as his zoning game.


      Amaterasu

      + Cold star appear to be faster when on point

      + Gets a speed bonus in X-Factor LVL2

      - TAC gitch gone

      Removal of DHC glitch was a nerf to Amaterasu but ability to X factor in the air and speed bonus on X factor are significant buffs for her (due to persistence of Okami Shuffle after usage). Expect her to still be a highly competitive almost dominant character, more or less where she already is currently.



      Arthur

      + Increased overall health

      + J.S drops him downward more quickly for easier OTG after air combo

      + Arthur can throw 3 lances out (?)


      Buffs for Arthur were a given, he was in the bottom 2 in MVC3 (lowest of low tier). Air X factor is a buff and every change suspected/discovered for him thus far have been buffs. Much needed for him and he still needs more to be a competitive player.


      C. Viper

      +/- Unconfirmed, unseen new move hinted by Nitsumo himself

      - It's possible her infinite from MVC3 is removed but it's not confirmed yet

      Not enough game time or experimentation time has been given to C Viper. She is on paper a very lethal character in MVC3 but execution holds her back a bit. Barring massive buff or nerf, she should remain a very competitive character just like her incarnation in SSF4. There have been rumors about decreased meter uptake from EX moves but no more special cancels into EX moves but they are highly unconfirmed so they were not worth listing.


      Captain America

      + Shield Slash specials are faster

      + Has a Double jump now

      + Captain America overall is a faster character

      + M/H versions of Charging Star now cause Soft Knockdown

      Buffed all around and he should be. Definitely in the lower end of the roster, stuff like double jump and faster overall speed/moves will definitely help him be more competitive. He is still not quite there yet, needs a few more buffs.


      Chris Redfield

      + Supposedly he has faster special moves start up now

      Not enough experimentation done with Chris but he is in need of some slight buffs. Would love to see faster specials on him if true. He is around middle tier right now, the right buffs will make him quite competitive.


      Chun-Li

      + Appears to do overall more damage in combos

      + Chun-Li appears to be no longer vulnerable after doing her up kicks in the air (?)

      + Supposedly has new move properties (like chargeable fireballs). Very much unconfirmed, need more information on this.

      Not enough experimentation done with Chun Li but she too is a candidate for buffs. While she has some nice tools, lack of damaging combos really hurt her competitive viability. Some buffs would definitely move her up a tier.


      Dante

      +/- There have been changes to jab move (either addition or substraction of frame start up). Need more information on this.

      - Hit stun scaling has been changed a bit for Dante particular on combos involving his Sky Dance. There may be other changes to his other special moves.

      +/- J.S start up/frames changed up (either addition or substraction)

      - Possible changes on Hammer (?) but unconfirmed

      The only confirmed nerf for Dante deals with his Day 1 combos with Sky Dance, his advance OTG combos appear to be unaffected aside from stuff like Pop Shredder Up shots loops. He was a dominant character in MVC3 and he is still very much dominant. Sword ranges appear unaffected as well. Unless there are additional changes to his special moves, expect him to be the king of combos in UMVC3. DHC glitch removal however is a considerable nerf to him.



      Deadpool

      + Quick Work: The distance/range/speed of this attack is said to have been increased.

      + Supposedly faster specials and Ninja gifts (?)

      DHC glitch removal is a bit of a nerf to Deadpool. He is a bit in the upper mid tier right now and the right buffs would see him be very competitive as a very a solid zoning character. Needs more experimentation to find more stuff. Air X factor is a slight buff to him.


      Dormammu

      + Reports that his Zoning Specials have become better in speed and recovery.

      + Dark Dimension has a larger hitbox. No longer passes under bouncing opponents.

      + Increased distance on backdash

      + Can use Purification in the air

      + Can charge Dark Spells while airborne. Can only charge one at a time and is vulnerable until he lands. He stops in the air when performing this special, in the same manner as Dark Hole.
      Liberation in the air causes him to teleport to the ground and then perform the release.

      + Can attack out of down-back airdash. Most likely up-back too.

      - Reduced hitstun on cr.M

      - Dorm puts Flame Carpet slighty further out & hitbox change(?). Can cause OTG to hit once and knock people away mid-screen. Causes corner Flame Carpets to hit once on some characters because of the distance it's laid out. Flame Carpet also disappears when Dorm is hit.


      Air X factor is a nerf to Dormammu because his chipping game is weaker now against characters in the air. He got a significant nerf to his Flame Carpet but the possible buff on his speed and Dark Arts in the air is a significant buff. Dorm is a highly competitive character and he will remain at that spot still... possibly even higher now. Expect more creative Liberation play from Dorm players from now on.


      Dr. Doom

      + Dooms j.H laser is faster

      + Faster cr.L

      + Launcher appears to be safer on block

      + Overall, Doom's projectiles appear to be faster now

      + Doom's forward throw causes a hard knockdown now

      + Air S moves faster vertically

      + Air S causes ground bounce on juggle


      With no nerfs in sight, Doom's buff will make him even more competitive. Already a powerful assist/anchor character, with recent technology Doom has surprised many with his high damaging combos, great OTG game, pressure game and solid mobility. These buffs are the icing on the cake. Expect to see a lot of Doom/Strider in UMVC3. He might have moved up a tier with the upper characters getting nerfs and him getting buffed.


      Felicia

      *No balance changes found or suspected thus far*

      While Felicia is a strong character she requires a bit of execution. With Wesker being nerfed, it allows Felicia to be more viable as that fast unblockable/command throw reset type character. Still a candidate for some buffs. Not enough experimentation has been done on her.


      Haggar

      - Lariat assist no longer causes Hardknockdown (it causes Soft knockdown)

      +/- Haggars f+H now causes bounce rather than huge hitstun (?)

      - He might be more vulnerable during Lariat

      Haggar was the typical assist character in UMVC3. He received nerfs to his assist (but it's still good) so he has become less competitively viable. With no substantial nerfs to his point game in sight, things are not looking good for Haggar. He requires some drastic changes to his overall game to be competitive. Possible reduction in tier status with the changes (shockingly).


      Hsien-Ko

      + Appears to be slightly faster, generally much less "floaty"

      + Appears to do slightly more damage due to less hit deterioration from her previously multi-hitting normals (some of them still have multi-hitting properties)

      + Airdash is a bit faster

      + f.M has slight better recovery (?)

      +Senpuu Bu seems faster (?)

      +Grounded Henkyo Ki recovery is faster

      + Anki-Hou (the Gong) has faster startup

      +/- Supposedly she has new projectiles like a big Log. Need more confirmation on this. Seems like she got more than a couple.


      Aside from Arthur, Hsien Ko was the biggest candidate for buffs in the game. Needed better speed, better damage and better tools. Most of these changes appear to be pretty substantial and should definitely improve her on point game. Should definitely move up from lowest tier in the game but still questionable as to how competitive she is. Her godly assist is still godly.


      Hulk

      + St.H has 3 points of super armor now

      - OTG Gamma Wave into Gamma Crush is tighter now

      St.H buff makes one of his strongest moves even stronger. Now it will not lose to any normal in the game, including the once feared Zero j.H. Hulk is still pretty much where he was before so he needs more tools to be more competitive.



      Iron Man

      + Iron Mans UniBeam is faster and recovers faster, spammable

      + Ground dash moves him at least 1/2 screen across. Before it moved him about 1/3rd distance.

      + Even faster flight cancel

      +/- Triangle jump/air dash mechanics changed. Seem to have different trajectories and acceleration.

      - Possibly removal of double jump (Unconfirmed)

      Aside from the rumored loss of double jump, Iron Man got some nice buffs. Iron Man has always been a somewhat competitive characters but odd design issues held him back. The buffs are nice to see on him but he needed buffs in other departments as well (like cr.H, launcher, dash cancel etc). Probably will move up a few spots in tier rankings.



      Jill Valentine

      NOTHING TO REPORT


      M.O.D.O.K.

      + MODOK has a new air Psionic blaster done with S

      MODOK needs more testing and buffs. Not enough data.


      Magneto

      + New move, that modifies your momentum anywhere on the screen (similar to the wind effect from Storm, or like Rachel's Wind Drive in Blazblue). Can pull you forward, push you back, or force you to stay more-or-less stationary. HUGE buff, due to the free nasty mixups on people jumping in. Pull them closer so they accidentally cross you up. Punish.

      - Air dash reduced in range, and maybe slighty reduced in speed. Slightly affects some ROM midscreen combos of Magneto. Triangle jumps overall appear to be slightly slower.

      - J.H pushes enemies away more and combined with the dash range reduction, combos are harder to do. He still has access to his Grav loop in the corner but you get less repetitions out of them.

      - Disrupter start up slowed down and is generally slower but still a dominant projectile

      - Throw trap time decreased slightly


      Magneto generally got nerfs in the area that he needed to be nerfed in. To make up for it, he got a new set of tools which allow him to position the enemy to his will like a true master of magnetism. This new move is very powerful and definitely buffs Magneto's overall zoning and rushdown game. Magneto is still very dominant in the game although lack of DHC glitch affects his character killing game. He is still around A tier in the game.



      Morrigan

      + Appears to do more damage on combos

      + Flight cancel combos appear to be more reliable/useful

      + New meter sucking fireball QCF+S that steals about 1/3rd of the opponents meter. Very buff new special for her.

      + Start up times on Missile hyper and Astral Vision buffed up (?)


      Morrigan got much needed buffs all around. Better damage, start up on hypers and easy to use mobility are just what she needed and the meter stealing meter is the icing on the cake. The new fireball is an indirect nerf to Phoenix as it signifies a very potent threat to her. She might have moved up a tier in the roster. Aerial X factor is also a significant buff to Morrigan.



      Phoenix

      - Only one action per jump. No more multiple fireballs, no more fireball into teleport.

      The character in the game that required the most nerfs... by far. The restriction on her air specials is a much needed change to her normal Phoenix game plan and makes her a much easier target for many characters. Existence of Morrigan's meter sucking fireball and meter stealing TACs, there has been a slight nerf to the Phoenix meta-game. There might be more nerfs needed to Phoenix especially Dark Phoenix. Still the dominant character that she was in MVC3 unless more nerfs are found out.


      Ryu

      + Ryu now has a "buff" super (d, d+ two attacks) that enhances everything he does. This was seen in the UMVC3 trailer, when his Hurricane Hyper looked like a level 3 - its because of this buff. This buff also enhances his hadoken, which is best noticed in his Hadoken assist. It gets ridiculous Projectile Durability, and it seems harder to knock Ryu out of it. It also allows his Shinkuu Hadouken to bounce off of walls. Overall, it makes him a much threatening character.

      + Ryu's Hadoken and Shoryuken can be charged for additional effects, such as making Hadoken so fast it's invisible and causing wall bounce. Can be used in the air.

      + Ryu can cancel his overhead into specials now

      + Can now cancel his Tatsumaki's into other specials (?)

      The character in UMVC3 that has received the most confirmed buffs in the game thus far. Ryu's game plan is totally altered and he is so buffed that he has moved up at least one tier possibly two. Ability to cancel his overhead is a much needed buff, chargeable Hadoukens definitely ups his zoning game. The buff hyper is indeed a very buff hyper and gives him access to very powerful versions of his moves. It also persists on him when he tags out giving you assess to very powerful assists. Not only that but the existence of Air X factor buffs him even further to the point that calling out assists against a jumping Ryu is suicidal. Most people are very pleased with these changes and Ryu is now at least on par with Akuma in terms of viability.



      Sentinel

      +/- Sentinel drones have been sped up. They are now a true block string.

      - Air combo into L Rocket Punch into HSF does not work anymore or at least isn't reliable.

      + Rocket punches and overall speed of Sentinel has been increased


      Sentinel changes put him pretty much where he already is. The increase in speed is nice to see but lack of comboability after L Rocket punch into HSF is a bit of a nerf to lower level Sentinel play. Change on Drones is also a very logical change. He still has a powerful assist and he still hurts if you get hit by him. No news on changes to his health.



      She-Hulk

      + Appears to be overall faster (?)

      + New lampost projectile executed with RDP motion and causes wall bounce on impact. Has considerable start up.

      - Slide now covers less distance

      - TAC glitch removed


      She Hulk remains pretty much where she always was, a very competitive and dangerous character. New move is nice to see and gives hope for other characters who are weaker against zoning.


      Shuma-Gorath

      NOTHING TO REPORT


      Spencer

      + New OTG Dive bomb move "Death from Above" that Spencer can combo after connecting

      A nice new move give Spencer a new tool to work with and be more dangerous against grounded opponent. Spencer is pretty much where he always was, a surprisingly dangerous and competitive character.



      Spiderman

      NOTHING TO REPORT


      Storm

      + New Move: DP+S = Fair Wind, pushes opponent away
      New Move: RDP+S = Foul Wind, pulls opponent towards her

      + Appears to do better damage

      +/- Slight changes to her jump cancel loops

      - Cannot call assists while floating


      Storm changes are quite interesting. The new moves that allow her to position the enemy are a huge buff to her as it really ups her zoning/rushdown game just like Magneto's. Aerial X factor is also a huge buff to her as all her hypers make her airborne. Her assist punishment game goes up drastically because of this. However, no assist calls during floating and no DHC glitch are also substantial nerfs to her. With that said, this pretty much puts Storm where she was before or slightly higher which is that she is a competitive character but not as dominant as Magneto (yet).



      Super Skrull

      + Meteor Smash is doable from the air now

      + LVL3 causes massive stagger, allowing you to combo after it

      Allowing with the aerial X factor, Skrull got some very nice buffs. Aerial Meteor Smash really ups his aerial game. He probably needs a few more to make his moves safer. Might have moved up a few spots. Still very lethal in X factor LVL3.


      Taskmaster

      + New Move: Stab n Grab can be linked into Shield Charge

      + Shield Charge has its distance increased

      Taskmaster remains where he always was, a highly competitive character. Aerial X Factor is a substantial buff to Taskmaster. Nothing much else to say.


      Thor

      NOTHING TO REPORT


      Trish

      + Recovery on air and ground Hopscotches reduced

      + Recovery on air and ground Peakaboo reduced

      + Peakaboo assist comes out faster

      + Low Voltage projectiles have faster start ups

      While Trish was considered by many to be a very strong character in MVC3, she was not very popular in tournaments due to dominance of rushdown style of play. With general nerfs to many rushdown characters and style of play, zoning seems to be stronger in UMVC3 And with that Trish appears to be an extremely powerful character in the new meta-game. With buffs to her specials, she should be very close to a dominant character in the game. Expect her to move up a few spots.


      Tron Bonne

      - Tron Gustaff Fire assist has been nerfed, a bigger hittable box

      - Tron's j.H knocks away making it difficult to hit confirm into a combo

      + Trons Bonne Strike has quicker recovery

      + Servebot projectiles come out faster (?)


      Some of the most questionable changes in the game regarding nerfs were made to Tron. Already in the Middle tier as far as point ability was concerned, Tron was competitive mostly due to her godly assist. Now it's nerfed and punishable, causing Tron to drop in usability. Much like Haggar, there are no substantial buffs to her point game meaning she has essentially dropped a tier at least. Much like Haggar, most people are a bit disappointed by this unless more info pops up about her point game.


      Viewtiful Joe

      + New Dodge move that dodges mid/low moves easily.

      + Possibly faster mobility/j.S

      New dodge move is very nice and it makes Joe even harder to target and can easily punish moves that might otherwise be unpunishable. A welcome buff but more needs to be found out about him. Still in the lower end of the Middle tier.


      Wesker

      - Much lower health overall. Estimates put him in the 800-900K category now. We are talking at least a 200K drop in health.

      - Appears to have slower teleports (?)

      - Air throw pushes the opponent all the way to the corner making it harder to follow up.

      Some very substantial nerfs to Wesker puts him at least a tier below now when originally he was always in the top 5. Health nerf was much needed and the air throw nerf makes his throw/reset game much less deadly. DHC glitch removal is a nerf to him as well. Still a very powerful character, his mix up game is very strong, his gun zoning is effective and his front loaded damage is good. Low gun shot assist is still good.


      Wolverine

      - Seems to have less health.

      - Berserker Slash is slower, lost invincibility

      - Seems slower overall perhaps to make Berserker Charge more balanced overall

      - Contrary to popular belief, Wolverine can still relaunch after a Dive Kick in the air combo the ground bounce may just not work if a dive kick stagger was used to start the initial combo

      +/- Some sort of button-mashy Swiss cheese move

      Wolverine was the character right under Phoenix who was in need of substantial nerfs... and he got exactly what was coming to him. Nerfs on B Slash makes zoning a very viable option against him and the mix up is a bit easier to read although still hard to read on reaction. He is overall slower to make up for the buff he received in B Charge. Dive kick nerf is also a welcome change. He is probably no longer in top 5 but he is still a very dangerous character when he gets in. Incidentally, his new move is a nerf to low level Wolverine play as you can't just mash buttons with Wolverine anymore or you will get punished (move itself seems pretty useless). Aerial X Factor is a buff to him but removal of DHC glitch is a nerf.


      X-23

      + OTG slash seems to have a slightly larger window, making OTG + assists easier.
      + X-23 Rage Trigger hyper is faster

      Due to the rampage of Wolverine in vanilla MVC3, X-23 had little chance to shine. Now with Wolverine losing most of his former glory, it paves the way for X-23 to be a dominant rushdown character in UMVC3. With lots of tools at her disposal including the very nasty Dirt Nap, these additional buffs will help her become a more competitive character. DHC glitch removal is a slight nerf to her.


      Zero

      + Zero Rekoha hyper is now wider and covers more ground

      - Zero's lv.3 Buster causes soft knockdown now (was hard knockdown before).

      Due to the top 5 being generally nerfed across the board, Zero is now in closer proximity to a top tier. While he did receive a nerf to his LVL3 Buster, he is overall a very deadly character in MVC3 and remains so in UMVC3. DHC glitch removal is a nerf to Zero as he was a major abuser of it in MVC3. Expect him to be a dominant character in UMVC3 unless more nerfs are discovered on him.


      quellen: 1, 2

      MrCookTM schrieb:

      Was die capcom seite angeht:

      Ich bitte dich! Von den sechs neuen chars aind alleine vier aus dem top ten vote. Du willst mir nicht erzählen, capcom hört nicht auf die spieler... Mag zwar schade für dich sein, dass gerde die chars, die du gern gesehen hättest (gene/mega man) nicht drin sind, aber sie können es halt nicht jedem recht machen, und irgendwo muss man dem design team ja auch noch freiheit lassen. Das roster ist definitiv vielfältig und interessant, und trotzdem sehr fan-orientiert. Capcom hat bei der auswahl nen super job gemacht... Period.


      Dem kann ich mich nur anschliessen, ich hab mich selber auch beinah krank geärgert als ich verzweifelt nach Gambit gesucht habe wo alles nacheinander geleaked wurde bzgl chars usw., vorallem wenn man sich die inoffizielle liste anschaut bigsadface.jpg, und nichts gefunden habe aber nichtsdestotrotz kann ich deren entscheidung, na sagen wir mal zu fast 95% (rocket racoon WTFWTFWTFWTF...), nachvollziehen. Wie mrcook schon meinte, man kann es halt echt NIE allen recht machen, vorallem nicht in einem spiel wie mvc3 wo man mit umvc3 vom character select screen mittlerweile ja quasi schon erschlagen wird, von daher -> froh sein/sich nochmal in erinnerung rufen/wertschätzen aka glücklich schätzen, dass wir einen so großartigen community manager wie seth killian haben :)

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von sh1Nd ()

    • yo ausserdem macht es wenig sinn chars zu haten deren moveset man nicht mal kennt.

      scheisst mal auf den ollen fanboy-ism und spielt chars die spass machen.
      weil sie geile moves haben und sich innovativ spielen nicht weil sie cool aussehen.

      ich denke capcom hat chars gewählt deren gameplay eine nette ergänzung zum bisherigen cast darstellt.
      finde es sogar gar nicht schlecht das einige fan favs fehlen sonst währe es wohl ziemlich einseitig geworden.
      wenn die serie gut läuft sind sie eh in 2-3 jahren alle am start.
      es wird jetzt eh schon jeder 2. strider spielen.

      was alle gegen den racoon haben versteh ich auch nicht so ganz der wird bestimmt lustig.
      bin echt froh das sich capcom was traut mit der chara auswahl und nicht nur coole chars reinpackt sondern auch alberne und hässliche macht das spiel viel abwechslungsreicher.
    • @Kein weiterer X-Men:


      Bisher 6 X-Men:
      Deadpool, Magneto, Wolv, Phoenix, Storm, X-23

      Bisher 7 Avenger:

      Captain America, Hulk, Iron Man, She Hulk, Spider Man, Thor, Wolverine

      Jetzt kommen einfach mal 4 Avenger dazu:
      Doctor Strange, Iron Fist, Nova, Hawkeye (der alte leider).
      Und Ant-Man kommt als Gimmick.



      Nummer 1 Avenger der gewünscht wurde, wurde ausgelassen (Venom).


      Ich finde z.B. Nova an sich ganz cool, aber wer hat mit dem gerechnet? Oder Hawkeye?

      Gibt jetzt einfach 11 Avenger.

      ---

      Frauen kamen auch mal keine dazu, wobei sie Nova vom Moveset her durch Ms Marvel(Carol Danvers oder Karla Sofen) ersetzen könnten (#7 auf der Liste).
      Die gab es noch nie in nem VS Teil, sind weiss, können fliegen und jagen Sachen in die Luft.
      Oder Iron Fist durch Psylocke, O. Hawkeye durch den neuen Hawkeye (Kate Bishop).

      ---

      Villains unterwiegen im Spiel auch sehr stark atm. Gibt nur 7/8.

      Da wäre Sentry anstelle Nova auch gut gewesen imho.
      Green Goblin hätte ich auch sehr appreciated.

      Um Ausgeglichenheit oder Fanservice ging es denen aber bei der Wahl eher nicht.
      Denke eher dass Marvel Hawkeye und Avengers pushen will für den/die kommenden Filme (Hawkeye kommt nächstes Jahr glaub, Avengers auch).
      Dann im nächsten Step, wenn man X-Men wieder rebooten kann werden wieder X-Men gepushed.

      Aber egal, ich kaufe das Spiel trotzdem weil ich guter Kunde bin und werde Nova oder so spielen.
      "cant believe this, only grand finals should be on start page, the raiden player healing care is mvc3 player and known mk9 hater.. obvious troll XDDD cant be more troll, i lol,d very very hard"
    • Naja Venom ist ja echt ein Antikörper um den sich alle wirbeln. Ich frag mich warum!? Er war immer der "Ich bin da wenn kein anderer Zeit hat"-Villain
      Und nun machen sie so ne große Welle ihn rauszubringen!? Naja dann sollen sie doch lieber Mysterio bringen.
      Und natürlich Apo ;)
      Ach was red ich denn... TV Fame ist eh Hauptkriterium bei der Charauswahl... Wie mir scheint.....Oder besser Movie Fame ;P Dann eben RED SKULL oder BullZeye ÖRF *habmichgradüberschlagen*

      edit: Mal ne Offtopic Frage; War LOBO in MK vs DC dabei?
      Wenn's trifft isses nicht unsafe.
    • Also ich werde jetzt attackiert aber dennoch eine Frage....

      Gab es nicht 3 Stufen XFactor? Was ist mit der letzten passiert?
      Oder geht das nach
      XF-0
      XF-1
      XF-2

      ??? Bin mir jetzt nicht aber meine es würde 3 geben.

      Allerdings hab ich eine andere Frage. Was passiert jetzt bei X-Factor genau? Wie ich gehört habe, soll weniger schaden gemacht, aber die Charakter Geschwindigkeit soll auch nicht mehr erhöht werden, wenn ich das richtig mitbekommen habe. Hat jemand dazu was näheres, wie die Changes von X-Factor jetzt ganz genau aussehen?



      Finde es auch gut, dass sie meine MainChars verbessern. Chun Li + Morrigan yeah. Vorallem der neue Fireball von Morrigan ist echt gut. Anscheinend wird sie so eine Art Meter-Bitch und wird dabei noch Anti-Phönix. Ich denke, dass sie evtl. desöfteren zu sehen sein wird, WENN Phönix zum Problem wird. Aber auch Team Aerial Combo ist ja jetzt was anders.

      Bin echt auf Strider gespannt, wie der sich spielen wird. Hätte mich aber noch auf Gambit gefreut, aber naja, man kann nicht alles haben.


      Edit:
      Hab mich beim durchgestrichenden geirrt.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von KazeKun ()