die liste kann nur fake sein ex green hand kein knock down pff
Super Street Fighter IV Arcade Edition - Last Update 2011-08-01 14:01
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ich finds total lustig wie groß die heulereien hier schon sind
leute die das spiel mögen (so wie ich), werden es trotzdem weiterspielen.please respond -
xD stimmt auch wieder^^
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Von Fuerte steht da ja auch nix"Babe you wanna see my Sentinel ? I got rocket punch super fo' days!"
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auch wenn sie was bei ihm ändern: ich mag ihn als char und werd ihn trotzdem weiterspielen.
genau so wie von sf4 zu ssf4please respond -
ich finds total lustig wie groß die heulereien hier schon sind
leute die das spiel mögen (so wie ich), werden es trotzdem weiterspielen. -
OK sure!
I'm back from trip 2. Equally as busy as before even though it is nearly midnight here and the place was about to close. Here's what I got:
Firstly I apologise for the shocking quality of the visuals below. Conditions were less than conducive to getting anything pretty for you.
That said I have two pics of Yun:
dl.dropbox.com/u/19147/ssf4/yun_001.jpg
dl.dropbox.com/u/19147/ssf4/yun_002.jpg
and a seriously awful video:
YouTube - yun
Couple of other snippets:
Yun can Tetsu Zankou (Shoulder) xx FADC xx Ultra 1
I couldn't FADC Nishou Kyaku (Up Kicks) at all, this may mean I suck or it may mean wake up Dragon Kick isn't a great option for Yun
Yun color 1 is Blue, color 2 is yellow.
Yang can Kaihou (Up kicks) xx FADC xx EX Slashes (execution fail on Ultra test sorry)
c.mk into Slashes does work
Yangs dive kick is the same as Yuns as far as I can tell.
Yang's Super is double QCB + Punch, can cancel into into it from QCB + P (Palm)
QCB + LP seemed to be fake palm.
Yang color one is Pinkish, color two is purple.
Confirmation of other stuff: Zangief EX Green Hand didn't knock down. Hondas Ultra 2 is now HCBx2. Bisons Ultra 2 is now charge.
Hopefully I'll get more info tomorrow.Mains
Super Street Fighter 4 - Hakan, Juri, Claw
King of Fighters XIII - Old Hero Team
Dragon Kick your ass into the Milky Way!
Don't act like you don't like the Ball Buster!
my arm, my arm, my arm, my arm, my arm, my arm
I summon up the powers of the God Hand! -
Ich bin echt mal gespannt, ob die den neuen Content erstmal Arcade Exclusive machen oder gleich den DLC raushauen.
Ich finde beides hat irgendwo vor und Nachteile...
auch wenn wir hier keine Arcade haben... ich kanns halt irgendwie nachvollziehen, Street Fighter hat seine Wurzeln halt in der Arcade und irgendwie gehörts einfach auch dahin imo, das ganze online gedudel war am anfang schön und gut aber ich würde mir eher hier ne arcade wünschen mit ein paar spielern.
Besonders als ich das hier gelesen habe.
Es bleibt jedenfalls spannend, ich könnte mir vorstellen, dass sie den dlc verzögern vielleicht aber auch nicht...Ah da kommen die 09er. Was wollt's ihr ihm für Tipps geben?
Short, Short, Super. Lernst' dann in SF5! -
Wird auf jeden Fall für die Konsolen kommen. Sehe keinen Sinn, dass nur auf die Arcades zu beschränken. Zudem hoffe ich dann auch auf eine PC-Version...Mains
Super Street Fighter 4 - Hakan, Juri, Claw
King of Fighters XIII - Old Hero Team
Dragon Kick your ass into the Milky Way!
Don't act like you don't like the Ball Buster!
my arm, my arm, my arm, my arm, my arm, my arm
I summon up the powers of the God Hand! -
Ja klar, die Frage ist nur wann...Ah da kommen die 09er. Was wollt's ihr ihm für Tipps geben?
Short, Short, Super. Lernst' dann in SF5! -
EX-Ducking für dudley wäre auf alle fälle sinnvoll, da er aktuell große schwierigkeiten hat rein zu kommen gegen gute zoning chars wie chun/guile usw. aber ich hatte gehofft dass sein uppercut oder eines seiner zwei nutzlosen moves(back swing blow und thunderbold) ver bessert werden würden.
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[...] Seth war immer ein unangenehmer aber nich unbezwingbarer Gegner.wenig damageoutput wenig Health.tierlisten Platz:mid.dann von sf4 zu ssf4.startup von Ultra 1 erhöht,Recovery von teleport erhöht bla bla bla.haben ihm somit teleport mixup Ultra punish erschwert.und jetzt nehmen sie ihm seinen j.hp?sein bestes defensiv Tool. [...]
Bitte auf die Wortwahl achten, auch wenn bei solchen Infos die Emotionen hochkochen.
-exe09er noob. na und???Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von exe ()
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Von Fuerte steht da ja auch nixMatratzen-Troll of
Troll S(c)hinken Dojo Amberg -
Mueti schrieb:
Von Fuerte steht da ja auch nix
Stand vorhin noch nicht da
Sagat p.fireball nerf? really? ._.
bringt der andere kram auch nix -
wtf?! was soll der mist mit abels recovery an seiner roll?! als könnte man ihn nicht schon einfach genug da raus hauen...
und ich zitiere "His Tornado Throw (Command Grab) does less damage now"
wie soll man das verstehen? üblich warens hp=200 mp=150 und lp=120
was wollen die da bitte nerfen.. lp zu 80 runter?!
FU capcom - .-'' you better make Alex beastly!!!
wenns so weiter geht seh ichs kommen, dass jeder yun spielen wird...
außerdem gibts noch das hier(die quelle ist ein kommentar eines facebook users):
Capcom has so far pissed a lot of people off with the absurd changes they better not stick to the final version...
Bezüglich DoA5 und SFxT ruhig adden
Main Games und Chars:
Spoiler anzeigen
Dead or Alive 5: Lisa
3rd Strike: Alex
AE 2012: Abel
Street Fighter X Tekken: Lars X Jin
Comming Soon:
Persona 4 Arena
Guilty Gear XX Accent Core Plus R
BlazBlue: Chrono Phantasma
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eventhubs.com/news/2010/sep/10…-street-fighter-4-arcade/
Sept. 11, 2010
8:46 p.m.
Updated: Yang, Yun in SSF4 arcade, list of changes -
Hier mal die ganze Liste von eh.com.
Ohh es wurde schon gepostet sorry.. ;/
Yun
• Yun's Super is the infamous Genei Jin (Custom Combo) from Street
Fighter 3 Third Strike, it's performed with a 2x quarter-circle back
motion, and can be Canceled into from his Palm.
• The Genei Jin has the trailing shadows you remember and he can Cancel
the recovery on all moves, plus everything juggles. A few players were
able to land combos that took off 40-50% of their opponent's life, and
went up to 50-60% when they had them cornered. Also, this can be Super
Canceled into off of Yun's Shoulder Attack.
• Ultra 1 is his You Hou, it hits four times, but the last hit is a
Launcher. If the first hit connects cleanly, he will go into animation.
If not, Yun does the other attacks anyway, like Makoto's Ultra 2. This
can be Focus Attack Dashed Canceled into from his Shoulder Attack. He
can also follow up an Ultra 1 with his Lunge Punch or Genei Jin combos,
but only if you activate before you land the Ultra 1.
• Ultra 2 is a punch rush, if the final hit connects cleanly Yun goes
into animation where he rides his opponent in the air like a skateboard,
then kicks them down to the ground. This does not combo from any Focus
Attack Dash Cancels because of its short range.
• All Yun's specials from Third Strike are in the game. Including his
Palm, Flip Grab, Dragon Kicks, Shoulder Attack, etc. Light Punch Palm is
a fake, Medium and Hard change the distance the opponent flies away.
This move has a really big hit box.
• It doesn't seem possible to Focus Attack Dash Cancel Yun's Dragon Kicks, or the timing is weird.
• His Dive Kick is good, but you cannot do it as close to the ground as
Rufus can. Also, like in Third Strike, the button pressed when doing
this move determines the angle it comes in at.
• Overhead, Toward + Medium Kick, can crossup a grounded opponent.
• Yun's Shoulder Attack seemed to have worse range than you'd think. His
Dragon Kicks also seemed to trade quite a bit, but the EX version seems
like it will be good anti air.
• Yun has his Third Strike target combos.
• Some players have claimed Yun feels "sluggish" like Makoto in SSF4.
• Yun's Ultras do not combo off his Standing Medium Kick Launcher.
• Color 1 is blue, Color 2 is yellow.
Yang
• Yang's command dash was in and crossed up like Ibuki's in SSF4.
• His EX Fist Slashes looked like a great move, crazy fast. It's really
easy to combo into his regular Fist Slashes as well, as the window
between each hit is fairly lengthy.
• He also has his Third Strike target combos.
• Yang's Ultra 1, Raishin Mahhaken, makes him throw out a single attack —
if it connects cleanly, animation follows. If not, the ultra ends there
— similar to Makoto's Ultra 1. This will only connect from close range.
• Ultra 2, Tenshin Senkyuu, rolls forward along the ground and goes up
in the air with a rising kick. If Yang connects cleanly on the ground
with the roll portion, the rest of the animation kicks in. If not, Yun
goes up in the air with kicks. This Ultra will pass under fireballs and
it has some tracking properties. If his Ultra 2 is started while the
opponent is in the air, Yang will rise up with kicks where they're
jumping, but in this scenario it won't lead to full damage. This can be
comboed into off of a Focus Attack Dash Cancel or Medium Kick Launcher
for less damage, again it won't connect fully in these situations.
• Yang's Super is his Seiei Enbu (Custom Combo) from Third Strike. Works much the same way, but not as good as Yun's.
• Yang can do his Up Kicks, Focus Attack Dash Cancel into EX Fist
Slashes. Crouching Medium Kick Canceled into Fist Slashes also works.
• Yang's Dive Kick is the same as Yun's, or at least very close to it.
The angle his Dive Kick comes in at is decided by the button you press,
just like in Third Strike.
• Yang's Palm move has a really big hit box. EX Palm performs a wall
bounce, but couldn't connect Ultra 2 afterwards. This could have been a
timing issue.
• Yang's Ultra 1, during start up, lost to T. Hawk's Rising Hawk but beat his 360 command grab.
• Color 1 is pinkish, Color 2 is purple.
Abel
• His Tornado Throw (Command Grab) does less damage now.
• More recovery time on his Ultra 2, Breathless.
• His Roll have a bit more recovery.
Cody
• speed is faster
• EX Zonk Knuckle doesn't travel as far.
• The hitbox on his Hard Ruffian Kick looks like it's better. A player
was able to hit Zangief with it while he was crouching, and this doesn't
connect in the console version of SSF4.
• Medium Ruffian Kick travels a longer distance.
• Regular Zonk Knuckle cannot be Focus Attack Dash Canceled.
Dudley
• Dudley had an EX version of his "Ducking" attack added. This is where
he slides forward and can punch or uppercut, it lacks Super Armor. This
travels the same distance as the Hard Kick version, but recovers almost
instantly, so if you go through a fireball you have a lot of options
open to you.
• Crouching Hard Kick (Launcher) has a faster start up time.
• Jumping Hard Kick knocks down now in air-to-air situations.
• Dudley's rose taunt has less recovery.
E. Honda
• Overall damage has been reduced.
• It may be harder to combo into his Hundred Hand Slaps.
• Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a 2x half-circle back motion.
Gouken
• Gouken's Light Rush Punch has no forward movement, but it is faster.
• Gouken's counter move (Kongo) has been changed. It's now done with a
reverse Dragon Punch motion with Punch. Light Punch deflects low
attacks, Medium Punch for high and what Hard Punch does is still
unclear.
• The EX version of Gouken's counter hit (Kongo) is unchanged. The Hard Punch version has the same animation as the EX.
Guy
• Hit box on Medium Punch, Hard Punch chain combo was fixed, it no longer will miss against some players who crouch.
• Hard Punch Dashing Elbow is faster and can be used to hit characters
out of their fireballs a little easier. Light Punch Dashing Elbow is now
safe on block against Zangief and T. Hawk's 360 command grabs.
• Ultra 2 has been improved. Less recovery time and the distance on it
was fixed, so it's very comparable to Rose's normal throw range.
According to one player, this is the Ultra of choice now, period.
• Flip Grab damage reduced. 120 instead of 200. Also, the window where
you can grab the other player with the Medium and Hard versions has been
shortened.
• His slide is faster.
• Toward + Medium Punch overhead hits twice.
• Guy seems a lot better overall.
Hakan
• Hakan's Oil Shower stacks, i.e. it can be applied multiple times, which adds to the overall time it stays on.
• Capcom also gave him a Kick follow up after performing his Oil Shower.
Also, he can reportedly combo Standing Light Kick into his Oil Shower.
• Hakan's 360 command grab with Kick can be canceled. This is where he
runs in place and if you let go of the button he attempts to jump
towards his opponent and grab them.
• His Slide has now two options afterwards. Pressing Punch does an
additional attack you've seen before, but pressing a Kick button oils
him up.
• Jump arc may have been changed.
Makoto
• Makoto's EX Dash Punch (Hayate) now breaks armor.
• She slightly faster walk speed.
• Her Axe Kicks are more like they were in Third Strike.
• Fukiage (Upwards Punch) takes off more life. The hitbox for this may
have been improved though, but it's not conclusive so far.
• EX Overhead Chop (Oroshi) has more invincible frames.
Sagat
• Tiger Uppercut damage increased.
• More recovery time on his Tiger Knee.
• Standing Light Kick from Vanilla SF4 is back. It's one hit, can be
Canceled into special moves, bigger hit box and it takes off roughly 40
damage.
• Light Kick Tiger Knee is more like Vanilla SF4. Some people say his Medium and Hard Tiger Knees are useless now.
• More recovery time on High Tiger Shots. His fireball game is a lot worse than it was.
• Angry Scar is now executed with a Kick button.
Vega
• Vega's EX-Scarlet Terror (Flip Kick) is a viable reversal now. First
hit can be Focus Attack Dash Canceled, but 3rd frame is not airborne
anymore so it cannot hit further.
• His EX-Wall Dive grab does less damage.
• Backdash weakened.
Zangief
• Zangief's EX Green Hand no longer knocks down and this puts him in
range to set up for another grab. On hit, it also leaves him at a slight
frame advantage. Some people say the EX Green Hand still knocks down on
Counter Hit though.
• Range on his Ultra 2 was increased — A LOT — but so was the recovery
time. This also travels horizontally now, so it can even grab people
jumping away.
• Light Punch Spinning Piledriver may have more grab range as well.
• The range on his Short Jump seems to be shorter, although this is not conclusive yet.
• Punch Lariat has a better hitbox.
• A Zangief player (defender) who'd just been hit by an EX Green Glove
did a Spinning Piledriver that beat out another Gief's (attacker)
Spinning Piledriver.
Other Characters
• Adon doesn't get up as quickly after a knock down now, although it
still seems to be quicker than other characters. EX-Jaguar Tooth doesn't
do the yellow glow, like other EX moves, until after you reach the
wall. Not sure what effect this has, if any, on the move.
• Akuma can apparently Shoryuken, Focus Attack Dash Cancel into his Ultra 2 now.
• Akuma and Ryu's Air Hurricane Kicks are no longer as effective for
escaping bad situations. If these are done in the air before hitting the
peak of the jump, they'll become floaty and go nowhere. If you're at
the peak of the jump or on your way down, they work pretty much the
same. Crossing up with a Hurricane Kick still works, though.
• Balrog's Dirty Bull Ultra 2 is now a double half-circle back motion instead of a 720.
• Blanka bounces away about half the distance he used to after a blocked
Beast Roll, making it much easier to punish. Azrael saw a Sakura player
walk up after a blocked ball and punish it with a Crouching Medium Kick
Canceled into her Dragon Punch. If his Beast Roll hits, Blanka bounces
away the same distance as before.
• Cammy's normal moves are easier to combo with now, but Tiger Knee
(instant) Canon Strikes are no longer possible. Can still Canon Strike
normally, and the EX version can still be Tiger Kneed (done instantly).
Spiral Arrow's distance to get 2 hits is shorter.
• Chun-Li's Crouching Hard Kick sweep doesn't do as much stun and it
seems like the hit box for her Down-Toward + Light Kick (Somersault) had
its hit box nerfed.
• Dan gets more height off of his air taunt. Big whoop.
• Dee Jay's Standing Hard Kick is apparently an overhead now.
• El Fuerte's Ultra Spark (Ultra 2) got a damage nerf.
• Gen's normal moves are supposedly easier to combo with now. His Ultra 2, Teiga (Double QCF 3x Kick) is faster.
• Guile's damage has been nerfed and his Sonic Boom no longer builds
Super meter. It seems unlikely that the latter change will stay in the
game, though. Another player using Guile said he felt like he was more
or less the same, so the damage nerf may not have happened either.
• Juri's Fireball can be comboed into after the Kick part of the move connects.
• Ken's EX Hurricane Kick can be blocked low. He has more recovery on
his Light Dragon Punch, but can juggle after a Light anti-air Shoryuken
with an EX Fireball, just like Ryu.
• M. Bison's Ultra 2 is now a charge motion with way more recovery. It's
performed by doing a Back then Forward command twice with 3x Punch.
• Rose's Ultra 2 (orbs) are no longer invincible to attacks. She supposedly has a faster Focus Attack as well.
• Seth's Jumping Hard Punch is gone, the stretchy arm one copied from
Dhalsim. Now Seth does something akin to Guile's Crouching Hard Punch.
Down + Medium Kick in the air (toe taps) had their hitbox weakened.
Ultra 1 is now 'fireball-like', so it can be deflected by other
character's projectiles.
• T. Hawk has a stand alone EX Condor Dive (3x Kick), which can be done
while jumping backwards. You no longer have to perform this as part of
his EX Rising Hawk.
Welcome back to SagatFighter4 ? -
Vega wird jetzt erst richtig lame werden.So few people are willing to actually get into a game and understand what makes a 2-D fighter tick that everyone will write it off as something they'd already seen. You can't really have a 2-D fighting game anymore without a "gimmick" and people will judge the game based on what the gimmick is.
Unfortunately, it doesn't really work. It's almost impossible to argue that the best 2-D fighting game ever produced was Hyper Fighting. We've been going in the wrong direction ever since.
--Jay Snyder -
Was genau hat diese Tabelle zu sagen ? Ihr kennt euch doch aus was änderungen angeht. Wird das beim nächsten Update für Konsole dann wirklich 100% so umgesetzt ?SSFVI AE : Ryu
Suche SSF4AE PC Spieler mit Headset. -
NITRO schrieb:
Sagat
• Tiger Uppercut damage increased.
• More recovery time on his Tiger Knee.
• Standing Light Kick from Vanilla SF4 is back. It's one hit, can be
Canceled into special moves, bigger hit box and it takes off roughly 40
damage.
• Light Kick Tiger Knee is more like Vanilla SF4. Some people say his Medium and Hard Tiger Knees are useless now.
• More recovery time on High Tiger Shots. His fireball game is a lot worse than it was.
• Angry Scar is now executed with a Kick button.
Welcome back to SagatFighter4 ?
eher nicht so
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