Match / combo etc. videos

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    • Solange man noch auf die Combo-Vids für's Team Erisabetto warten muss, hier ein paar Matchvids:

      KOF13 第3回関西対抗戦 京都VS大阪 その1
      2011-06-18 KOF XIII 第3回関西対抗戦 兵庫 VS Osaka Part1
      2011-06-18 KOF XIII 第3回関西対抗戦 兵庫 VS Osaka Part2

      Dann gibt's da noch eine Hand voll mit abgefilmten Matches - kann ich auf Wunsch ja auch noch posten...

    • schon bischen älter, aber besser als das zeug, das so im moment rauskommt.
      du bist eine schade für beat em ups :) Komm mal in tekken6 dann zeig ich dir 17 hit sample move mit deviljin
      wenn du tekken hast zock nächstes ma mit mir da das spamm in tekken6 nich geht da man es kontert und dabei nen combo move zu kombinieren :)

      cheat cheat, niemand will mit dich spielen, patetic playing
    • Das hat ja auch niemand behauptet ;)

      DontDropThatCombo schrieb:

      In this Combo tutorial, we take a closer look at some of Kyo's combos and what he is capable of. These combos just about scratch the surface of Kyo's potential and there is so much more he can do. This tutorial aims to help those that want to pick up the game once its released in October. Rather than go for the longest string, I've decided to go for practical combos that can and should be used in matches.

      Und ich denke das gilt auch für alle anderen Char-Combo-Vids von ihm. Aber, ob das nun wirklich DIE praktikabelsten Combos sind lässt sich nun theoretisch auch schon wieder streiten, I know... Ich denke er hat schon Ahnung von dem SPiel und wer mit KOF XIII anfängt hat mit diesen Combos einen guten Start und kann später, wenn er advanced ist, selbst weiterdenken.

      Und das ist auch die perfekte Überleitung für mich zu Shen. Hat mal jemand die Beschreibung des Vids gelesen?

      DontDropThatCombo schrieb:

      This character is insane. Everything seems to just work and isn't to hard. Its so easy to just mix up a combo on the fly and dish out huge damage from easy combos. Not to mention the fact that he has a grab.

      Also, he's no stranger to 100% combos if you find yourself in or near the corner.

      Many B+C Cancel combos that I have seen using qcb+A - qcf+A, are very powerful and work better outside of the corner for extra damage midscreen, but the choice is yours. He can cancel qcf+A or C, qcf+B or D and qcb+A - qcf+A into other moves including DM's.

      All of the B+C cancels I used in this video can use qcb+A - qcf+A as a starter instead of either qcf+A or B.

      When doing Shen's B+C cancel chains, try to use the qcf+D and qcf+A since they do more damage than the B and A versions. He's a beast.

      Ich fand ihn in XII ja schon cool - Ick freu mir :D (Trotzdem fürchte ich könnte er hier genau so'n überranter Char wie K' und Raiden werden :/ )

    • Spoiler anzeigen

      DontDropThatCombo schrieb:

      **I didn't include Kims Hishokyaku (qcf+B in the air) in this video because I couldn't find practical combo use for it. Other moves should be used rather than that. But in-game when playing its great as a stand-alone move**

      It was definitely fun messing around with this guy. If you ever want some execution practice, Kim is your man. His combos aren't super taxing, but cancelling his (CH)dwn-up+B into qcf+B reqiures some speed. He's another character that has so many combo options. One place you never want to be when kim hits you is in the air. He can inflict so much damage there without having to be in maxmode, and he can use meter any way he wants.

      Hi fwd-fwd+A is a high attack so misses crouching opponents.

      Another interesting point is that his fwd-fwd+A doesn't use DC bar when being cancelled. I think it might be in the normal move class. So you can keep doing it over and over again with qcb+B+D if you have bars and want to juggle.

      I think Kim is great and very interesting in this game.
      I could have added so many more combos, but it would have been overkill. The guy has lots.

      1 - jump+D, std+C, qcb+D
      2 - jump+D, dwn+B x3, (charge) dwn-up+B
      3 - jump+D, dwn+B x2, std+B, fwd-fwd+A, qcb+B
      4 - jump+D std+C, qcb-hcf+B
      5 - jump+D, dwn+B x2, std+B, fwd-fwb+A, qcb-hcf+B
      6 - jump+D, dwn+B, qcfx2+B, (charge) dwn-up+D - dwn+D
      7 - jump+D, dwn+B, qcfx2+B, qcb-hcf+A+C
      8 - jump+D, std+C, qcb+D, qcb-hcf+B
      9 - std+D (far), std+C, qcb+D, qcb-hcf+B
      10 - jump+D, std+C, qcb+D, (charge) dwn-up+D, qcb-hcf+B
      11 - jump+D, std+C, qcb+D, qcfx2+B, (charge) dwn-up+D - dwn+D
      12 - jump+D, std+C, qcb+D, qcfx2+B, qcb-hcf+B+D
      13 - jump+D, std+C, qcb+D, qcfx2+B, (CH)dwn-up+D (1st-hit), qcfx2+B, qcb-hcf+B+D
      14 - jump+D, std+C, qcb+D, qcfx2+B, fwd-fwd+A, qcb+B+D (air), qcb-hcf+B+D
      15 - jump+D, std+C, qcb+D, qcfx2+B, (CH)dwn-up+D, qcb+B+D (air), fwd-fwb+A, qcb-hcf+B (air)
      16 - jump+D, std+C, qcb+D, qcfx2+B, fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), (CH)dwn-up+D (1st-hit), qcfx2+B, (ch) dwn-up+D - dwn+D
      17 - CORNER: jump+D, dwn+Bx2, (ch)dwn-up+B, qcf+b (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb-hcf+B (air)
      18 - CORNER: jump+D, dwn+Bx2, (ch)dwn-up+B, qcf+b (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), (CH)dwn-up+D (1st-hit), qcfx2+B, (ch) dwn-up+D - dwn+D
      19 - jump+D, std+C, B+C cancel, std+C, qcb+D, qcb-hcf+B, qcb-hcf+A+C
      20 - jump+D, std+C, B+C cancel, std+C, qcb+D, (CH)dwn-up+D, qcb+B+D, fwd-fwd+A, qcb-hcf+B, qcb-hcf+A+C
      21 - CORNER: jump+D, std+C, B+C cancel, std+C, qcb+D, (CH)dwn-up+D, qcb+B+D, (CH)dwn-up+D, qcb+B+D, (ch)dwn-up+B, qcf+b (air), qcb-hcf+A+C
      22 - CORNER: jump+D, std+C, B+C cancel, std+C, qcb+D, (ch)dwn-up+D (1st hit), qcfx2+B, (ch)dwn-up+D (1st hit), qcfx2+B, (ch)dwn-up+D (1st hit), qcfx2+B, (ch)dwn-up+D (1st hit), qcfx2+B, fwd-fwd+A, qcb-hcf+B
      23 - CORNER: jump+D, std+C, B+C cancel, std+C, qcb+D, (ch)dwn-up+B, qcf+b (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), (ch)dwn-up+B, qcf+b (air), qcb-hcf+A+C
      24 - CORNER: jump+D, std+C, B+C cancel, std+C, qcb+D, (ch)dwn-up+B, qcb+D, (ch)dwn-up+B, qcf+b (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), (ch)dwn-up+B, qcf+b (air), qcb-hcf+A+C

      Thanks for watching and supporting. :)
    • Neues Vid iss da XDXDDX uuuuunglaublich geil, was der machen kann, SCHWEINS. Der Combozähler kommt nich mehr mit weil über 99 Hits xD

      Ryo Sakazaki - Zanretsuken Tutorial!

      Kyokugen-Ryu Dojo Berlin
      KOF is best in life: In Behinner we trust!

    • Spoiler anzeigen

      DontDropThatCombo schrieb:


      Hwa Jai is great. I really like his style in this game. Even though he looks similar to Joe Higashi, he plays nothing like him. It would be easy to compare him to another Muay Thai fighter from **ahem** another franchise if you'd never played the game before, but looks can be very deceiving. Hwa Jai is in a class of his own.

      His qcf+A or C almost seems pointless unless you use it in the corner . But once you have a super ready, the EX version is great.

      His qcfx2+kick super can be used after most juggles and is quick. It can be a bit annoying executing it after df+B though.

      His NeoMax super is funny. The missed version that looks like an extended DP can be followed up by a super or DP+B or other things.

      He also has a few more tricks with his air DP and can control his EX DP making it change direction. He's to much.

      I'd definitely consider leaving him on my permanent team.

      1 - jump+D, std+C, df+B, dp+D
      2 - jump+C, qcb+B, std+A, df+B, dp+D
      3 - jump+D, std+C, df+B, dp+B+D, f+D, f+D
      4 - jump+D, std+C, qcf+C, qcf+C, qcf-hcb+C
      5 - jump+C, std+C, df+B, qcb+B+D
      6 - jump+D, std+C, df+B, qcf+A+C
      7 - jump+C, std+C, df+B, qcf+hcB+A
      8 - qcbx2+A, jump+C, std+C, df+B, qcf-hcb+A
      9 - jump+D, std+C, df+B, qcfx2+B+D
      10 - jump+D, std+C, df+B, dp+D, qcb+B, dp+B+D, f+D, f+D
      11 - jump+D, std+C, df+B, dp+D, qcb+B, qcfx2+B+D
      12 - jump+D, std+C, df+B, qcf+A+C, qcfx2+B+D
      13 - jump+D, std+C, df+B, qcf+A+C, qcb+D, qcfx2+B+D
      14 - CORNER: jump+D, std+C, df+B, dp+D, qcb+B, dp+D, qcb+D, dp+B+D, f+D, f+D
      15 - CORNER: jump+D, std+C, df+B, qcf+A+C, qcf-hcb+B+D
      16 - CORNER: jump+D, std+D, df+B, dp+D, qcb+B, dp+D, qcb+B, qcf+A, qcf+A, qcfx2+B+D
      17 - CORNER: jump+D, std+C, df+B, qcf+A+C, dp+D, qcb+B, dp+B, qcb+D, dp+D, qcfx2+B+D
      18 - jump+D, std+C, df+B, B+C Cancel, std+C, df+B, qcf-hcb+A, qcf-hcb+B+D
      19 - jump+D, std+C, df+B, B+C Cancel, std+C, df+B, dp+D, qcb+B, qcf-hcb+B+D, qcfx2+B+D
      20 - C2C: jump+D, std+C, df+B, B+C Cancel, std+C, df+B, dp+D, dp+D, qcb+B, dp+D, qcb+B, dp+D, qcb+D, qcfx2+B+D
      21 - CORNER: jump+D, std+C, df+B, B+C Cancel, std+C, df+B, dp+D, qcb+B, dp+D, qcb+D, dp+B, qcb+D, dp+D, qcb+D, dp+B, qcb+D, dp+D, qcfx2+B+D
      22 - CORNER: jump+D, std+C, df+B, B+C Cancel, std+C, df+B, dp+D, qcb+B, dp+D, qcb+D, dp+B, qcb+D, dp+D, qcb+D, dp+D, qcb+B, qcf+A, qcfx2+B+D
      23 - CORNER: jump+D, std+C, df+B, B+C Cancel, std+C, df+B, dp+D, qcb+B, dp+D, qcb+B, dp+D, qcb+B, dp+D, qcb+B, qcf-hcb+B+D, qcfx2+B+D

      Please subscribe and support if you'd like me to release more KOF XIII videos.


      Fuckin' awesome! 8o