Moin,
MOV ist gerade auf Besuch in Amerika und die Blogeinträge / Diskussionen von DenjinArcade dürften für den ein oder anderen interessant sein:
denjinarcade.com/
U.a. hat er den Amis ein paar Option Selects gezeigt, die ich bisher noch nicht kannte. Hier ist der Post auf SRK:
shoryuken.com/showthread.php?t…12&viewfull=1#post8404912
Auch sehr interessant die Infos zu einigen 3rd Strike Legenden, von denen man in letzter Zeit nix mehr gehört hat:
ROFL, Ino wieder auf der Flucht vor der Yakuza? Kuroda sucht nach neuen Herausforderungen? Na, spätestens zur Tougeki taucht er wieder auf, hoffe ich
MOV ist gerade auf Besuch in Amerika und die Blogeinträge / Diskussionen von DenjinArcade dürften für den ein oder anderen interessant sein:
denjinarcade.com/
U.a. hat er den Amis ein paar Option Selects gezeigt, die ich bisher noch nicht kannte. Hier ist der Post auf SRK:
misterbean97 schrieb:
some things that MOV has taught me...like i said earlier in my blog post, only about 2% of 3rd strike players actually use these techniques. due to language barriers there might be some misinterpretation of what he really said (most likely the case). here are some of the more interesting techniques he has told me about
1. CROUCHING ANTI AIR TECHNIQUE
if you are blocking a jump in attack while standing, the opponent has the option to hit you at the peak or the lowest of the jump. what this technique entails is for the player to crouch and parry the jump in as late as possible. by doing so, the opponent can only hit you with a deep jump in attack rather than an early one (attack will whiff). punish accordingly after parry (ex: ken parries deep jump in, kara shoryu, kara shoryu = DONE). you can practice doing this correctly by parrying gill's kneedrop. if you do it wrong you have to parry twice, however,if you did it right you only parry once and gill will drop in front of you.
2. GUARD JUMP TECHNIQUE
first off in japanese terminology, blocking = guard, blocking = parry, lol. block for 6 frames, then jump on 7th frame. example situation: yun vs ken. yun jumps over ken. yun player initiates GUARD JUMP technique.
- if ken does meaty low forward as yun lands, yun is able to block
- if ken tries to grab as yun lands, yun jumps out
difficult to execute, but is practical
3. JUMP GRAB TECHNIQUE
this is the technique that letbloodrun was talking about earlier. basically what you do is jump and press throw at the same time. no attack animation should come out as you jump. in terms of frame data, you want to guard for 6 frames, then on the 11 frame jump + throw. you must JUMP GRAB as late as possible.
example: ken walks up to you, and you initiate JUMP GRAB at 11th frame
- if he tries to throw you tech
- if he tries to cr short short, you will jump over it
- if he tries to st. strong fierce you will be able to block (very difficult)
very very very hard technique
4. BLOCKING SUPER JUMP TECHNIQUE
on wake up, tap down before first frame, then immediately tap up/forward. if parry connects (low parry), confirm, then counter attack. if opponent tries to throw you will jump out.
5. HADOU-ARUKI aka HADOU WALK
if you are in walking animation you are not able to parry without hitting neutral. to parry things while you walk, go from downforward to forward, hit neutral, then press forward again. good against fireballs/tackles.
PS: updated, denjinarcade.com
shoryuken.com/showthread.php?t…12&viewfull=1#post8404912
Auch sehr interessant die Infos zu einigen 3rd Strike Legenden, von denen man in letzter Zeit nix mehr gehört hat:
- Ino has disappeared again!
- Matsuda has also gone MIA. Word has it that his body is now fully tatted and he is currently training for K-1.
- Keeper has stopped playing also. He is now playing Shmups (shoot em ups) because he says they are easier than fighting games.
- Kuroda has stopped playing because he thinks everyone is too weak in 3rd strike. Prior to 3rd strike, Kuroda was a top player in KOF and GGXX. MOV said Kuroda was actually Ogawa's (top GG player) teacher. According to Ogawa, Kuroda is the #1 fighting game player in the world. I believe it.
ROFL, Ino wieder auf der Flucht vor der Yakuza? Kuroda sucht nach neuen Herausforderungen? Na, spätestens zur Tougeki taucht er wieder auf, hoffe ich
Gazörd Master of the
Rührei-Ninjutsu Kakutou-Ryu Dojo Ruhrpott
"Wenn es trifft, ist es nicht random!"
Doitsu Dashpunch #2 of 3
3rd Strike: Ken, Necro, Makoto, Ibuki
Garou: Gato, Terry
KOFXIII: ?
VF5FS: ...
Rührei-Ninjutsu Kakutou-Ryu Dojo Ruhrpott
"Wenn es trifft, ist es nicht random!"
Doitsu Dashpunch #2 of 3
3rd Strike: Ken, Necro, Makoto, Ibuki
Garou: Gato, Terry
KOFXIII: ?
VF5FS: ...