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		<title><![CDATA[Arc System Works - HardEdge.org - Fighting with style]]></title>
		<link><![CDATA[https://forum.hardedge.org/]]></link>
		<description><![CDATA[deutsches Fighting Game Forum]]></description>
		<language>de</language>
		<pubDate>Mon, 30 Jan 2023 05:18:31 +0000</pubDate>
		<lastBuildDate>Mon, 05 Dec 2022 23:29:15 +0000</lastBuildDate>
		<ttl>60</ttl>
		<generator><![CDATA[WoltLab Community Framework]]></generator>
		<atom:link href="https://forum.hardedge.org/index.php?board-feed/29/" rel="self" type="application/rss+xml" />
		<item>
			<title><![CDATA[DNF Duel - Open Beta 17.12 - 20.12.2021]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/17328-dnf-duel-open-beta-17-12-20-12-2021/]]></link>
			<description><![CDATA[<i><b></b></i>Arc Sys, Neople und Eighting entwickeln, basierend auf einem Online-Action-RPG, ein neues Fighting Game. Viel mehr habe ich auch nicht finden können, es gibt auch einen kurzen Trailer mit etwas Gameplay:

<a href="https://youtu.be/sEUMKQnMWZ8" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">youtu.be/sEUMKQnMWZ8</a>]]></description>
			<pubDate>Mon, 05 Dec 2022 23:29:15 +0000</pubDate>
			<dc:creator><![CDATA[old_man_entnervt]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/17328-dnf-duel-open-beta-17-12-20-12-2021/]]></guid>
						<content:encoded><![CDATA[<i><b></b></i>Arc Sys, Neople und Eighting entwickeln, basierend auf einem Online-Action-RPG, ein neues Fighting Game. Viel mehr habe ich auch nicht finden können, es gibt auch einen kurzen Trailer mit etwas Gameplay:<br />
<br />
<iframe style="max-width:100%;" width="560" height="315" src="https://www.youtube.com/embed/sEUMKQnMWZ8?wmode=transparent&amp;start={$start}" allowfullscreen></iframe>]]></content:encoded>
			<slash:comments><![CDATA[25]]></slash:comments>
		</item>
		<item>
			<title><![CDATA[Blazblue Cross Tag Battle News & Talk]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/16842-blazblue-cross-tag-battle-news-talk/]]></link>
			<description><![CDATA[Ist ja hier noch nicht beachtet worden. Bereits auf der Evo dieses Jahr wurde verkündet,  dass sich bei Arc System Works ein, wie der Name schon dezent vermuten lässt, 2vs2 Tag Fighter in der Entwicklung befindet. Dieser ist zudem, was sich…]]></description>
			<pubDate>Wed, 06 Jun 2018 14:43:23 +0000</pubDate>
			<dc:creator><![CDATA[old_man_entnervt]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/16842-blazblue-cross-tag-battle-news-talk/]]></guid>
						<content:encoded><![CDATA[Ist ja hier noch nicht beachtet worden. Bereits auf der Evo dieses Jahr wurde verkündet,  dass sich bei Arc System Works ein, wie der Name schon dezent vermuten lässt, 2vs2 Tag Fighter in der Entwicklung befindet. Dieser ist zudem, was sich zufälligerweise auch im Namen erkennen lässt, ein Crossover Titel, der Charaktere aus ArcSys' Blazblue Reihe, aus der ArcSys-/Atlus-Kollaboration Persona 4 Arena, French Bread's Under Night In-Birth und Rooster Teeth's im Anime Stil gehaltene US Web Serie RWBY zusammenführt. Und bevor da losspekulliert wird: bisher gibt es keine Pläne Charaktere aus Guilty Gear hinzuzufügen, aber man würde sich diese Option in Bezug auf die Wünsche der Fans offenhalten.<br />
Es soll eine sehr zugängliche Steuerung erhalten, die auch dem Pad Spieler entgegenkommen soll und zielt wohl eher auf die westliche Fanbase als auf die heimische ab. Auch wird es direkt auf Konsolen veröffentlicht, die Arcades bleiben aussen vor. Mehr erfahrt ihr hier in der Übersetzung eines <a href="http://www.siliconera.com/2017/08/11/blazblue-cross-tag-battle-producer-talks-rwby-possibility-adding-guilty-gear-series/" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">Famitsu Interviews mit Mori.</a><br />
<br />
<div style="text-align: center"><img src="http://www.siliconera.com/wordpress/wp-content/uploads/2017/07/20170716_145546_thumb.jpg" class="jsResizeImage" alt="" /></div><br />
<a href="https://www.youtube.com/watch?v=a2Qw-ztFrK4" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">BLAZBLUE CROSS TAG BATTLE Teaser Trailer</a><br />
<br />
<a href="https://www.youtube.com/watch?v=rsqwErCYEhg" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">BlazBlue Cross Tag Battle Character Introduction Trailer #1</a><br />
<br />
<a href="https://www.youtube.com/watch?v=ArxRE5qL0Ws" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">BlazBlue Cross Tag Battle - Trailer Analysis (And additional details in the video description)</a>]]></content:encoded>
			<slash:comments><![CDATA[16]]></slash:comments>
		</item>
		<item>
			<title><![CDATA[ArcSys Games auf Steam?]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/15086-arcsys-games-auf-steam/]]></link>
			<description><![CDATA[<a href="http://www.youtube.com/watch?v=a7llTGq7ctU" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">youtube.com/watch?v=a7llTGq7ctU</a>]]></description>
			<pubDate>Sun, 20 Mar 2016 15:04:41 +0000</pubDate>
			<dc:creator><![CDATA[Rele]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/15086-arcsys-games-auf-steam/]]></guid>
						<content:encoded><![CDATA[<a href="http://www.youtube.com/watch?v=a7llTGq7ctU" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">youtube.com/watch?v=a7llTGq7ctU</a>]]></content:encoded>
			<slash:comments><![CDATA[77]]></slash:comments>
		</item>
		<item>
			<title><![CDATA[ArcSys Cycle]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/15957-arcsys-cycle/]]></link>
			<description><![CDATA[<a href="https://www.youtube.com/watch?v=U5LsYCosmyo" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">youtube.com/watch?v=U5LsYCosmyo</a>

Fand ich ganz nett.]]></description>
			<pubDate>Tue, 01 Dec 2015 10:02:01 +0000</pubDate>
			<dc:creator><![CDATA[Mik]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/15957-arcsys-cycle/]]></guid>
						<content:encoded><![CDATA[<a href="https://www.youtube.com/watch?v=U5LsYCosmyo" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">youtube.com/watch?v=U5LsYCosmyo</a><br />
<br />
Fand ich ganz nett.]]></content:encoded>
			<slash:comments><![CDATA[7]]></slash:comments>
		</item>
		<item>
			<title><![CDATA[ArcSys kauft Techno IPs]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/15753-arcsys-kauft-techno-ips/]]></link>
			<description><![CDATA[<a href="http://www.gameinformer.com/b/news/archive/2015/06/12/arc-system-works-buys-double-dragon-and-other-technos-ip.aspx?utm_content=bufferfa0e0&amp;utm_medium=social&amp;utm_source=twitter.com&amp;utm_campaign=buffer" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">gameinformer.com/b/news/archiv…r.com&amp;utm_campaign=buffer</a>

Zitat: „Arc System Works is now the proud owner of Bimmy and Jimmy Lee and a number of other properties created by Technos. These include Double Dragon, River City Ransom, and the Super Dodge…]]></description>
			<pubDate>Fri, 12 Jun 2015 15:03:02 +0000</pubDate>
			<dc:creator><![CDATA[KenDeep]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/15753-arcsys-kauft-techno-ips/]]></guid>
						<content:encoded><![CDATA[<a href="http://www.gameinformer.com/b/news/archive/2015/06/12/arc-system-works-buys-double-dragon-and-other-technos-ip.aspx?utm_content=bufferfa0e0&amp;utm_medium=social&amp;utm_source=twitter.com&amp;utm_campaign=buffer" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">gameinformer.com/b/news/archiv…r.com&amp;utm_campaign=buffer</a><br />
<br />
	<blockquote class="quoteBox container containerPadding quoteBoxSimple">
				
		<div>
			Arc System Works is now the proud owner of Bimmy and Jimmy Lee and a number of other properties created by Technos. These include Double Dragon, River City Ransom, and the Super Dodge Ball series.<br />
<br />
Technos went out of business in the late 1990s, and its assets were purchased by Million Co., Ltd. Million released a number of titles for Game Boy Advance and DS in all three series.<br />
<br />
Arc System Works hasn't yet revealed its plans for the properties, but it's a safe bet the company didn't make the expenditure without reason.		</div>
	</blockquote>
<br />
<br />
Double Dragon Bemu soon?<br />
<br />
<a href="http://arcsystemworksu.com/arc-system-works-acquires-property-rights-of-double-dragon-super-dodge-ball-kunio-kun-series-from-million-co-ltd/" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">arcsystemworksu.com/arc-system…ries-from-million-co-ltd/</a>]]></content:encoded>
			<slash:comments><![CDATA[2]]></slash:comments>
		</item>
		<item>
			<title><![CDATA[Hokuto No Ken - Matchvid Thread]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/8436-hokuto-no-ken-matchvid-thread/]]></link>
			<description><![CDATA[<a href="http://blog.mi-ka-do.net/" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">blog.mi-ka-do.net/</a>

must see matches, geisteskranke mamiya. ausserdem ist HIGE am start (bester thouther). oh, und das ergebnis ist ein UPSET.


weiter unten:
0回戦 5様（Shin）・HIGE（Thouther） VS ぽち（Mamiya）・イチ（Ken）
1回戦1…]]></description>
			<pubDate>Sat, 23 May 2015 21:26:26 +0000</pubDate>
			<dc:creator><![CDATA[AtTheGates]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/8436-hokuto-no-ken-matchvid-thread/]]></guid>
						<content:encoded><![CDATA[<a href="http://blog.mi-ka-do.net/" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">blog.mi-ka-do.net/</a><br />
<br />
must see matches, geisteskranke mamiya. ausserdem ist HIGE am start (bester thouther). oh, und das ergebnis ist ein UPSET.<br />
<br />
<br />
weiter unten:<br />
0回戦 5様（Shin）・HIGE（Thouther） VS ぽち（Mamiya）・イチ（Ken）<br />
1回戦1 ジョイソル（Ken）・ひろt（Toki） VS ぽち（Mamiya）・イチ（ken）<br />
1回戦2 本部（Toki）・日本刀（Shin） VS アクセル（Juda）・マサト（Rei）<br />
1回戦3 QMZ（Jagi）・鉄（Rei） VS ミッヒ（Raoh）・ザァパポヨ（Thouther）<br />
1回戦4 ヅャギ（Jagi）・L.E.D（Toki） VS 孔明（Toki）・J.King（Rei）<br />
2回戦1 アクセル（Rei）・アクセル（Juda） VS イチ（Ken）・ぽち（Mamiya）<br />
2回戦2 QMZ（Jagi）・鉄（Rei） VS J.King（Rei）・孔明（Toki）<br />
準決勝 QMZ（Jagi）・鉄（Rei） VS マサト（Rei）・アクセル（Juda）<br />
<br />
ganz oben, neuster teil vom turnier:<br />
1回戦1 本部（Toki）・日本刀（Shin） VS ひろt（Toki）・ジョイソル（Ken）<br />
[1回戦2 ザァパポヨ（Thouther）・ミッヒ（Raoh） VS L.E.D（Toki）・ヅャギ（Jagi）<br />
2回戦1 本部（Toki）・日本刀（Shin） VS J.King（Rei）・孔明（Toki）<br />
2回戦2 ザァパポヨ（Thouther）・ミッヒ（Raoh） VS イチ（Ken）・ぽち（Mamiya） &lt;-- total gestörter ken. must see.<br />
3回戦1 HIGE（Thouther）・5様（Shin） VS J.King（Rei）・孔明（Toki） &lt;-- sehr spannend. top thouther, shin, toki.<br />
3回戦2 QMZ（Jagi）・鉄（Rei） VS イチ（Ken）・ぽち（Mamiya） &lt;-- jagi action, wtf!<br />
決勝 QMZ（Jagi）・鉄（Rei） VS HIGE（Thouther）・5様（Shin） &lt;-- jagi mit matchtauglicher bounce combo. argh.<br />
決勝 QMZ（Jagi）・鉄（Rei） VS マサト（Rei）・アクセル（Juda） &lt;-- hammer finale.]]></content:encoded>
			<slash:comments><![CDATA[326]]></slash:comments>
		</item>
		<item>
			<title><![CDATA[BlazBlue: Continuum Shift EXTEND Steam Release]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/15460-blazblue-continuum-shift-extend-steam-release/]]></link>
			<description><![CDATA[Gute Nachrichten an die PC Warrior.

Zitat: „H2 Interactive has announced that 'BlazBlue: Continuum Shift Extend', developed by Arc System Works, for PC platform will be officially released through the global digital distribution platform <b>Steam coming</b>…]]></description>
			<pubDate>Tue, 19 May 2015 17:02:12 +0000</pubDate>
			<dc:creator><![CDATA[iinchou <3]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/15460-blazblue-continuum-shift-extend-steam-release/]]></guid>
						<content:encoded><![CDATA[Gute Nachrichten an die PC Warrior.<br />
<br />
	<blockquote class="quoteBox container containerPadding quoteBoxSimple">
				
		<div>
			H2 Interactive has announced that 'BlazBlue: Continuum Shift Extend', developed by Arc System Works, for PC platform will be officially released through the global digital distribution platform <b>Steam coming December 11, 2014</b>. 'BlazBlue: Continuum Shift Extend' for PC <b>supports multiplayer</b>(local and online) and languages Korean, English, Japanese and Chinese		</div>
	</blockquote>
<br />
<a href="http://h2games.co.kr/eng/board.html?tb_name=notice&amp;uid=119" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">source</a>]]></content:encoded>
			<slash:comments><![CDATA[18]]></slash:comments>
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		<item>
			<title><![CDATA[Arc Revolution Cup 2014]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/15186-arc-revolution-cup-2014/]]></link>
			<description><![CDATA[<div style="text-align: center">main_arcrevo2014.jpg</div>

Endlich wurde offiziell der <a href="http://www.arcsystemworks.jp/arc-revo2014/" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">Arc Revolution Cup 2014(klickbar)</a> angekündigt. Maingames werden Guilty Gear Xrd -SIGN-, Blazblue Chronophantasma und Persona 4 Ultimax sein. Die Qualifier werden vom 14. Juni bis zum 23. August…]]></description>
			<pubDate>Sat, 30 Aug 2014 17:06:35 +0000</pubDate>
			<dc:creator><![CDATA[old_man_entnervt]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/15186-arc-revolution-cup-2014/]]></guid>
						<content:encoded><![CDATA[<div style="text-align: center"><img src="http://www.arcsystemworks.jp/images/new/visual/main/main_arcrevo2014.jpg" class="jsResizeImage" alt="" /></div><br />
<br />
Endlich wurde offiziell der <a href="http://www.arcsystemworks.jp/arc-revo2014/" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">Arc Revolution Cup 2014(klickbar)</a> angekündigt. Maingames werden Guilty Gear Xrd -SIGN-, Blazblue Chronophantasma und Persona 4 Ultimax sein. Die Qualifier werden vom 14. Juni bis zum 23. August stattfinden, das finale Event im Tokyo Bigsight TFT am 30. August. Bei a-cho wird es ein Pre-Arc Revo-Event geben, welches vom 03. bis zum 06. Mai stattfinden wird (<a href="http://www.norematch.com/2014/04/21/arc-revo-cup-2014-announced-and-news-roundup/" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">Source</a>).<br />
<br />
Ich persönlich freue mich sehr auf die Matchvids und bin gespannt, was diesmal so Announced wird (mal von diversen Konsolen Releases abgesehen).]]></content:encoded>
			<slash:comments><![CDATA[9]]></slash:comments>
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		<item>
			<title><![CDATA[Hokuto no Ken [Atomiswave/PS2]]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/5237-hokuto-no-ken-atomiswave-ps2/]]></link>
			<description><![CDATA[hab das aus den shoryuken.com foren:
 http://www.geocities.jp/ggxx_matome2/others/RELOAD_SLASH_matome.html 
[runterscrollen bis 21. mai, alternativ &quot;Hokuto No Ken&quot; suchen!]

das neben dem sega logo ist das ARC system works logo, die jungs die uns guilty…]]></description>
			<pubDate>Wed, 12 Feb 2014 06:26:49 +0000</pubDate>
			<dc:creator><![CDATA[AtTheGates]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/5237-hokuto-no-ken-atomiswave-ps2/]]></guid>
						<content:encoded><![CDATA[hab das aus den shoryuken.com foren:<br />
 http://www.geocities.jp/ggxx_matome2/others/RELOAD_SLASH_matome.html <br />
[runterscrollen bis 21. mai, alternativ &quot;Hokuto No Ken&quot; suchen!]<br />
<br />
das neben dem sega logo ist das ARC system works logo, die jungs die uns guilty gear gebracht haben :D<br />
witzigerweise soll es wohl (so heißt es) 5 attack buttons geben, punch, kick, noch 2 slash / heavy slash varianten und n &quot;special&quot; button :D<br />
und mehrere gauges, ua. ein &quot;aura&quot; gauge, mit dem man was faultless defense artiges machen kann..<br />
<br />
hoffentlich wird das game dann auch so blutig wie fist of the northstar :D]]></content:encoded>
			<slash:comments><![CDATA[237]]></slash:comments>
		</item>
		<item>
			<title><![CDATA[Hokuto No Ken - Anfängertutorial]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/10498-hokuto-no-ken-anf%C3%A4ngertutorial/]]></link>
			<description><![CDATA[Da mich im Moment immer wieder Leute nach Hokuto No Ken fragen, habe ich mir überlegt, ein kleines Tutorial zu basteln, dass sich an blutige Anfänger richtet - also Leute, die noch nie ein Arcsys spiel gespielt haben.
Allerdings hätte ich vorher gerne…]]></description>
			<pubDate>Mon, 05 Aug 2013 10:55:11 +0000</pubDate>
			<dc:creator><![CDATA[AtTheGates]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/10498-hokuto-no-ken-anf%C3%A4ngertutorial/]]></guid>
						<content:encoded><![CDATA[Da mich im Moment immer wieder Leute nach Hokuto No Ken fragen, habe ich mir überlegt, ein kleines Tutorial zu basteln, dass sich an blutige Anfänger richtet - also Leute, die noch nie ein Arcsys spiel gespielt haben.<br />
Allerdings hätte ich vorher gerne Feedback:<br />
<b>Wer von den Leuten, die Interesse an dem Spiel haben, haben es überhaupt, bzw. haben eine gemoddete oder japanische PS2? Meldet euch hier im Thread, bitte.</b><br />
<br />
Watah!,<br />
ATG]]></content:encoded>
			<slash:comments><![CDATA[28]]></slash:comments>
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		<item>
			<title><![CDATA[25 Jahre Arc System Works: Arc Revolution Cup @ ArcFes]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/14393-25-jahre-arc-system-works-arc-revolution-cup-arcfes/]]></link>
			<description><![CDATA[<div style="text-align: center">arcrevocup.jpg</div>

Im Rahmen des ARC SYSTEM WORKS FESTIVAL (ArcFes), welches anläßlich des 25jährigen Jubiläums von Arc System Works veranstaltet wird, findet am <b><span style="color: #000000">19. Mai</span></b> diesen Jahres der ARC REVOLUTION CUP statt. Innerhalb des Cups finden Turniere in den…]]></description>
			<pubDate>Sun, 19 May 2013 11:41:06 +0000</pubDate>
			<dc:creator><![CDATA[old_man_entnervt]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/14393-25-jahre-arc-system-works-arc-revolution-cup-arcfes/]]></guid>
						<content:encoded><![CDATA[<div style="text-align: center"><img src="http://shoryuken.com/wp-content/uploads/2013/01/arcrevocup.jpg" class="jsResizeImage" alt="" /></div><br />
<br />
Im Rahmen des ARC SYSTEM WORKS FESTIVAL (ArcFes), welches anläßlich des 25jährigen Jubiläums von Arc System Works veranstaltet wird, findet am <b><span style="color: #000000">19. Mai</span></b> diesen Jahres der ARC REVOLUTION CUP statt. Innerhalb des Cups finden Turniere in den drei aktuellsten ArcSys-Bemus <b><span style="color: #000000">BlazBlue ChronoPhantasma</span></b>, <b><span style="color: #000000">Guilty Gear XX Accent Core+R</span></b> und <b><span style="color: #000000">Persona 4: The Ultimate in Mayonaka Arena</span></b> statt. Hierzu finden vom <b><span style="color: #000000">16. Februar</span></b> bis zum <b><span style="color: #000000">21. April</span></b> Qualifier in ganz Japan statt (188 Locations insgesamt), bevor dann am 19. Mai in Yokohama es sich die besten Spieler hart geben werden.<br />
<br />
<a href="hhttp://arc-revo-cup.jp/" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">Japanische Seite (klick!!!)</a><br />
<br />
Nebenher ist es das 15jährige Jubiläum für Guilty Gear und das 5jährige Jubiläum für BlazBlue.<br />
<br />
<a href="http://www.youtube.com/user/arcrevomoviechannel?feature=watch" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">arcrevomoviechannel</a>]]></content:encoded>
			<slash:comments><![CDATA[8]]></slash:comments>
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		<item>
			<title><![CDATA[Sengoku Basara X Cross - Matchmovie Thread - it is back!]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/8443-sengoku-basara-x-cross-matchmovie-thread-it-is-back/]]></link>
			<description><![CDATA[Frisch von GoForBroke 2on2 Tourney (wie alt die Vids eigentlich sind kein Plan):

<a href="http://magical.alps.ne.jp/2008/0511sbx.html" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">magical.alps.ne.jp/2008/0511sbx.html</a>

enjoy^^


Hier noch ein paar ältere Matches auf YouTube:

Hier noch nen YouTube Chanel der einige gute Vids hat (besonders für uns…]]></description>
			<pubDate>Tue, 30 Apr 2013 18:02:39 +0000</pubDate>
			<dc:creator><![CDATA[Shoto]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/8443-sengoku-basara-x-cross-matchmovie-thread-it-is-back/]]></guid>
						<content:encoded><![CDATA[Frisch von GoForBroke 2on2 Tourney (wie alt die Vids eigentlich sind kein Plan):<br />
<br />
<a href="http://magical.alps.ne.jp/2008/0511sbx.html" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">magical.alps.ne.jp/2008/0511sbx.html</a><br />
<br />
enjoy^^<br />
<br />
<br />
Hier noch ein paar ältere Matches auf YouTube:<br />
<br />
Hier noch nen YouTube Chanel der einige gute Vids hat (besonders für uns Yukimura Spieler)<br />
<a href="http://uk.youtube.com/user/kijounokuuronn" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">uk.youtube.com/user/kijounokuuronn</a><br />
<br />
..und ein paar Combo Clips für Yukimura zum nachmachen von nem anderern Account:<br />
<a href="http://uk.youtube.com/user/yaringosu" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">uk.youtube.com/user/yaringosu</a>]]></content:encoded>
			<slash:comments><![CDATA[72]]></slash:comments>
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			<title><![CDATA[Neues IP für PS4]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/14522-neues-ip-f%C3%BCr-ps4/]]></link>
			<description><![CDATA[Gamefront.de :


&quot;Arc System Works plant neue Prügelspiel-Serie für PS4

28.03.13 - Der japanische Entwickler Arc System Works arbeitet an einer neuen Prügelspiel-Serie, die auf der PS4 veröffentlicht werden soll. Das bestätigt der Macher der Guilty…]]></description>
			<pubDate>Mon, 22 Apr 2013 18:19:32 +0000</pubDate>
			<dc:creator><![CDATA[chun_li1]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/14522-neues-ip-f%C3%BCr-ps4/]]></guid>
						<content:encoded><![CDATA[Gamefront.de :<br />
<br />
<br />
&quot;Arc System Works plant neue Prügelspiel-Serie für PS4<br />
<br />
28.03.13 - Der japanische Entwickler Arc System Works arbeitet an einer neuen Prügelspiel-Serie, die auf der PS4 veröffentlicht werden soll. Das bestätigt der Macher der Guilty Gear-Reihe gegenüber <a href="http://news.dengeki.com/elem/000/000/617/617432/index-2.html" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">news.dengeki.com/elem/000/000/617/617432/index-2.html</a><br />
<br />
Einzelheiten zu der neuen Serie sind unklar. Arc System Works hat u.a. die BlazBlue-Reihe, Persona 4: The Ultimate in Mayonaka Arena (PS3/Xbox 360), uvm. entwickelt.&quot;<br />
<br />
<br />
<br />
More infos :<br />
<br />
<br />
<a href="http://www.dustloop.com/forums/content.php?498-Arc-System-Works-looking-toward-creating-content" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">dustloop.com/forums/content.ph…g-toward-creating-content</a><br />
<br />
<br />
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	<div style="display: none">
		Arc System Works' Toshimichi Mori recently participated in a game developer's panel/interview &quot;Playstation Meeting 2013&quot;, in which reps from various gaming companies were fielded with questions and scenarios regarding the looming release of Sony's Playstation 4. Hit the jump for a translated excerpt from the interview.<br />
<br />
<br />
In one particular segment of note, Mori states the company's upcoming prospects for the PS4 stating:<br />
<br />
While we cannot give a specific title name or other concrete info at this time, we definitely want to do it (create a ftg for PS4). We are a fighting game company, so we always are creating or wanting to create content. Actually, Guilty Gear was created with the Dreamcast hardware in mind, and when we were initially beginning development on the (first) Blazblue, coincidentally the Playstation 3 hardware was made available (dev kit). Every time there is a new console generation turning point, we (Arc System Works) are seemingly always creating something new for it. This is actually part of our business strategy.<br />
<br />
The interview with Mori-san covers other interesting tidbits as well, such as the memory limitations of the PS3 and previous console generations and how the company went about overcoming these setbacks in creating fighting game content; which are notorious for requiring a large amount of dedicated memory, as well as the PS4's &quot;share button&quot; integration possibilities with fighting game titles. The total length of the panel/interview is 6 pages long, and a very interesting read if you can brave the wall of Japanese text.<br />
<br />
This news comes as a first for a fighting game company of note to explicitly express interest or intention of developing a title for the Playstation 4. Let us know what you think about this revelation and sound off in discussion down in the comment section below!	</div>
</div>

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<br />
<br />
<br />
the fuck? holy shit<br />
<br />
<br />
chun_li1]]></content:encoded>
			<slash:comments><![CDATA[19]]></slash:comments>
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			<title><![CDATA[Sengoku Basara X Cross - General Talk]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/8132-sengoku-basara-x-cross-general-talk/]]></link>
			<description><![CDATA[AOU Sengoku Basara X footage:
<a href="http://www.youtube.com/watch?v=tRxqO2cdtvw" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">youtube.com/watch?v=tRxqO2cdtvw</a>]]></description>
			<pubDate>Sat, 01 Dec 2012 10:21:05 +0000</pubDate>
			<dc:creator><![CDATA[tianyuan2k4]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/8132-sengoku-basara-x-cross-general-talk/]]></guid>
						<content:encoded><![CDATA[AOU Sengoku Basara X footage:<br />
<a href="http://www.youtube.com/watch?v=tRxqO2cdtvw" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">youtube.com/watch?v=tRxqO2cdtvw</a>]]></content:encoded>
			<slash:comments><![CDATA[48]]></slash:comments>
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			<title><![CDATA[Battle Fantasia [TaitoTypeX²/PS3/XBOX360]]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/7186-battle-fantasia-taitotypex%C2%B2-ps3-xbox360/]]></link>
			<description><![CDATA[<a href="http://www.am-net.jp/acnews/acnews2006101302.html" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">am-net.jp/acnews/acnews2006101302.html</a>

<a href="http://www.youtube.com/watch?v=dgTRCoz4zVA" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">youtube.com/watch?v=dgTRCoz4zVA</a>

<a href="http://www.youtube.com/watch?v=TxH2_oSDf8M" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">youtube.com/watch?v=TxH2_oSDf8M</a>

Also mir gefällt es bisher. Ich denke auch nicht das Arc es verkacken werden. Wir werden sehen. Updates folgen <img src="https://forum.hardedge.org/wcf/images/smilies/tongue.png" alt=":P" />

Bilder:

<a href="http://img142.imageshack.us/img142/9482/b11br9.jpg" class="externalURL" rel="nofollow noopener noreferrer" target="_blank"></a>…]]></description>
			<pubDate>Fri, 11 Jun 2010 10:00:07 +0000</pubDate>
			<dc:creator><![CDATA[subarashii]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/7186-battle-fantasia-taitotypex%C2%B2-ps3-xbox360/]]></guid>
						<content:encoded><![CDATA[<a href="http://www.am-net.jp/acnews/acnews2006101302.html" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">am-net.jp/acnews/acnews2006101302.html</a><br />
<br />
<a href="http://www.youtube.com/watch?v=dgTRCoz4zVA" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">youtube.com/watch?v=dgTRCoz4zVA</a><br />
<br />
<a href="http://www.youtube.com/watch?v=TxH2_oSDf8M" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">youtube.com/watch?v=TxH2_oSDf8M</a><br />
<br />
Also mir gefällt es bisher. Ich denke auch nicht das Arc es verkacken werden. Wir werden sehen. Updates folgen <img src="https://forum.hardedge.org/wcf/images/smilies/tongue.png" alt=":P" /><br />
<br />
Bilder:<br />
<br />
<a href="http://img142.imageshack.us/img142/9482/b11br9.jpg" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">img142.imageshack.us/img142/9482/b11br9.jpg</a><br />
<a href="http://img147.imageshack.us/img147/4663/b22qp1.jpg" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">img147.imageshack.us/img147/4663/b22qp1.jpg</a><br />
<a href="http://img100.imageshack.us/img100/3561/b33zj9.jpg" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">img100.imageshack.us/img100/3561/b33zj9.jpg</a>]]></content:encoded>
			<slash:comments><![CDATA[119]]></slash:comments>
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			<title><![CDATA[Arcadia Hokutonoken Auszüge [PDF]]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/10136-arcadia-hokutonoken-ausz%C3%BCge-pdf/]]></link>
			<description><![CDATA[Damit auch die 2D Spieler heute einen Grund zur Freude haben, habe ich hier auch einige Auszüge aus Arcadia Heften zusammengestellt um das Spiel auch Einsteigern näher bringen zu können. Vielleicht wecken diese Auszüge ja das Interesse bei manchen…]]></description>
			<pubDate>Mon, 23 Nov 2009 11:04:53 +0000</pubDate>
			<dc:creator><![CDATA[Weisskreuz]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/10136-arcadia-hokutonoken-ausz%C3%BCge-pdf/]]></guid>
						<content:encoded><![CDATA[Damit auch die 2D Spieler heute einen Grund zur Freude haben, habe ich hier auch einige Auszüge aus Arcadia Heften zusammengestellt um das Spiel auch Einsteigern näher bringen zu können. Vielleicht wecken diese Auszüge ja das Interesse bei manchen Leuten, die das Spiel früher (aus welchen Gründen auch immer) nicht anrühren wollten oder konnten. <br />
<br />
Hier die -&gt; <b><a href="http://www.weisskreutsu.com/hnk/hnk.pdf" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">PDF Datei</a></b> &lt;- zum Herunterladen. Am bestesten mit &quot;speichern unter...&quot; herunterladen.]]></content:encoded>
			<slash:comments><![CDATA[12]]></slash:comments>
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			<title><![CDATA[Hokuto no Ken Tierlist]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/9445-hokuto-no-ken-tierlist/]]></link>
			<description><![CDATA[Wie dem Dave versprochen.... hier die letzte Tier List der Tougeki Damashii (Vol. 11) für HNK  <img src="https://forum.hardedge.org/wcf/images/smilies/smile.png" alt=":)" /> 

hnktierlisttdvol11.jpg

Da gibt es ein paar gute Bizarre Match ups wie Heart vs Rei 10:0 !?

Jagi ist echt arm dran.... krasse Negativmatch ups wie z.B.  vs…]]></description>
			<pubDate>Sun, 21 Jun 2009 18:52:27 +0000</pubDate>
			<dc:creator><![CDATA[Prügel]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/9445-hokuto-no-ken-tierlist/]]></guid>
						<content:encoded><![CDATA[Wie dem Dave versprochen.... hier die letzte Tier List der Tougeki Damashii (Vol. 11) für HNK  <img src="https://forum.hardedge.org/wcf/images/smilies/smile.png" alt=":)" /> <br />
<br />
<img src="http://img189.imageshack.us/img189/2519/hnktierlisttdvol11.jpg" class="jsResizeImage" alt="" /><br />
<br />
Da gibt es ein paar gute Bizarre Match ups wie Heart vs Rei 10:0 !?<br />
<br />
Jagi ist echt arm dran.... krasse Negativmatch ups wie z.B.  vs Rei 9.9 bzw 8; vs Yuda 9.9 bzw. 10; vs Toki 10 bzw. 9  <img src="https://forum.hardedge.org/wcf/images/smilies/pinch.png" alt=":pinch:" />]]></content:encoded>
			<slash:comments><![CDATA[2]]></slash:comments>
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			<title><![CDATA[Battle Fantasia bekommt PAL Version – Beat em Up Enthusiasten aufgepasst!!]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/8929-battle-fantasia-bekommt-pal-version-%E2%80%93-beat-em-up-enthusiasten-aufgepasst/]]></link>
			<description><![CDATA[Viele PS3 Nutzer besitzen es bereits als Region Code freien Import. Am <i><b>13.03 (diesen Freitag)</b></i> kommt das Spiel nun auch in DE für die Xbox raus. Es haben sich auch in DE und den US einige Spieler gefunden die großen Spaß daran gefunden haben und es…]]></description>
			<pubDate>Tue, 07 Apr 2009 19:47:39 +0000</pubDate>
			<dc:creator><![CDATA[Shoto]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/8929-battle-fantasia-bekommt-pal-version-%E2%80%93-beat-em-up-enthusiasten-aufgepasst/]]></guid>
						<content:encoded><![CDATA[Viele PS3 Nutzer besitzen es bereits als Region Code freien Import. Am <i><b>13.03 (diesen Freitag)</b></i> kommt das Spiel nun auch in DE für die Xbox raus. Es haben sich auch in DE und den US einige Spieler gefunden die großen Spaß daran gefunden haben und es neben ihren Maingames zocken.  Fun Fact: Ono hat offen zugegeben, das Battle Fantasia eine der Inspirationen war, ein SFIV zu machen^^.<br />
<br />
EDIT:<br />
Gerade mit dem Laden geredet. War fälschlicherweise als deutsche Version ausgezeichnet, ist aber die Pegi, also die Pal Version. Hat aber deutschen Bildschirmtext für die die wollen und dafür nicht das hässliche USK Logo :D. Für PS3 gibt es auch eine, für Leute die noch nicht den region code free Import haben^^.<br />
<br />
Siehe hier SRK Frontpage Coverage:<br />
<a href="http://shoryuken.com/?p=466" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">shoryuken.com/?p=466</a><br />
<br />
Auch die Manaic / M! Games hatte im Importtest ne Traumwertung gegeben (85 wenn ich mich nicht irre?).<br />
<br />
<br />
Auf unsererm You Tube Chanel hatten wir schon mal mal während einer Session zwei einfache Basic Combo Tutorials zusammen geschraubt.<br />
<br />
Odile &amp; Dokurod:<br />
<a href="http://www.youtube.com/watch?v=SIJ-bcMcoZw&amp;feature=PlayList&amp;p=1124E02DEA200FA3&amp;index=4" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">youtube.com/watch?v=SIJ-bcMcoZ…=1124E02DEA200FA3&amp;index=4</a><br />
<br />
Freed:<br />
<a href="http://www.youtube.com/watch?v=wGqtdq4MCgA" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">youtube.com/watch?v=wGqtdq4MCgA</a><br />
<br />
<br />
Das Chara Design und Gameplay ist sehr unterschiedlich und hat auch ein paar sehr abgedrehten Charactere. Einfach mal bei You Tube Matches ansehen^^.<br />
<br />
Das System ist recht einfach gehalten, bietet aber viele Eigenheiten und bringt sicherlich gerade auch Leuten, die nur SFIV bisher wirklich intensiv gespielt haben viele neue Ideen näher, ohne einen gleich zu überfordern.<br />
<br />
- Combos sind in vielen Fällen einfacher als in SFIV. Anstatt Links gibt es Chains, heißt wenn eine leichte Attacke in eine harte combobar sein soll, kann man das erste Normal in das zweite Canceln., was wesentlich weniger Timing erfordert.<br />
- Es gibt eine Art Fokus Attack / Parry nur dass sie auch aus dem Blocken geht und nicht abgebrochen werden kann (Allerdings kann man auch nur den Hit nullifizieren und auf die Attacke verzichten und damit auch weiter Hits &quot;parrieren&quot;). Ebenso gibt es auch Unverwundbare Backdashes.<br />
- Jeder Character hat außerdem einen Heat Modus, in dem er für ein par Sekunden zusätzliche Optionen bekommt (von Chara zu Chara sehr unterschiedlich, bspw. Jump Cancels auf allen Specials / Schatten der die eigenen Bewegungen nachmacht / neuen Movesets / Helfer denen man Befehle geben kann etc.)<br />
- Es gibt auch noch einige andere Kleinigkeiten, die aber leicht von der Hand gehen; bspw. Jump Cancels, also das Abbrechen von bestimmten Moves durch simples springen. Supercancels wie in SFIII und IV gibt es auch.<br />
<br />
Es ist sicherlich kein Wunder, dass es jetzt, im durch SFIV ausgelösten Fighting Game Boom in die Pal Region kommt. Treiben wir die Verkäufe in die Höhe und zeigen den Publishern, dass mehr Bemus auch nach Europa kommen müssen^^. Gerade für Leute, die jetzt mit SFIV sich zum ersten mal in ein Fighting Game einarbeiten, wäre Battle Fantasia eine gutes Zweitspiel sein, bei dem man sich ein wenig entspannen kann und neuen Ideen, auch für SFIV bekommt^^.<br />
<br />
Ich werd mir meins gleich mal beim Gamenatix vorbestellen^^.]]></content:encoded>
			<slash:comments><![CDATA[46]]></slash:comments>
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			<title><![CDATA[Sengoku Basara X Cross - Uesugi Kenshin Combovideo - Winterland]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/8446-sengoku-basara-x-cross-uesugi-kenshin-combovideo-winterland/]]></link>
			<description><![CDATA[Coming soon.

winterland01.jpg

winterland02.jpg

winterland03.jpg

winterland04.jpg

winterland05.jpg]]></description>
			<pubDate>Thu, 11 Sep 2008 09:53:09 +0000</pubDate>
			<dc:creator><![CDATA[AtTheGates]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/8446-sengoku-basara-x-cross-uesugi-kenshin-combovideo-winterland/]]></guid>
						<content:encoded><![CDATA[Coming soon.<br />
<br />
<img src="http://i114.photobucket.com/albums/n253/HumanityExiled/winterland01.jpg" class="jsResizeImage" alt="" /><br />
<br />
<img src="http://i114.photobucket.com/albums/n253/HumanityExiled/winterland02.jpg" class="jsResizeImage" alt="" /><br />
<br />
<img src="http://i114.photobucket.com/albums/n253/HumanityExiled/winterland03.jpg" class="jsResizeImage" alt="" /><br />
<br />
<img src="http://i114.photobucket.com/albums/n253/HumanityExiled/winterland04.jpg" class="jsResizeImage" alt="" /><br />
<br />
<img src="http://i114.photobucket.com/albums/n253/HumanityExiled/winterland05.jpg" class="jsResizeImage" alt="" />]]></content:encoded>
			<slash:comments><![CDATA[4]]></slash:comments>
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			<title><![CDATA[Sengoku Basara X Cross - Sanada Yukimura - Guide&Discussion]]></title>
			<link><![CDATA[https://forum.hardedge.org/index.php?thread/8447-sengoku-basara-x-cross-sanada-yukimura-guide-discussion/]]></link>
			<description><![CDATA[Mir war langweilig.. wird von Zeit zu Zeit upgedatet werden.

Wem die Notation und Begriffe fremd sind der schaue hier:
<a href="https://forum.hardedge.org/fighting-games/general-fighting-game-discussion/combos-tactics/8413-fighting-game-terminologie-und-notation/">Fighting Game Terminologie und Notation</a>

<b>Sanada Yukimura</b> 

<b><i>I. Move Analysis</i></b>

<b>1.) Normals</b>
<i>
<span style="text-decoration: underline">5A:</span></i>
Fast normal with good reach for a light…]]></description>
			<pubDate>Sat, 06 Sep 2008 20:13:12 +0000</pubDate>
			<dc:creator><![CDATA[Shoto]]></dc:creator>
			<guid><![CDATA[https://forum.hardedge.org/index.php?thread/8447-sengoku-basara-x-cross-sanada-yukimura-guide-discussion/]]></guid>
						<content:encoded><![CDATA[Mir war langweilig.. wird von Zeit zu Zeit upgedatet werden.<br />
<br />
Wem die Notation und Begriffe fremd sind der schaue hier:<br />
<a href="https://forum.hardedge.org/fighting-games/general-fighting-game-discussion/combos-tactics/8413-fighting-game-terminologie-und-notation/">Fighting Game Terminologie und Notation</a><br />
<br />
<b>Sanada Yukimura</b> <br />
<br />
<b><i>I. Move Analysis</i></b><br />
<br />
<b>1.) Normals</b><br />
<i><br />
<span style="text-decoration: underline">5A:</span></i><br />
Fast normal with good reach for a light move. Prorates less than 2A if you start a combo with it.<br />
<br />
<span style="text-decoration: underline"><i>5B:</i></span><br />
Has some use as an anti air. Can be jump cancelled.<br />
<br />
<span style="text-decoration: underline"><i>5C:</i></span><br />
Has 2 hits which both can be jump cancelled. Second hit drags them in.<br />
<br />
<span style="text-decoration: underline"><i>2A:</i></span><br />
Low hitting Attack with great speed and good reach for a light attack. Chains into itself and gives some frame advantage. Great for pressure, but if you start a combo with it expect heavy prorating.<br />
<br />
<span style="text-decoration: underline"><i>2B:</i></span><br />
Great reach and priority. Good move to have in ground to ground combat but somehow dangerous since opponents can simply jump over it.<br />
<br />
<span style="text-decoration: underline"><i>2C:</i></span><br />
Basic sweep. Knocks down.<br />
<br />
<br />
<span style="text-decoration: underline"><i>6B:</i></span><br />
Overhead with insane reach and good use in pressure. Knocks down.<br />
<br />
<span style="text-decoration: underline"><i>6C:</i></span><br />
Slow move with two low hits. The reach is good but if someone jumps over it your screwed. Some use in combos and maybe slightly useful in pressure.<br />
<br />
<span style="text-decoration: underline"><i><br />
j.A:</i></span><br />
Use if you need a fast air to air normal. Can be double jump cancelled.<br />
<br />
<span style="text-decoration: underline"><i>j.B:</i></span><br />
Good priority. First choice in air to air situations. Can be double jump cancelled.<br />
<br />
<span style="text-decoration: underline"><i>j.C:</i></span><br />
Great air to ground normal. In Air to Air situations only useful if you manage to hit their attack with the tip of your j.C. Nevertheless if a groundbased oppoent blocks it, it's a free pressure attempt. If you hit him with a CH, you even get a free ground combo afterwards.<br />
<br />
<span style="text-decoration: underline"><i>Throw:</i></span><br />
Basic throw. Knocks down.<br />
<br />
<span style="text-decoration: underline"><i>Air Throw:</i></span><br />
Basic Air throw. Knocks down. Need more experience with this one. Doesn't feel like air throws do in Guilty Gear.<br />
<br />
<b>2.) Specials</b><br />
<br />
<span style="text-decoration: underline"><i>236A:</i></span><br />
Can be charged by holding down the button. If you charge it for a certain amount it will get wallslam properties in which case it can be canceld with a dash. Has great use in Engun combos. Can be cancelled into 236B or 623B even on whiff.<br />
<br />
<span style="text-decoration: underline"><i>236B:</i></span><br />
Greatest special move in Yukimuras Arsenal. Good range, hits low, has good forward momentum and is fully invincible after a few frames. Furthermore it has wallbounce properties. If you score a Counterhit you will get a free combo, no matter if you hit a groundbased or airborne opponent.<br />
Use it as poke or even better as an all purpose anti air. Just learn the timing since you can be hit out of it in the first few frames.<br />
You can cancel into it from 235A even on whiff, but if you do so it won't launch them anymore.<br />
<br />
<span style="text-decoration: underline"><i>623B:</i></span><br />
Good Uppercut with lots of invincibility frames. Has to be blocked holding AB while in the air. The horizontal reach is limited. Can be cancelled into from 236A or 236B even on whiff. Great Reversal and does a decent job as anti air as well.<br />
<br />
<i><span style="text-decoration: underline">623B (air)</span></i><br />
Air Version of the Uppercut. Haven't yet found a real use for it.<br />
<br />
<span style="text-decoration: underline"><i>214B:</i></span><br />
Great reach, speed and hitbox. Use this move at max range if you expect your opponent to jump, or use it as a long range anti air. If you input a second 214B Yukimura will end it with a double lance stab that launches them a bit (enough to get a &quot;2Engun, dash, 5A, 5B, air combo&quot; in if you feel it's worth the damage).<br />
<br />
<span style="text-decoration: underline"><i>214C:</i></span><br />
Slow and incredible obvious overhead. The damage you get from it is great, but it will never hit unless you really mess with your opponents mind. The only good thing about it is the forward momentum, but as it doesn't give you frame advantage you gain nothing from it if it gets blocked.<br />
<span style="text-decoration: underline"><br />
<i>214C(air):</i></span><br />
Air combo ender. May have some use if you TK it. That's it.<br />
<br />
<b>3.) Supers</b><br />
<br />
<span style="text-decoration: underline"><i>236236C:</i></span><br />
No use found until now.<br />
<br />
<span style="text-decoration: underline"><i>214214C:</i></span><br />
No use found until now.<br />
<br />
<b>4.) Engun:</b><br />
For your Engun to be of any help in combos you have him to be lv. 50+.<br />
<br />
<b>5.) BasaraKO:</b><br />
Honestly, haven't yet fooled around with that one.<br />
<br />
<br />
<b><i>II. Chain Diagram</i></b><br />
<br />
() = does not combo<br />
<br />
<span style="text-decoration: underline"><i>5A:</i></span> 5A, 2A, 5B, (2B), (6B), (5C), (2C), (6C).<br />
<span style="text-decoration: underline"><i>5B:</i></span> 2B, (6B), 5C, (6C). [can be jump cancelled]<br />
<span style="text-decoration: underline"><i>5C:</i></span> 5B, 2C, 6C. [both hits can be jump cancelled]<br />
<br />
<span style="text-decoration: underline"><i>2A:</i></span> 2A, 5B, (2B), (6B), (5C), (2C), (6C).<br />
<span style="text-decoration: underline"><i>2B:</i></span> (6B), 5C, 2C, (6C).<br />
<span style="text-decoration: underline"><i>2C:</i></span> 6B, 6C.<br />
<br />
<span style="text-decoration: underline"><i>j.A:</i></span> j.A, j.B. [can be double-jump cancelled]<br />
<span style="text-decoration: underline"><i>j.B:</i></span> j.A, j.C. [can be double-jump cancelled]<br />
<br />
<br />
<b><i>III. Pressure</i></b><br />
<br />
- The two most basic ways to establish a rushdown is after you knocked you opponent down or after they blocked your j.C while they remained on the ground.<br />
<br />
- 2A is one of your basic rushdown starters and your basic low move. If they block one you have enough time to do a short dash and go for another one. Use this to get nearer for more mixup and as some sort of frame trap. After they have learned that trying to hit back after a blocked 2A is no good you can sneak in a throw from time to time. If you do two 2As in a row you can even hitconfirm if you should go on with a combo or dash up.<br />
<br />
- 6B is another key move in his pressure game. It has an incredible reach. Most players aren't used to overheads with that much range, so if you can set it up that you can hit them with just the tip of it (like after they blocked 2A x2 at max range) chances are good they won't be ready for it. Every time you succeed with a 6B you knock them down which resets the pressure situation. Nevertheless it has an okay speed which will allow you to use it in more basic way. You can go into it from both hits of 5B or 5C. Keep in mind that once they successfully blocked 6B, they just know that you can't go on with rushing.<br />
<br />
- 5C is another key move. Your normal way into this move is something like 2A, 5B, 5C. Since it has two hits you can always check if something has hit them on the way and you can go on with your basic ground combo or if you should go on with mixup. Most Basic mixup is 2C which hits low and 6B which has to be blocked high. If you want to be extra “mixxy” you can even do 2D into 6B.<br />
<br />
- A good point to interrupt a pattern and start rushing all over again is after 5B (since this is in the middle of a pattern and they just expect something to come after it) and 5C (same her, but furthermore they have to look out for a high / low mixup which should put them in a &quot;blocking mood&quot;). Just wait for the move to finish, then use 2A to start all over.<br />
<br />
- 5B and 5C can be jump cancelled. This can help you to get some more variations going. Jump at them with a few j.As or even a j.C and start pressure from there. Not too strong but different and sometimes that's all that is needed.<br />
<br />
- There are actually 3 ways to get damage out of your rush. Everytime you succeed with a 2A x2 or any other move into 5C you can go on with your basic ground combo (into wallslam combo if you have an Engun). The other two are a successful 6B or a throw, but to get damage out of them you need an Engun ready. <br />
<br />
<b><i>IV. Combos</i></b><br />
<br />
<b>1.) 2A, 5B, 5C, 2C, 6C(2), 236A, 623B</b><br />
Basic Ground combo. Against some charas the second hit of 6C will whiff; in this case just cancel into 236A after the first.<br />
<br />
<b>2.) 2A, 5B, 5C, 2C, 6C(2), 5Engun, 236A (charge), dash, [2BC, j.A, j.B, j.C, j.2C] x n, then instead of doing another 2BC do: land, 214C.</b><br />
If you do the combo against an cornered opponent I found it helpful to input 4Engun, as with the 5Engun the second hit misses sometimes. Again, against some charas the 2nd hit of 6C whiffs, so in this case go right on after the first hit. For most characters the trick is to get them as high as possible so that the j.B in the wall part won't whiff. Against some charas it is fairly easy, as Chocosabe (start practicing on him), for others getting the right height needs some more practice. I haven't yet figured out how far this combo can go, but it seems that at one point they can recover as they fall down slightly every time and the j.B will eventually whiff. So it doesn't seem to be an infinite. I will update this small guide as soon as I figured that one out.<br />
<br />
<b>3.) 6B, 2Engun, j.B, j.C, 214C, 5Engun, j.B, j.C, 214C (knocks down)</b><br />
This combo allows you to get good damage from an overhead hit. Jump straight up after the first Engun launches them to get a better angel for the wallbounce.<br />
<b><br />
4.) Throw, 2Engun, j.B, j.C, 214C, 5Engun, j.B, j.C, 214C (knocks down)</b><br />
Additional damage is not too great but it's good to have an option to get meaningfull damage from a throw to keep them afraid of it. After the first Engung launches them just jump straight up to get a better angle for the wallbounce.<br />
<b><br />
5.) 214C, short dash, 5B, 5C(1), JC, j.A, j.B, j.C, 214C (knocks down)</b><br />
214C will succeed seldom, but the damage is quite good. Use it sparingly and never without a setup if you want it to hit at least every now and then.<br />
<br />
<b>6.) 236A (CounterHit), dash, 5A, 5B, JC, j.A, j.B, j.C, 214C</b><br />
This one seems pretty situational at first glance, but it will happen more often than you think as 236A is such a great move.<br />
<br />
<b><i>IV. Helpful Links</i></b><br />
<i><br />
Same good matchvideos:</i><br />
<a href="http://uk.youtube.com/user/kijounokuuronn" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">uk.youtube.com/user/kijounokuuronn</a><br />
<i><br />
Combo clips (may help you especially with combo Nr. 2):</i><br />
<a href="http://uk.youtube.com/user/yaringosu" class="externalURL" rel="nofollow noopener noreferrer" target="_blank">uk.youtube.com/user/yaringosu</a><br />
<br />
<br />
Feel free to add and discuss stuff^^.]]></content:encoded>
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